Cyberpunk 2077 - HYPE AND FANDOM THREAD

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Tafdolphin
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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tafdolphin » Sat Aug 31, 2019 5:58 pm

It was just on the cusp of my interest in games but from what I remember RotR was the most expensive game ever made at that point, with a huge amount of potential and was massively anticipated. That it ended up being not just bad but almost unplayable what a huge surprise I think.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Jenuall » Sat Aug 31, 2019 6:02 pm

I remember it's buildup and release on the Amiga back in the day but I don't recall the hype ever being quite so lofty for it.

That's not to say expectations weren't high, it had some top names involved and there was certainly a buzz about it, but it didn't feel like the Cyberpunk of its day!

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tafdolphin » Sat Aug 31, 2019 6:06 pm

I remember watching coverage of it on Bad Influence and Gamesmaster, and reading about it in gaming mags. Of course it wasn't quite the cultural peak level of expectation that Cyberpunk is courting, but for the fledgling hobby of gaming I remember it being a real event.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Peter Crisp » Sat Aug 31, 2019 7:34 pm

I'm calling it now, this will get an Edge score of 3/10.

I'm still not cancelling my pre-order though :shifty: .

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Preezy » Sun Sep 01, 2019 6:00 pm

Bunch of fannies moaning about this, I think it looks really fun.

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Tomous
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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tomous » Mon Sep 02, 2019 11:42 am

ResetEra saying cut scenes in this will all be first person.

Seems an odd choice creatively, given it makes the character creation pretty redundant if you never see your character. Makes me wonder if it’s been a decision made to meet the release date.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Pedz » Mon Sep 02, 2019 11:54 am

Maybe they'll be interactive like the Half-Life games?

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tafdolphin » Mon Sep 02, 2019 11:56 am

Tomous wrote:ResetEra saying cut scenes in this will all be first person.

Seems an odd choice creatively, given it makes the character creation pretty redundant if you never see your character. Makes me wonder if it’s been a decision made to meet the release date.


Driving has a third person option, so you'll see your character at some points.

I do think this would've been better with a GTA V esque first/third person option though.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tomous » Mon Sep 02, 2019 12:24 pm

Tafdolphin wrote:
Tomous wrote:ResetEra saying cut scenes in this will all be first person.

Seems an odd choice creatively, given it makes the character creation pretty redundant if you never see your character. Makes me wonder if it’s been a decision made to meet the release date.


Driving has a third person option, so you'll see your character at some points.

I do think this would've been better with a GTA V esque first/third person option though.



That's still fairly limited though and the fact the decision has been changed so late in the day makes me think it's more of a resource issue than a design choice.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tafdolphin » Mon Sep 02, 2019 12:50 pm

Wait, I think I just realised what you meant. All cutscenes? So the "V recovering from a night out" one that led the 2018 demo is gone?

Ok yeah, that's not good. Do you have a link to that thread on ResetEra?

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Mafro » Mon Sep 02, 2019 1:03 pm


HSH28 wrote:Assmung you ever get one that is.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Photek » Mon Sep 02, 2019 1:05 pm

Half-Life 2 and it's expansions have cut scenes in FPP and they work ok, but they are free form, as in, you can move about when things are happening. I think Dying Light has full Cut Scenes in FPP and they work well.

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Tomous
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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tomous » Mon Sep 02, 2019 2:03 pm

Tafdolphin wrote:Wait, I think I just realised what you meant. All cutscenes? So the "V recovering from a night out" one that led the 2018 demo is gone?

Ok yeah, that's not good. Do you have a link to that thread on ResetEra?


Mafro's tweets confirm but here's the link to the ResetEra thread:

https://www.resetera.com/threads/appare ... t-24140703

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tomous » Mon Sep 02, 2019 2:05 pm

Photek wrote:Half-Life 2 and it's expansions have cut scenes in FPP and they work ok, but they are free form, as in, you can move about when things are happening. I think Dying Light has full Cut Scenes in FPP and they work well.



It can definitely work well in some games but given the importance of character appearance and customization in a Cyberpunk world, it doesn't seem like a good fit at all.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Tafdolphin » Mon Sep 02, 2019 2:25 pm

Photek wrote:Half-Life 2 and it's expansions have cut scenes in FPP and they work ok, but they are free form, as in, you can move about when things are happening. I think Dying Light has full Cut Scenes in FPP and they work well.


Problem is that none of those games are RPGs. Cutscenes in those games are secondary to the action. I mean, half of the reason The Witcher 3's narrative was so successful was it's presentation: seemingly every interaction had a unique set of camera moves and framing that allowed the story to be illustrated by the director with the shots they chose.

If it's all first person, all of that falls away.

I'm becoming increasingly concerned, not that this is going to be a bad game, but that it's not going to be the game I want.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by OrangeRKN » Mon Sep 02, 2019 2:29 pm

I don't think there is anything inherently wrong with first person cutscenes. They are probably going for "immersion" (the fact that I find third person more immersive than first is a separate discussion!)

You can still direct with a fixed first person camera, it's just harder

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Jenuall » Mon Sep 02, 2019 4:10 pm

Hugely happy they've gone down this route, FPP is a massive factor for immersion in games for me.

Customisation is more about how people react to you and the effect it has on the game, not just oogling what you look like all the time.

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Preezy » Mon Sep 02, 2019 4:14 pm

I want to enjoy my in-game male gaze though :(

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Jenuall » Mon Sep 02, 2019 4:44 pm

LOOKING GOOD! :datass:

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PostRe: Cyberpunk 2077 - HYPE AND FANDOM THREAD
by Preezy » Mon Sep 02, 2019 5:10 pm

:lol: :datass:

dayum :datass: :datass: :datass:


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