Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)

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imbusydoctorwho
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by imbusydoctorwho » Thu Oct 01, 2020 2:09 pm

Should've been delayed, I've waited years for this game, I can wait a few extra months, but obviously money is more important than people's health.

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Peter Crisp
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Peter Crisp » Thu Oct 01, 2020 2:31 pm

Knoyleo wrote:CaRpE dIeM

You can become anyone or anything, so long as it's a Hyper violent gangster in a flash car. Your options are the kind of violence, and the colour of your alloys.


My first playthrough will be a zero kill run where I just laze about and become a fat couch potato.

Take that, developers! If I can become anyone I want then I chose to be the worlds fattest man!

Last edited by Peter Crisp on Thu Oct 01, 2020 4:32 pm, edited 1 time in total.
jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Jenuall
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Jenuall » Thu Oct 01, 2020 2:36 pm

"At CDPR we can create any game, because our developers bodies can pay the price"

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Tafdolphin
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Tafdolphin » Thu Oct 01, 2020 4:17 pm


---------------------------
Games wot I worked on:
Night Call: Out now!
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Chinatown Detective Agency: 2021!
t: @Tafdolphin | Twitch: Tafdolphin
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JChalmers
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by JChalmers » Thu Oct 01, 2020 4:19 pm

:lol: :lol: :lol:

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Knoyleo
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Knoyleo » Sat Oct 03, 2020 9:43 am

CDPR have accidentally posted the employee induction video for new devs on the game's YouTube channel?


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Godzilla
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Godzilla » Sat Oct 03, 2020 2:03 pm

Is this out on PS5 at launch/this year?

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jawa
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by jawa » Sat Oct 03, 2020 2:06 pm

Godzilla wrote:Is this out on PS5 at launch/this year?

I believe the PS5 and Xbox S/X versions are launching "in 2021", Godzilla.

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Godzilla
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Godzilla » Sat Oct 03, 2020 2:12 pm

Thanks. Will just be playing th PS4 version at launch on PS5 then.

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Peter Crisp
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Peter Crisp » Sat Oct 03, 2020 3:11 pm

The xbox version should get improvements on series X for loading times and maybe a more stable framerate at console launch.

Nothing mind boggling but it's something.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Robbo-92
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Robbo-92 » Sat Oct 03, 2020 3:35 pm

I’ll just be waiting till I get my Series X to play this, hopefully that won’t be too long after it launches.

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Godzilla
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Godzilla » Mon Oct 05, 2020 12:10 pm

IGN reporting it's gone gold.

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Jenuall
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Jenuall » Mon Oct 05, 2020 12:16 pm

Yep:



Launch is still 5 weeks away, even accounting for production time on discs that still seems very generous and makes that enforced crunch seem even more ridiculous.

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Knoyleo
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Knoyleo » Mon Oct 05, 2020 1:23 pm

Jenuall wrote:Yep:



Launch is still 5 weeks away, even accounting for production time on discs that still seems very generous and makes that enforced crunch seem even more ridiculous.

Must be a hell of a day one patch.

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imbusydoctorwho
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by imbusydoctorwho » Mon Oct 05, 2020 3:07 pm

Be interesting to see how it runs on next gen at launch, hoping for better loading and maybe 60fps.
But I heard that a proper next gen version won't release til later next year.

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KK
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by KK » Mon Oct 05, 2020 3:15 pm

Just seen that there's a guide book available for this: https://www.game.co.uk/en/cyberpunk-str ... on-2671833

I don't plan on playing until the true next gen update arrives but I've bought the guide in preparation. If Tomb Raider is any indication these things tend to sell out and then stay sold out (unless you're willing to pay over the odds for one).

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Peter Crisp
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Peter Crisp » Mon Oct 05, 2020 3:17 pm

Maybe if the have a extra visual mode at 30 on Pro/X the next gen will have that bumped up to 60?

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Memento Mori
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Memento Mori » Mon Oct 05, 2020 3:26 pm

My expectation is that this game is going to be a gigantic mess. Happy to be proved wrong as I loved Witcher 3.

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jiggles
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by jiggles » Mon Oct 05, 2020 3:35 pm

Memento Mori wrote:My expectation is that this game is going to be a gigantic mess. Happy to be proved wrong as I loved Witcher 3.


Let’s not forget that Witcher 3 was also a mess when it launched, both technically and in terms of how Geralt controlled.

They made good on it eventually, but I’d expect this to take a similar path.

My expectation is that the gameplay ends up missing the mark, but the setting and story are enough to carry it for most people. But a lot of people are not going to like it.

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Jenuall
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PostRe: Cyberpunk 2077 - Night City Wire (new trailer, gameplay + dev chat)
by Jenuall » Mon Oct 05, 2020 3:48 pm

jiggles wrote:
Memento Mori wrote:My expectation is that this game is going to be a gigantic mess. Happy to be proved wrong as I loved Witcher 3.


Let’s not forget that Witcher 3 was also a mess when it launched, both technically and in terms of how Geralt controlled.

They made good on it eventually, but I’d expect this to take a similar path.

My expectation is that the gameplay ends up missing the mark, but the setting and story are enough to carry it for most people. But a lot of people are not going to like it.

I mean this is objectively nonsense. They made some great improvements over time and the alternative control method was a good addition, but the game was excellent at launch.

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