Dark Souls Remastered (Switch, PS4, XB1, PC)

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The Watching Artist
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by The Watching Artist » Thu Jun 06, 2019 4:45 pm

4pm works for me on weekdays as I'm usually home. If I'm working that day I often get my break around then and as you dont tend to stream for more then 2 hours I can get back and not be late.

But as Dev says just do what works for you. And also when I demand it.

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That
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by That » Thu Jun 06, 2019 5:15 pm

Chain Jawa to his chair and make him stream 16 hours a day

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The Watching Artist
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by The Watching Artist » Thu Jun 06, 2019 7:45 pm

Karl_ wrote:Chain Jawa to his chair and make him stream 16 hours a day

You monster. Gotta be at least 18.

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jawafour
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by jawafour » Thu Jun 06, 2019 11:03 pm

Maybe I could stream at 1600 tomorrow (Friday) and then, as I'll be around on Saturday and Sunday, I'll do a session on those days as well; hopefully you guys will be able to catch one of 'em :-) . I'll post the start time in advance so that you know if it'll tie up with your schedule.

We're gonna be facing dragons! :o .

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Jenuall » Fri Jun 07, 2019 7:38 am

Beat Seath the Scaleless last night. :datass:

First couple of goes I was thinking why the strawberry float is your health not going down you big twonk!? before I realised that the crystal thing that the camera lingered on when first going in there was probably important and so I smash that and suddenly he was vulnerable! :nod:

Thought he was one of the easiest bosses so far. Other than getting hit by his tail swipes a couple of times and one area of effect attack that I'm assuming you just need to get the hell away from him when he does it, he was a breeze. He's very slow and so I just kept circling around behind him and tickling him on the tail until he submitted! :lol:

Think I need to head back to the Demon Ruins now as that is the last place where I recall a yellow fog gate.

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Victor Mildew
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Victor Mildew » Fri Jun 07, 2019 4:25 pm

Dog support!
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Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by jawafour » Fri Jun 07, 2019 6:15 pm

Ad7 wrote:Dog support!...

... :o . Wow, I hope you enjoyed the stream, Ad's doggy!

Unfortunately I put on a bad show today :-( . That last ninety minutes was just me getting my butt kicked by Quelaag... man, she's tough. It's hard to determine how to approach her and when to move away; on one run I got a good few hits in but, after that, my attempts were swiftly knocked aside.

But I know that, from what I've got past so far, there will be a way to defeat her. I'll retire to lick my wounds and fight another day!

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by That » Fri Jun 07, 2019 8:37 pm

jawafour wrote:But I know that, from what I've got past so far, there will be a way to defeat her. I'll retire to lick my wounds and fight another day!

You did something the other day on stream while I was watching -- people didn't point it out, and I'll be vague just in case you don't want to know, but basically you did something optional and earned the right to a (pretty cool) NPC summon to help with Quelaag. It might be worth considering -- it's all part of the single player. At the moment it's kind of like you're playing a Fire Emblem but not using the allies you recruit!

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by jawafour » Fri Jun 07, 2019 8:49 pm

Karl_ wrote:(NPC summon hint)

... :o . Ah! I might have to think about that and explore the idea... but I'll need to run this past Matt to determine if it's cheating or not :lol: . Thanks, Karl!

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Victor Mildew
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Victor Mildew » Fri Jun 07, 2019 11:32 pm

No shame in summoning, it's good fun.

Hexx wrote:Ad7 is older and balder than I thought.
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The Watching Artist
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by The Watching Artist » Fri Jun 07, 2019 11:49 pm

It's a blatant cop out and if you need to summon to beat her then your gonna have trouble with the game later on. At just about every boss fight.

Besides she is easy and you can beat her easily you just need to stop doing silly things like-

attacking with low health
rolling into lava
just rolling about for no reason wasting your stamina and making it so you cant roll when you actually need to

Also have you actually tried to use the shield when fighting her? I actually think your playing worse now then you were back with the gargoyles. At least in the context of big creatures. Its been so long (the Gaping Dragon and Capra Demon fights are so different) that I think you've lost the basics you built up then. This fight is so much easier then them but you need to approach her in the same way you did vs. 1 Bell banana split.

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by That » Sat Jun 08, 2019 12:10 am

You might be right about his play-style (wasn't around for that bit of the stream) but you're completely wrong about summoning. I played the game solo first time too and it makes the game worse. Summons are fun, and balanced, and the game actively encourages it.

Honestly I kinda think you're being deliberately mean to jawa by putting him off that mechanic. It's part of the game, it's no different to using a good weapon or buying pine resin or the million other things you do to give yourself an advantage.

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Cheeky Devlin » Sat Jun 08, 2019 12:13 am

Karl_ wrote:You might be right about his play-style (wasn't around for that bit of the stream) but you're completely wrong about summoning. I played the game solo first time too and it makes the game worse. Summons are fun, and balanced, and the game actively encourages it.

Honestly I kinda think you're being deliberately mean to jawa by putting him off that mechanic. It's part of the game, it's no different to using a good weapon or buying pine resin or the million other things you do to give yourself an advantage.

This.

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Mafro » Sat Jun 08, 2019 12:32 am

Summons increase boss health so it's absolutely not a cop-out.

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Dual » Sat Jun 08, 2019 1:28 am

The Watching Artist wrote:It's a blatant cop out and if you need to summon to beat her then your gonna have trouble with the game later on.


What a load of rubbish.

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by more heat than light » Sat Jun 08, 2019 6:45 am

Yeah I found one or two bosses harder with a summon (Abyss Watchers on DS3 springs to mind). I didn't even realise there was one for Queelag though, to be honest.

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Hexx » Sat Jun 08, 2019 9:22 am

TWA talking a level of shite there I didn’t know or think he’d be capable of

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Victor Mildew
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by Victor Mildew » Sat Jun 08, 2019 9:55 am

I hate that attitude towards summoning.

Oh you're cheating and haven't beaten the game properly if you do that! GIT GUD I did the whole game without even looking at the screen.

Summoning = being lame apparently, but reading up on tonnes of internet tips and tricks to point you towards specific builds and weapons you'd never even know existed, oh that's ok, yeah fine. But using the in built multiplayer aspect which is part of the fabric of the game? BOOOOOO LAME ARSE GOT GUD

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by jawafour » Sat Jun 08, 2019 10:52 am

Haha, I can see where Matt is coming from; he wants me to tackle challenges with determination and learn through playing. This approach has worked well so far as there were times when I was tempted to "look things up" but Matt's encouragement led me to double down and retry, with subsequent progression feeling all the more sweeter.

Even so, it feels like "summoning" is a part of the game and, as others have said, it remains a valid means of progression. The game allows for a number of paths to be taken and this team-up procedure is an option to consider.

I really appreciate the advice and hints from all of you guys :wub: . For now, I plan to spend time tackling Quelaag as a sole attacker. It will undoubtedly take me quite a while to learn her movements and get to a stage where victory becomes possible, but I can be patient. If, after many, many attempts, I cannot defeat her then I shall explore the summon feature. However, I've got this far and I'm sure I can get further. Onward!

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PostRe: Dark Souls Remastered (Switch, PS4, XB1, PC)
by The Watching Artist » Sat Jun 08, 2019 11:47 am

Hexx wrote:TWA talking a level of shite there I didn’t know or think he’d be capable of

:lol: But I've said it before Hexxy. I think From use summoning as a crutch to gloss over their inability/desire to deal with the ridiculous difficulty spikes they put in games. I said this when I was playing BB to. It's not a new thought of mine. The amount of times I've read things like "every death is a lesson" and the Souls games "teach you by playing them". If Jawa summons now what lessons has he learned? Has he learned to dodge or block at the right moment? Has he learned when to heal? Learned to spot the gaps to attack? Learned to judge the distances like a pro fencer? If the Souls games are built on learning these things and the reward of overcoming a challenge then whats really the point of the boss fight if you change that fight so much.

Karl_ wrote:Summons are fun

Oh I've no doubt they are! In fact I'd quite like to play through the game in a form of co-op with a friend all the way through. Not that I can because they dont let you do that. I've even told Pedz and Jawa in the past that I'd do that with them. I honestly don't have a problem with someone doing it for fun. If Jawa wants to play it like that then more power to him and those that do. If thats how the player wants to play there game. Its there and its part of the game. But its one I have issues with.
Karl_ wrote:the game actively encourages it.

Alas I'm going to have disagree with you here. The fact that its hidden behind the hollowing system and requires a resource and then you have to find the spot tells me otherwise. The first time I saw a summoning sign was in Sens Fortress. Which is what? A 3rd of the way into the game? I had little idea what it was or why I could see it. The fact Jawa, if he decides to summon, is going to have to ask how to do it again tell me the opposite. Heck in this case in order to do it he had to be told to go human to fight her in the first place. And even after doing so the game gives you no indication that she will be around to summon later. So many hoops the player has to jump though. I just cant agree the game encourages it. I'd imagine most players just go about the game hollow because there is no real reason to be human. So dont see them. Its what happened to me.

Speaking of that summoning in Sens... It taught me something else. If you go and add an extra player playing to fights just adding more health to the boss does not balance it. Me and my chum fought the Iron Golem and had it not been been for a freak moment when I got knocked off the side we would have bested him quickly and easily and I'd have "passed the test" feeling like I'd barely done anything. He simply wasn't designed to deal with multiple targets. Clear as day. So lets look at Spiderwoman. From memory (I'm not checking the wiki) she mainly has just frontal attacks. A few flaming sword swings. The lava spewing. A big leap forward. No tail. Dont think the legs do anything. She does have that (rather cheap) area attack. So she is utterly vulnerable at the back and sides. Much like the Iron Golem. And of course she is. Because she it designed to be tackled 1v1. You learn to avoid her attacks and get into the sides. Outflank her and attack. But with another player? Any vaguely competent set of players knows how to work this one out. One distracts and one attacks. Stay apart so not to both get attacked and keep an eye out for the area attack. It might be fun to play this but it is in no way the same test of whatever this boss is meant to be teaching you. So the next time the player comes up against a boss that is similar? They have not properly practiced these skills.

Maybe there are fights were summoning works out better. I've been going through them in my head but I cant think of any because they are all built first and foremost to work 1v1. Thats not to say it cant work. There is one fight in DS2 (its in the DLC) where you create a team of knights to take on a boss. I actually really dont like this fight but the concept is cool. Of the 3 Souls games its the only time I've felt like the idea of summoning was used properly. Perhaps if they had made the summoning mandatory and built the fights around that I'd agree with you. But they didnt...
Karl_ wrote:I played the game solo first time too and it makes the game worse.

Then they should have done far more to make the summoning be on the critical path. After all as you suggest it would have made it more enjoyable.
Karl_ wrote:Honestly I kinda think you're being deliberately mean to jawa by putting him off that mechanic.

I really hope he doesnt feel that way. I think Jawa knows me well enough to know I am just teasing him.

And none of this is meant to be an elitist gamez must be hard git gud attitude. I'd honestly rather see the Souls games have an easy mode where you take less damage in general and as such your just allowed more mistakes before dying. That way you still have to learn those fights but at your own level. I'd so much prefer this and would be very happy to see From consider it. And I say this as someone who believes that the best games should not need a difficulty setting. Perhaps thats a naive and idealized view but its mine.

Anyway. I hope that helps clear up my view. Oh and btw remember to use the multiplayer stuff on consoles you need an online sub and some might not. So thats using other players and the note systems gone out the window right there. I didnt have PS+ when I played BB. I'm so so happy they ditched the invisible walls in that. Imagine not having the notes and those in the game. Imagine that. :dread:

Also as a side note I remember Pedz and his epic battles with Father Gazza. He eventually summoned and the boss just got destroyed and all he could do was laugh because it was laughable. The fight became a farce.

Ad7 wrote:but reading up on tonnes of internet tips and tricks to point you towards specific builds and weapons

thanks Ad but I didn't really do this. I did later on in the game look up to see if it was upgrading what I was using because I didn't want to waste my time investing said time and finite resources into something gooseberry fool. I may have looked up how the poise stuff works properly but thats because like hell does it explain it. The only real help I got was from Dragon just making sure I didn't miss big things and that I stayed roughly on track with the progression of the game. He may have helped me understand the weapon grading system a bit better to. It was only really after I played the game I realised I'd made a build of a certain type. Even then it probably wasn't optimal.

As for me trying to help Jawa. Well I try my best to only remind of the basics. I've always said in the end its up to him to choose his weapon. I just remind him to look and what to look for. I remind him to heal (he ignores me :lol: ) and make him think if he should try something like using 2 hands. Or to remember his stamina.

Last edited by The Watching Artist on Sat Jun 08, 2019 12:12 pm, edited 2 times in total.
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