Cyberpunk 2077 - MASSIVE 2.0 Update out NOW

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Cheeky Devlin
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PostRe: Cyberpunk 2077 - OUT NOW!
by Cheeky Devlin » Wed Jun 16, 2021 10:26 pm

HailToTheKingBaby! wrote:With a next gen version in the works, you'd think CDPR would have made a fairly barebones dedicated PS5 and Series S/X version now focussed purely on framerate and resolution enhancements (or at least, have these version running well at whatever fixed resolution) and released that on stores seperately then Sony could put that up whilst leaving the PS4 version off until it's patched. Offer the update as a free update for existing players as planned then once they've eventually (if ever) got the base last gen consoles working well enough they can then move onto enhancing the next gen versions with ray tracing and whatever bells and whistles they want to add.. seems like a sensible short term solution.


While I can't speak to the PS5, the unenhanced Xbox version ran really nicely on Series X. It was as much a buggy mess as the others, but it didn't have the performance issues that have plagued the PS4 version especially.

I played through it on that and loved my time with it.

The writing remains pretty solid (For the most part) and it has some really great characters and situations which help it rise above the mess that it's in.
It is pretty stunning in places.

Ultimately I can look past most of the bugs and the performance issues with the game, but for me it's mainly let down by how unfinished it feels. There's so much stuff that's either obviously missing (Hello public transit system) or just barely implemented (Hello Police system).

It desperately needed another year in the oven.

Is it worth playing?

With a few caveats I would say yes.

1 - If you can play it on something that can handle it (PS5, XBSX, PC).
2 - If you stick more or less to the quests (Main and side)
3 - If you can find it for a reasonable price (Physical versions and PC copies should be reasonably cheap by now if you look in the right places)

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PostRe: Cyberpunk 2077 - OUT NOW!
by Drej » Thu Jun 17, 2021 5:54 am

Cheeky Devlin wrote:
HailToTheKingBaby! wrote:With a next gen version in the works, you'd think CDPR would have made a fairly barebones dedicated PS5 and Series S/X version now focussed purely on framerate and resolution enhancements (or at least, have these version running well at whatever fixed resolution) and released that on stores seperately then Sony could put that up whilst leaving the PS4 version off until it's patched. Offer the update as a free update for existing players as planned then once they've eventually (if ever) got the base last gen consoles working well enough they can then move onto enhancing the next gen versions with ray tracing and whatever bells and whistles they want to add.. seems like a sensible short term solution.


While I can't speak to the PS5, the unenhanced Xbox version ran really nicely on Series X. It was as much a buggy mess as the others, but it didn't have the performance issues that have plagued the PS4 version especially.

I played through it on that and loved my time with it.

The writing remains pretty solid (For the most part) and it has some really great characters and situations which help it rise above the mess that it's in.
It is pretty stunning in places.

Ultimately I can look past most of the bugs and the performance issues with the game, but for me it's mainly let down by how unfinished it feels. There's so much stuff that's either obviously missing (Hello public transit system) or just barely implemented (Hello Police system).

It desperately needed another year in the oven.

Is it worth playing?

With a few caveats I would say yes.

1 - If you can play it on something that can handle it (PS5, XBSX, PC).
2 - If you stick more or less to the quests (Main and side)
3 - If you can find it for a reasonable price (Physical versions and PC copies should be reasonably cheap by now if you look in the right places)


If I remember correctly they said that the console versions had much less npcs giving it a ghost town feeling. For me this is usually a gamebreaker as I feel it takes away a lot of the atmosphere and immersiveness of the game.

How much do you see it as a gamebreaker on the unenhanced version?

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PostRe: Cyberpunk 2077 - OUT NOW!
by gamerforever » Thu Jun 17, 2021 6:57 am

Zilnad wrote:I don't think we'll see the "next gen" update until next year, unfortunately.


Probably 2023. It seems a lot of games are being delayed by a year or two and in the meantime they are pushing out quick remasters to make up the drop in revenue. Nintendo are doing it the best/ worst.

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PostRe: Cyberpunk 2077 - OUT NOW!
by Buffalo » Thu Jun 17, 2021 11:12 am

Samuel_1 wrote:
Buffalo wrote:
Samuel_1 wrote:
Lagamorph wrote:Sony just want the cash from Digital PS5 purchases when the next gen patch comes along.

Is this actually happening? Sometimes I feel like they've given up on it :(


I hope so, it’s what I’m waiting for.

Me too, I paid full price for the game and I've been waiting for the update. I know I really should have returned it and picked it up later, for a fraction of the price, but I never got around to it :fp:


Oh mate, rookie error if I ever heard one!

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Cheeky Devlin
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PostRe: Cyberpunk 2077 - OUT NOW!
by Cheeky Devlin » Thu Jun 17, 2021 11:52 am

Drej wrote:
Cheeky Devlin wrote:
HailToTheKingBaby! wrote:With a next gen version in the works, you'd think CDPR would have made a fairly barebones dedicated PS5 and Series S/X version now focussed purely on framerate and resolution enhancements (or at least, have these version running well at whatever fixed resolution) and released that on stores seperately then Sony could put that up whilst leaving the PS4 version off until it's patched. Offer the update as a free update for existing players as planned then once they've eventually (if ever) got the base last gen consoles working well enough they can then move onto enhancing the next gen versions with ray tracing and whatever bells and whistles they want to add.. seems like a sensible short term solution.


While I can't speak to the PS5, the unenhanced Xbox version ran really nicely on Series X. It was as much a buggy mess as the others, but it didn't have the performance issues that have plagued the PS4 version especially.

I played through it on that and loved my time with it.

The writing remains pretty solid (For the most part) and it has some really great characters and situations which help it rise above the mess that it's in.
It is pretty stunning in places.

Ultimately I can look past most of the bugs and the performance issues with the game, but for me it's mainly let down by how unfinished it feels. There's so much stuff that's either obviously missing (Hello public transit system) or just barely implemented (Hello Police system).

It desperately needed another year in the oven.

Is it worth playing?

With a few caveats I would say yes.

1 - If you can play it on something that can handle it (PS5, XBSX, PC).
2 - If you stick more or less to the quests (Main and side)
3 - If you can find it for a reasonable price (Physical versions and PC copies should be reasonably cheap by now if you look in the right places)


If I remember correctly they said that the console versions had much less npcs giving it a ghost town feeling. For me this is usually a gamebreaker as I feel it takes away a lot of the atmosphere and immersiveness of the game.

How much do you see it as a gamebreaker on the unenhanced version?

It's mixed bag. There are areas with plenty of NPCs, but some areas are quite empty (though that might be by design).

It never really bothered me too much to be honest.

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PostRe: Cyberpunk 2077 - OUT NOW!
by Jenuall » Thu Jun 17, 2021 12:01 pm

The number of NPCs doesn't really help the immersion when they are all so disconnected from the world

If anything adding more people just standing around, failing to react to events, and doing little or nothing to engage with the world they are in just makes the flaws stand out even more!

Cheeky is right though, there's an okay game in there if you just stick to the core missions, it's just such a shame that the potential it had was utterly wasted because it could have been so much more

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Rex Kramer
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PostRe: Cyberpunk 2077 - OUT NOW!
by Rex Kramer » Thu Jun 17, 2021 12:07 pm

I've seen it as low as £25 on XBox and I'm wondering if that's as cheap as it's going to get. I think the proposed next gen patch is maybe keeping the price of console versions higher than it otherwise would given the poor performance of the game up till now.

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PostRe: Cyberpunk 2077 - OUT NOW!
by Tafdolphin » Thu Jun 17, 2021 12:49 pm

Jenuall wrote:The number of NPCs doesn't really help the immersion when they are all so disconnected from the world


This is exactly it. It doesn't need more of the systems that are there, it needs new systems. The NPCs are dull and lifeless, the police are almost comically badly implemented, the sidemissions are dull and half-arsed, the social-commentary is rote and kind of gross.

Frame rate improvements and bug fixes are fine, but the game isn't going to fundamentally change from what it is: a broken, incohesive mess (with some occasionally good writing)

Last edited by Tafdolphin on Thu Jun 17, 2021 3:07 pm, edited 1 time in total.
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Hexx
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PostRe: Cyberpunk 2077 - OUT NOW!
by Hexx » Thu Jun 17, 2021 1:36 pm

Drej wrote:
Cheeky Devlin wrote:
HailToTheKingBaby! wrote:With a next gen version in the works, you'd think CDPR would have made a fairly barebones dedicated PS5 and Series S/X version now focussed purely on framerate and resolution enhancements (or at least, have these version running well at whatever fixed resolution) and released that on stores seperately then Sony could put that up whilst leaving the PS4 version off until it's patched. Offer the update as a free update for existing players as planned then once they've eventually (if ever) got the base last gen consoles working well enough they can then move onto enhancing the next gen versions with ray tracing and whatever bells and whistles they want to add.. seems like a sensible short term solution.


While I can't speak to the PS5, the unenhanced Xbox version ran really nicely on Series X. It was as much a buggy mess as the others, but it didn't have the performance issues that have plagued the PS4 version especially.

I played through it on that and loved my time with it.

The writing remains pretty solid (For the most part) and it has some really great characters and situations which help it rise above the mess that it's in.
It is pretty stunning in places.

Ultimately I can look past most of the bugs and the performance issues with the game, but for me it's mainly let down by how unfinished it feels. There's so much stuff that's either obviously missing (Hello public transit system) or just barely implemented (Hello Police system).

It desperately needed another year in the oven.

Is it worth playing?

With a few caveats I would say yes.

1 - If you can play it on something that can handle it (PS5, XBSX, PC).
2 - If you stick more or less to the quests (Main and side)
3 - If you can find it for a reasonable price (Physical versions and PC copies should be reasonably cheap by now if you look in the right places)


If I remember correctly they said that the console versions had much less npcs giving it a ghost town feeling. For me this is usually a gamebreaker as I feel it takes away a lot of the atmosphere and immersiveness of the game.

How much do you see it as a gamebreaker on the unenhanced version?


I still enjoyed the game on PS5 when it came out and didn’t have as many issues as some.

But the NPCs are all largely window dressing. The entire city is a very unconvincing and shallow sandbox.

More/less of them aren’t going to change that. It’s one of the bigger flaws that game has. The story setting might be incredibly detailed but the gameplay world is largely shallow. (Not always but often)

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PostRe: Cyberpunk 2077 - OUT NOW!
by Xeno » Thu Jun 17, 2021 6:01 pm

1.23 patch has just been released.

Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.


You can find the list of changes below:


Quests & Open World

Space Oddity

Fixed an issue where the "Open the package" objective could change location.

Gig: Family Matters

Fixed an issue where Juliet's car could disappear on sight after completing the quest.
Fixed a streaming issue in Juliet's house.
Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.

The Heist

Fixed an issue where Jackie could go through glass.
Fixed an issue preventing some guards from attacking the player.
Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
Fixed an issue where the mech didn't spawn in the lobby.
Fixed an issue where some Arasaka guards could clip through the door.
Fixed an issue where some guards could spawn on player's sight.
Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.

The Nomad

Removed unnecessary button prompts.

The Hunt

The news segment in the shard from River will now properly play audio.

The Beast in Me

Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.

Queen of the Highway

Fixed an issue where the Basilisk could clip through some of the trees.

Down on the Street

Fixed an issue where there were no quest-related dialogue options when talking to Wakako.

Forward to Death

Smoke and dust will no longer flicker when riding the Basilisk.

Gig: Goodbye, Night City

Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.

Path of Glory

Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.

Gig: No Fixers

Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
Fixed an issue where Iris could teleport instead of walking.

Gig: Getting Warmer...

Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
Fixed an issue where it wasn't possible to pick up 8ug8ear.
Fixed an issue where NPCs could spawn underground, blocking progression.

Gig: Many Ways to Skin a Cat

Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.

Cyberpsycho Sighting: Where the Bodies Hit the Floor

Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

Cyberpsycho Sighting: On Deaf Ears

Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

I Fought the Law

Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.


Gameplay

Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.


Visual

Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup

Fixed an issue where one of the Maelstromers was T-posing.



Stability and performance

Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.



PC-specific

Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.



Xbox-scpecific

Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.

Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.

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Robbo-92
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PostRe: Cyberpunk 2077 - OUT NOW!
by Robbo-92 » Thu Jun 17, 2021 6:30 pm

I’m still waiting to buy it (I’ll get it as soon as it’s circa £20) and I’ll play it once the next gen patch is out (whenever that may be). Hopefully by the time the next gen patch is out, most of the issues will have been solved.

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Rex Kramer
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PostRe: Cyberpunk 2077 - OUT NOW!
by Rex Kramer » Mon Jun 21, 2021 9:58 am

£24 for the Xbox steel book on Amazon today as part of the Prime deals. I don't see it getting much cheaper than that so I'm in and will sit on it until the patch arrives. PS4 version is cheaper I think.

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Hexx
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PostRe: Cyberpunk 2077 - OUT NOW!
by Hexx » Mon Jun 21, 2021 11:10 am

Back on PSN for £40

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Memento Mori
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PostRe: Cyberpunk 2077 - OUT NOW!
by Memento Mori » Mon Jun 21, 2021 11:25 am

Don't pay £40.

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Hexx
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PostRe: Cyberpunk 2077 - OUT NOW!
by Hexx » Mon Jun 21, 2021 11:48 am

You’re not the boss of me

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aayl1
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PostRe: Cyberpunk 2077 - OUT NOW!
by aayl1 » Mon Jun 21, 2021 12:12 pm

Pay £40

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Hexx
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PostRe: Cyberpunk 2077 - OUT NOW!
by Hexx » Mon Jun 21, 2021 12:21 pm

gooseberry fool

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LewisD
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PostRe: Cyberpunk 2077 - OUT NOW!
by LewisD » Mon Jun 21, 2021 12:27 pm

Wait for the July sale... Pay £28.99

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Hexx
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PostRe: Cyberpunk 2077 - OUT NOW!
by Hexx » Wed Jun 23, 2021 3:06 pm

Holy strawberry float the sinnerman quest

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Memento Mori
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PostRe: Cyberpunk 2077 - OUT NOW!
by Memento Mori » Wed Jun 23, 2021 3:34 pm

How much did you pay?


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