Cyberpunk 2077 - MASSIVE 2.0 Update out NOW

Anything to do with games at all.
User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Memento Mori » Tue Dec 19, 2023 10:02 pm

Tomous wrote:
Victor Mistletoe wrote:
Zilent Night wrote:Didn't know you could bang the Militech woman. I think she died in my first game and I didn't even meet with her on my second run. Going Corpo for my third play through so I'll definitely ally with her this time.


Are we talking about the woman who you go to meet at the start and who gives you a credit chip for the deal with a virus on it? (Which i hacked out of course). At the end of that mission I was told she'd been killed.



That's interesting! I used the chip (how do you hack chips?!) and they realised after I tried using it to pay and that's when gooseberry fool went down. I then met her outside and we had a chat before she left


You can hack locked data shards in one of the menus IIRC. If you give Meredith's shard to Maelstrom without disabling it she'll text you early in act 2 to hook up.

User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Tomous » Wed Dec 20, 2023 9:40 am

Thanks Mori.

I'm fully off the main quest now and just bumbling my way around Night City from icon to icon. This kinda open world approach normally puts me off but right now I'm just enjoying exploring the city and the missions so have far been varied enough in tone and content that I'm quite happy.

Just did a great contract at a funeral where I had to get the implants off a dead body in the morgue downstairs. I hacked the holograph of the dead guy at the funeral to make him dance which caused a commotion and distracted the guard on the door, letting me slip downstairs where I took the first goon out with a hack and then snuck up and took out the second one when he came to investigate. Stole the stuff from the body and ran back upstairs, tried a door that didn't lead back to the main room and found a garage with their wheels in which I stole and sped off. It's such great fun when it all comes together like that :cool:

Image
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Tomous » Wed Dec 20, 2023 11:23 pm

strawberry float, bought a bike and it's an absolute game changer for getting round Night City. So much more easier and so much fun :datass:

Just loving bombing round from whatever side missions takes my fancy to the next at the moment, taking it all in :cool:

Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Jenuall » Wed Dec 20, 2023 11:26 pm

I never touched cars once I got a bike, so much better especially since they've now made it so that you can pop a wheelie :datass:

User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Tomous » Wed Dec 20, 2023 11:48 pm

Trying that :datass:

Image
User avatar
Zilnad
Member
Joined in 2019

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Zilnad » Thu Dec 21, 2023 12:00 am

And you can also wield a katana while riding a bike :datass:

User avatar
Cheeky Devlin
Member
Joined in 2008

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Cheeky Devlin » Thu Dec 21, 2023 4:56 pm

The Kusanagi was my favourite bike in the game.

Bikes were much more fun than cars. Don't think I voluntarily used a car again once I got the my first bike.

User avatar
Preezy
Skeletor
Joined in 2009
Location: SES Hammer of Vigilance

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Preezy » Thu Dec 21, 2023 5:02 pm

Some of the Nomad cars are amazing, don't be so quick to dismiss everything with 4 wheels.

User avatar
Zilnad
Member
Joined in 2019

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Zilnad » Thu Dec 21, 2023 5:24 pm

Yeah, the cars feel great too. There's a particular nice one found in a cave, that comes in black :shifty:

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Victor Mildew » Thu Dec 21, 2023 6:25 pm

Popping handbrake drifts in a car though :datass:

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Tomous » Thu Dec 21, 2023 6:43 pm

Preezy wrote:Some of the Nomad cars are amazing, don't be so quick to dismiss everything with 4 wheels.


2 wheels good 4 wheels bad

Image
User avatar
Robbo-92
Member
Joined in 2018
AKA: Robbo-92
Location: South Yorkshire

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Robbo-92 » Thu Dec 21, 2023 6:49 pm

When I played it through, the bikes were the better option, I barely did any side content though :shifty: So I think the bike you got as part of the story (or via an early side quest) was a much better choice than the poor starting car. Whenever I get around to this again I'll be hoping to do a load more of the side content.

Image
Image
Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Jenuall » Thu Dec 21, 2023 7:07 pm

I still find the handling model for cars to be pretty crap, they're just not as much fun to drive as bikes.

Traffic density is still really poor compared to most other games as well - makes driving feel a bit dull as the roads of this apparently overcrowded super metropolis are always so empty. Particularly noticeable when the fake sprite cars in the distance keep disappearing ass you bet closer! :lol:

User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Tomous » Thu Dec 21, 2023 8:04 pm

I actually appreciate the lack of traffic, it makes it easier to bomb around :lol:

Image
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Victor Mildew » Thu Dec 21, 2023 8:07 pm

I find the cities to be packed, to the point I keel getting run over

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Jenuall » Thu Dec 21, 2023 10:02 pm

They do a decent job most of the time of making sure there's always a few cars in you immediate vicinity (although even then they sometimes take a while to start rolling in and the density is nothing like what other open world city games give) but there's hardly ever anything beyond that - the mid distance and out is spookily quiet

User avatar
SEP
Member ♥
Joined in 2008
AKA: Moggy

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by SEP » Fri Dec 22, 2023 6:18 am

If I'm playing a game to escape the annoyances of real life, the last thing I want is to get stuck in strawberry floating traffic.

Image
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Victor Mildew » Fri Dec 22, 2023 6:58 am

Somebody Else's Presents wrote:If I'm playing a game to escape the annoyances of real life, the last thing I want is to get stuck in strawberry floating traffic.


Image

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Jenuall » Fri Dec 22, 2023 7:45 am

There's a balance to be found, and for me this is too far on the quiet side. Driving across the city and seeing the main roads virtually empty is dull as hell - I don't want to be stuck in gridlock but there's more fun to be had if you actually have to weave through things, judge a corner right so you can thread the needle between obstacles etc.

Then there's the immersion side of it - so much of the lore describes the city as being overcrowded, a space pushed to its limits etc. when that doesn't gel with what you're actually seeing it's jarring

Last edited by Jenuall on Fri Dec 22, 2023 9:57 am, edited 1 time in total.
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Cyberpunk 2077 - MASSIVE 2.0 Update out NOW
by Victor Mildew » Fri Dec 22, 2023 8:00 am

More like Shite City amirite

Hexx wrote:Ad7 is older and balder than I thought.

Return to “Games”

Who is online

Users browsing this forum: ITSMILNER, kerr9000, Kriken, poshrule_uk, shy guy 64, Wedgie, Yoshimi and 267 guests