Despite being one of the mechanically best games I've ever played, there is a lot I'd change about MGSV. Starting with the map design (and choice of full open world).
As for what I'm playing...
OrangeRKN wrote:Vermilion wrote:OrangeRKN wrote:I need to get 4
It's really cheap at the moment too.
Well, I just ordered it (from simplygames)
Been beating all of Verm's records over the weekend
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It's definitely better than 3 by virtue of me not being stuck in loading screens (other than initial boot). It's also very fun and scratching the Just Cause itch. I think 2 is probably still the best in the series though, unfortunately. 4 has really fun weapons - I like how they went all-in on forgetting realism and just giving everything interesting and ridiculous secondary fires. The tether options are really fun and the most developed yet, if a little fiddly. The front-lines are impressive and add a lot of flavour and if you approach them right the illusion holds up, it's just a shame you can't actually have an effect fighting on them as the enemies just constantly respawn. Pushing forwards the front lines from the map screen is also very anti-climatic (I miss raiding bases with a squad of rebels!). The big new extreme weather gimmick is fun to mess around with (tornadoes specifically). Where the game is worse though is in the things it weirdly drops. (Almost) all of those things to destroy are still there, but they are no longer tracked, which makes it a lot less satisfying. I spent countless hours clearing out villages and bases in 2, but in 4 the requirement for destruction is dropped, instead attaching mini-challenges to each location for completion (destruction is only to increase the more abstract chaos bar). These mini-challenges are mostly rubbish too. Previous games had loads of vehicle races and in 3 there were loads of wingsuit ring races. In 4 the vast majority are single rings. It's like they are placeholders for the actual challenges that they ran out of time to actually make. Some of the things to destroy that were in previous games are also missing - no more statues to tear down, billboards to remove or propaganda vans to destroy. These actions contributed flavour to the very soul of Just Cause, it's baffling how they have been almost removed entirely.
It's good how the series hasn't stagnated, but I do wonder if they never really understood everything that made 2 so good. As it is 4 has some very disappointing omissions and what feels like cut content. Still plenty of fun, but still disappointing given what it should have been.
It's the Far Cry 5 of Just Cause games