Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)

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Meep
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Meep » Fri Jun 26, 2020 7:51 pm

It makes perfect sense in the context as if there was a future where extreme body modification was the norm then obviously transgender bodies are going to be very common. In fact, people being what they are, I'd wager enormous dongs would be the number 1 most popular body mod in the future. :lol:

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LewisD
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by LewisD » Fri Jun 26, 2020 8:16 pm

I'm going to make a gruff, handsome male V with a teeny tiny penis lol.

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Meep
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Meep » Fri Jun 26, 2020 8:20 pm

LewisD wrote:I'm going to make a gruff, handsome male V with a teeny tiny penis lol.

You could properly role-play it and always choose the biggest loudest cars and the most aggro options in conversations/missions.

Dual
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Dual » Fri Jun 26, 2020 8:22 pm

LewisD wrote:I'm going to make a gruff, handsome male V with a teeny tiny penis lol.


I'm doing this :lol:

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Peter Crisp
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Peter Crisp » Sat Jun 27, 2020 5:47 pm

Sexless, abstinent killing machine all the way!
I'm not hurting animals though, and I'm giving any money I make to charity.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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LewisD
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by LewisD » Sat Jun 27, 2020 6:25 pm

Peter Crisp wrote:I'm not hurting animals though


Good news for you Peter!

Can we pet cats and dogs in Cyberpunk 2077?

And fortunately, it looks like the answer is yes, we will be able to pet kitty cats and probably doggos in CD Projekt Red's upcoming action RPG. This has been confirmed by IGN's Miranda Sanchez, who spent her time exploring the city and trying to interact with as many people/animals as possible.

"Oh, and I pet a cat! That's very important. I didn't see any dogs for you dog people out there," Sanchez wrote in her preview of Cyberpunk 2077

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Meep
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Meep » Sat Jun 27, 2020 11:27 pm

By the year 2077 the cats have successfully wiped out dogs as part of their master plan.

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Igor
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Igor » Sun Jun 28, 2020 4:51 pm

In a few of the videos I've watched, I saw what looks like a stock ticker in the bottom right of the HUD. If it is a stock ticker, I'm assuming stock prices respond to in-game events. I'm therefore also assuming that I could do something like blow up the manufacturing plant of a company I've bet against. Or end up with a controlling stake in a company whose stock I've been buying throughout the game. That'd be cool.

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SugarDave
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by SugarDave » Sun Jun 28, 2020 5:10 pm

Igor wrote:In a few of the videos I've watched, I saw what looks like a stock ticker in the bottom right of the HUD. If it is a stock ticker, I'm assuming stock prices respond to in-game events. I'm therefore also assuming that I could do something like blow up the manufacturing plant of a company I've bet against. Or end up with a controlling stake in a company whose stock I've been buying throughout the game. That'd be cool.


I think one of the previews mentioned that the stock and news ticker parts of the HUD are unique to the corpo origin.

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Dinoric
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Dinoric » Sun Jun 28, 2020 8:47 pm

Dual wrote:Corporate V is best V.

Just what I was thinking. Looks like some bad ass character from Westworld.

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LewisD
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by LewisD » Mon Jun 29, 2020 3:53 pm

Image

Image

:datass: :datass: :datass:

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Finiarél
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Finiarél » Mon Jun 29, 2020 4:14 pm

Was planning on getting this on the xbox but with all the push backs, I'm thinking of getting a PC for it now.
Don't like the idea of having to wait for an upgraded version for the Series X when it comes out either!

glowy69 wrote:Being from the hood won't save you from an alien mate.
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Peter Crisp
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Peter Crisp » Mon Jun 29, 2020 4:56 pm

It's almost as good as Syndicate on the Atari ST.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Robbo-92
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Robbo-92 » Mon Jun 29, 2020 5:34 pm

Finiarél wrote:Was planning on getting this on the xbox but with all the push backs, I'm thinking of getting a PC for it now.
Don't like the idea of having to wait for an upgraded version for the Series X when it comes out either!


I'm just waiting on seeing Microsoft's showing so I can decide which of the PS5 or Xbox Series X to opt for, don't mind waiting for a patch for the next gen version but would like to play it at least on one of the next gen consoles considering I'm still just rocking the base version of the PS4 and Xbox One.

Those screenshots though :datass:

Image
Image
Image
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Meep
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Meep » Mon Jun 29, 2020 7:49 pm

A good thing about the delay is it makes it more likely I'll be able to upgrade my GPU before this comes out. I think my GTX1070 would run it just fine but I want to run it on pretty high settings on 1440p.


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