Cyberpunk 2077 - MASSIVE 2.0 Update out NOW

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Samuel_1
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PostRe: Cyberpunk 2077 - OUT NOW!
by Samuel_1 » Thu Feb 17, 2022 11:31 am

jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?

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Monkey Man
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PostRe: Cyberpunk 2077 - OUT NOW!
by Monkey Man » Thu Feb 17, 2022 12:58 pm

twitter.com/tomwarren/status/1494049934559092739


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Photek
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PostRe: Cyberpunk 2077 - OUT NOW!
by Photek » Thu Feb 17, 2022 1:11 pm

Did this always support Quick Resume? Football on the last few nights so tonight I'll be going back to Night City, need to call some girl called Pan Am apparently.

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PostRe: Cyberpunk 2077 - OUT NOW!
by jiggles » Thu Feb 17, 2022 1:24 pm

Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again

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Samuel_1
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PostRe: Cyberpunk 2077 - OUT NOW!
by Samuel_1 » Thu Feb 17, 2022 1:25 pm

jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?

Supporting My Local Mule Sanctuary Since 11/11/2014.

Donations welcome, please PM me to prevent unwarranted mule kicking.
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jiggles
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PostRe: Cyberpunk 2077 - OUT NOW!
by jiggles » Thu Feb 17, 2022 1:34 pm

Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?


Yeah, I can check the size of the install when I’m back on it.

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Samuel_1
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PostRe: Cyberpunk 2077 - OUT NOW!
by Samuel_1 » Thu Feb 17, 2022 2:00 pm

jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?


Yeah, I can check the size of the install when I’m back on it.
so how do you know what compression your pc uses?

Supporting My Local Mule Sanctuary Since 11/11/2014.

Donations welcome, please PM me to prevent unwarranted mule kicking.
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LewisD
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PostRe: Cyberpunk 2077 - OUT NOW!
by LewisD » Thu Feb 17, 2022 2:02 pm

Photek wrote: I'll be going back to Night City, need to call some girl called Pan Am apparently.


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jiggles
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PostRe: Cyberpunk 2077 - OUT NOW!
by jiggles » Thu Feb 17, 2022 2:09 pm

Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?


Yeah, I can check the size of the install when I’m back on it.
so how do you know what compression your pc uses?


Well any game can use whatever it wants. It definitely uses one of the Oodle libraries, because there’s a logo for it as you start up, but whether that’s Kraken, Leviathan, Mermaid or Selkie, I dunno. The thing with PS5 is that all games use Oodle Kraken automatically because they’ve baked it into the SSDs IO controller chip, giving it the compression and decompression for free at a ridiculous speed. Even if PC gets it down to the same size using the same compression library, it’s ultimately going to be a little more impactful to unpack on all but the highest spec machines because it has to use some resources do that work itself.

EDIT: The install folder is 63.9GB

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Samuel_1
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PostRe: Cyberpunk 2077 - OUT NOW!
by Samuel_1 » Thu Feb 17, 2022 2:22 pm

jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?


Yeah, I can check the size of the install when I’m back on it.
so how do you know what compression your pc uses?


Well any game can use whatever it wants. It definitely uses one of the Oodle libraries, because there’s a logo for it as you start up, but whether that’s Kraken, Leviathan, Mermaid or Selkie, I dunno. The thing with PS5 is that all games use Oodle Kraken automatically because they’ve baked it into the SSDs IO controller chip, giving it the compression and decompression for free at a ridiculous speed. Even if PC gets it down to the same size using the same compression library, it’s ultimately going to be a little more impactful to unpack on all but the highest spec machines because it has to use some resources do that work itself.

EDIT: The install folder is 63.9GB
Ah, OK thanks. So any console could (within reason) use kraken, but at a cost, that right?

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Donations welcome, please PM me to prevent unwarranted mule kicking.
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jiggles
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PostRe: Cyberpunk 2077 - OUT NOW!
by jiggles » Thu Feb 17, 2022 2:39 pm

Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?


Yeah, I can check the size of the install when I’m back on it.
so how do you know what compression your pc uses?


Well any game can use whatever it wants. It definitely uses one of the Oodle libraries, because there’s a logo for it as you start up, but whether that’s Kraken, Leviathan, Mermaid or Selkie, I dunno. The thing with PS5 is that all games use Oodle Kraken automatically because they’ve baked it into the SSDs IO controller chip, giving it the compression and decompression for free at a ridiculous speed. Even if PC gets it down to the same size using the same compression library, it’s ultimately going to be a little more impactful to unpack on all but the highest spec machines because it has to use some resources do that work itself.

EDIT: The install folder is 63.9GB
Ah, OK thanks. So any console could (within reason) use kraken, but at a cost, that right?


Exactly, yeah. The actual CPU cost of it is supposed to be minimal, but the developer would have to license and implement the library themselves on any other platform.

There’s a decent explanation of it here, if you can forgive the clickbait title:

https://www.extremetech.com/gaming/3230 ... esnt-touch
RAD claims that Kraken is a “reinvention of dictionary compression for the modern world” and details various benefits over Zlib in a several thousand word blog post that dives into multiple low-level aspects of the compression algorithm’s design. One point that RAD makes is that while Microsoft uses a different method for compressing textures on the Xbox Series S|X, BCPack, Oodle Texture can run on the system. The difference between the two platforms is that Sony paid for a platform-wide license for Oodle Texture and built a hardware Kraken implementation directly into the platform to accelerate an algorithm that can run in software on the PC.

It’s possible that Microsoft consoles will receive similar, storage-crunching updates in the future, and not every game is going to support Oodle’s compression methods. But for titles that do, the savings are clearly substantial. Might make the PlayStation 5’s limited capacity feel a bit roomier until Sony starts clearing third-party SSDs to be added as storage options.


I would *love* to know how much that license earned RAD/Epic.

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Samuel_1
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PostRe: Cyberpunk 2077 - OUT NOW!
by Samuel_1 » Thu Feb 17, 2022 4:15 pm

jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jiggles wrote:
Samuel_1 wrote:
jawa_ wrote:
Samuel_1 wrote:Kraken compression actually not being a bullshit marketing ploy is perhaps the most surprising thing.

Good call, Samuel - I'd forgotten about that tech and it does seem to be working really well in a lot of cases.

Yeah, it does mean the PS5 does not need as much SSD/HDD space as the PS4, PC and other consoles, which is quite nice. Actually, is that the case for PC, I'm not sure?


The patch last night I downloaded was like 49GB which I assume was the whole game again
on PC?


Yeah, I can check the size of the install when I’m back on it.
so how do you know what compression your pc uses?


Well any game can use whatever it wants. It definitely uses one of the Oodle libraries, because there’s a logo for it as you start up, but whether that’s Kraken, Leviathan, Mermaid or Selkie, I dunno. The thing with PS5 is that all games use Oodle Kraken automatically because they’ve baked it into the SSDs IO controller chip, giving it the compression and decompression for free at a ridiculous speed. Even if PC gets it down to the same size using the same compression library, it’s ultimately going to be a little more impactful to unpack on all but the highest spec machines because it has to use some resources do that work itself.

EDIT: The install folder is 63.9GB
Ah, OK thanks. So any console could (within reason) use kraken, but at a cost, that right?


Exactly, yeah. The actual CPU cost of it is supposed to be minimal, but the developer would have to license and implement the library themselves on any other platform.

There’s a decent explanation of it here, if you can forgive the clickbait title:

https://www.extremetech.com/gaming/3230 ... esnt-touch
RAD claims that Kraken is a “reinvention of dictionary compression for the modern world” and details various benefits over Zlib in a several thousand word blog post that dives into multiple low-level aspects of the compression algorithm’s design. One point that RAD makes is that while Microsoft uses a different method for compressing textures on the Xbox Series S|X, BCPack, Oodle Texture can run on the system. The difference between the two platforms is that Sony paid for a platform-wide license for Oodle Texture and built a hardware Kraken implementation directly into the platform to accelerate an algorithm that can run in software on the PC.

It’s possible that Microsoft consoles will receive similar, storage-crunching updates in the future, and not every game is going to support Oodle’s compression methods. But for titles that do, the savings are clearly substantial. Might make the PlayStation 5’s limited capacity feel a bit roomier until Sony starts clearing third-party SSDs to be added as storage options.


I would *love* to know how much that license earned RAD/Epic.
Makes sense, even to me, thanks.

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Robbo-92
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PostRe: Cyberpunk 2077 - OUT NOW!
by Robbo-92 » Thu Feb 17, 2022 4:16 pm

Bought this before I forget and it goes back to being full price :lol:

No idea why it gives you the option of what to install on Xbox (Series X), the only option is the base game at 62.92GB.

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Captain Kinopio
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PostRe: Cyberpunk 2077 - OUT NOW!
by Captain Kinopio » Sat Feb 19, 2022 12:30 pm

I downloaded the trial on PS5 and was initially a bit ambivalent towards it. Went back in this morning for another hour or so and am pretty hooked.

The individual areas you go to are amazingly detailed and all the tech, screens, ads, and world building scattered about is genuinely amazing to see. It feels next Gen when you’re in these areas. However walking between stuff and being out and about in the city and this drops off massively. The NPCs the city is populated with feel really brainless, the pathing is very clunky, the roads are empty and feel unnatural and I can see why it got pasted on release. It’s also pretty buggy, I’ve already seen Jackie walk through people and cars and the clipping is pretty bad.

I’m really intrigued by the world though and want to go back and play more. I think at this point, were it not for Elden Ring next week I would drop £20 on this. Does anyone know if progress from the trial carries over? I really like the character I made and would like to continue with her.

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jawa_
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PostRe: Cyberpunk 2077 - OUT NOW!
by jawa_ » Sat Feb 19, 2022 12:54 pm

Captain Kinopio wrote:...Does anyone know if progress from the trial carries over? I really like the character I made and would like to continue with her.

Yes, progress from the trial version carries over to the full game, CK.

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Captain Kinopio
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PostRe: Cyberpunk 2077 - OUT NOW!
by Captain Kinopio » Sat Feb 19, 2022 1:15 pm

Nice to hear, thanks.

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Jenuall
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PostRe: Cyberpunk 2077 - OUT NOW!
by Jenuall » Sat Feb 19, 2022 3:27 pm

You can't see why it was pasted on release, trust me: it was even worse then! :lol:

If you think things are brainless and empty now, never go back and play an earlier version!

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Captain Kinopio
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PostRe: Cyberpunk 2077 - OUT NOW!
by Captain Kinopio » Sat Feb 19, 2022 3:33 pm

Good reading bro

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Jenuall
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PostRe: Cyberpunk 2077 - OUT NOW!
by Jenuall » Sat Feb 19, 2022 3:39 pm

Good reading bro

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PostRe: Cyberpunk 2077 - OUT NOW!
by Jenuall » Sat Feb 19, 2022 3:41 pm

It was worse before. If you're saying it looks bad now then you can't understand why it was pasted on release because what you're seeing has had a lot of work done on it! It's still crap yes, so just imagine how bad it was before! :lol:


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