Buffalo wrote:I think ‘essential’ is probably pushing it seeing as though you weren’t too wild on the game (pun intended), but there’s no drop in quality. I really liked it but then again I pumped over 80 hours total into the thing.
Thanks Buff. I really did enjoy the game and was compelled to play through to completion. I think it does player agency superbly, and the way the story expands as the stakes do is well handled. I think I've come away feeling it is an 8/10 - lots of places where the game is exceptional, but just a few too many weak points for it to be console defining or essential.
If I was in charge of Forbidden West, I'd focus on addressing the following:
- Get motion capture for faces
- More variety to spear combat / another close range weapon
- A skill tree that felt more meaningful
- Better rewards/stakes for side quests (integrate them more effectively into main narrative)
I know from the trailers that a few of the above seem to be priorities, so they know where their flaws were. Gliding will be a huge blessing also.