Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring

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imbusydoctorwho
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by imbusydoctorwho » Tue Apr 20, 2021 2:30 pm

Still bit odd to think that the game wasn't successful enough or there wasn't a market for a sequel, as I'm pretty sure it was the or one of the best selling physical releases of 2019 in the UK. And also the best selling new IP of 2019, biggest launch for 2019 in the UK for some time, selling better than Resident Evil, Division 2 and Kingdom Hearts 3 and it sold better than God of War in Japan at least.
Also if it wasn't a success, why bring it to PC and give it a PS5 update.

And whilst the reviews were a bit mixed, word of mouth was actually pretty good for the game.

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KK
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by KK » Tue Apr 20, 2021 3:00 pm

If you don't purchase day 1, do you even game bro? Fair-weather gamer. SCUM.

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Tomous
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Tomous » Tue Apr 20, 2021 3:02 pm

imbusydoctorwho wrote:Still bit odd to think that the game wasn't successful enough or there wasn't a market for a sequel, as I'm pretty sure it was the or one of the best selling physical releases of 2019 in the UK. And also the best selling new IP of 2019, biggest launch for 2019 in the UK for some time, selling better than Resident Evil, Division 2 and Kingdom Hearts 3 and it sold better than God of War in Japan at least.
Also if it wasn't a success, why bring it to PC and give it a PS5 update.

And whilst the reviews were a bit mixed, word of mouth was actually pretty good for the game.




To be fair, there's more to a pitch than "can we make a sequel Sony" and them saying sure, he's tens of millions of dollars. They would have had to put forward their ideas and concept for a sequel and maybe it wasn't good enough.

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Victor Mildew
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Victor Mildew » Tue Apr 20, 2021 3:12 pm

Days Gone? More like DAY ONE AMIRITE

Hexx wrote:Ad7 is older and balder than I thought.
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Monkey Man
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Monkey Man » Tue May 18, 2021 8:30 pm





Days Gone PC: a quality conversion that elevates the console experience

Sony promised us more PC conversions of their stellar first party development output and while Horizon Zero Dawn illustrated that this is far from a simple process, Days Gone is on another level. The upgrades are strategically chosen but effective - and performance is solid on both Nvidia and AMD hardware. In fact, there are one or two touches here and there included in this game that really hope to see other developers bring to their own titles, especially when it comes to configurability. While we're not getting the ultimate package here - there's no ray tracing and disappointingly, no DLSS - there's no doubt that this is a solid, impressive port.

Booting up the PC version of Days Gone, it's immediately apparent that this isn't just a basic PS4 Pro conversion. The game is based on Epic's Unreal Engine 4 and I was happy to see that Bend Studio had updated the PC version to include a more recent UE4 innovation - software-based screen-space ray traced global illumination - available as an upgrade over the standard ambient occlusion tech deployed on the console versions. Essentially, the appearance of light bouncing around a game scene is emulated in screen-space, delivering a richer presentation with more realistic lighting and better, more realistic shadows. If light hits a red surface, for example, some measure of that 'redness' will illuminate the surroundings where appropriate. If this sounds familiar, The Coalition made a similar upgrade to the Xbox Series and PC versions of Gears 5, again by dipping into more recent UE4 engine updates and adding it to their existing codebase. The old SSAO is still there though for that authentic console look - it's now simply the 'high' setting for the in-game lighting.

Beyond the realm of visuals, the PC game now spends a lot less time loading than it does on consoles - even on PlayStation 5. For game loading in general, a 9.5 second load time on a fast NVMe PC SSD takes PS5 33.5 seconds by comparison, so I assume that this is an area where backwards compatibility isn't leveraging all of the storage potential or CPU power of the new console. This carries over to in-game moments as well, where even PS5 features some loading screens between gameplay and cutscenes. Meanwhile, playing on PC, a simple fade-to-black with no screens is used to mask loading, which does not break the flow of the game as much.

Finally, it would be remiss of me not to point out just how good the options menu is. For one, it is very fast and navigable with keyboard or mouse without requiring one or the other, and there's controller support too. Secondly, for mouse users, it takes full advantage of the fact that the mouse is a pointer device which makes scrolling useless - so like your favourite RPG inventory of old, you see every option without scrolling. Aspects like this may seem small, but triple-A PC games can still get these things wrong, making menu navigation an irritation instead of a joy like it is here.

In fact, the graphics menu hits so many high points that I hope other developers take note. For one, all of the graphics options adhere to the left side of the screen and the menu splash goes completely transparent, meaning that every tweak and change you make plays out in real-time. You can literally see what you're changing it as you're changing it. This is reflected with continually updating frame-time metrics in the top-right. This is excellent! For the knowledgeable, you have an immediate understanding of what impact a graphical option has on your performance - how much GPU time you're expending on an effect by raising the setting, or how much you're clawing back by lowering it. This is the best options menu I have seen since Gears 5 and Gears Tactics and I really hope that it becomes the model going forward.

So, Days Gone is looking good - and it is, but it's not perfect. One bug I found on all PC configurations I tested concerns game speed. For some reason, moving around on the motorcycle or even walking about the game world can cause the speed of the game to slow down and then return to normal rapidly. When this happens, the game looks like it is having performance issues, but in reality, Days Gone is producing perfect frame-rates. Remarkably, it really is the speed of the game update itself that is the issue - there's the illusion of hitching and stuttering even though performance is actually locked (we tested at 30fps too). This doesn't happen on PS4 Pro or PS5. The second bug concerns some ground decals, which look like they are projecting at the wrong depth, which hopefully should be easy to fix.

In conclusion though, this is a successful release in my view. Adjustable resolutions, frame-rates and ultra-wide support are in, and so is a tweakable field of view. Users can jettison checkerboarding, enjoy higher quality artwork and improved global illumination and draw distances. Performance is good and the amount of noticeable bugs and issues is very much on the low side. It's an excellent conversion overall though and I highly recommend checking it out.

https://www.eurogamer.net/articles/digi ... t-analysis

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Bertie
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Bertie » Wed May 19, 2021 7:48 am

I think I am going to get this. Really impressed by the port. Was torn between this and RE8, but I think I’m going to take a punt and try this.

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Saint of Killers
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Saint of Killers » Thu Jan 06, 2022 8:53 am

twitter.com/JakeRocket/status/1478878095570579456



Wow.

Makes me wonder why Sony didn't greenlight the sequel.

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Victor Mildew
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Victor Mildew » Thu Jan 06, 2022 8:56 am

Its a great game, I don't know why people gooseberry fool on it so much

Hexx wrote:Ad7 is older and balder than I thought.
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Saint of Killers
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Saint of Killers » Thu Jan 06, 2022 9:04 am

Maybe bc it's got a similar tone to TLoU? That's not a fair reason to slam it if the game is good, but I didn't like the characters and so didn't get very far with it.

I've read there were issues with how the studio was run. (A possible pointer to that: this Jeff Ross guy has liked a bunch of tweets which praise his game by slamming TLoU2.) But that's conjecture. I'm sure we'll see another Days Gone at some point.

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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by kazanova_Frankenstein » Thu Jan 06, 2022 9:07 am

I plan on giving this a chance in the not too distant future. It's part of the PS5 PS+ collection thing so no harm in giving it a go.

The only thing is, i also have GoT Directors Cut sat waiting to be played. Would i be right in thinking they are similar games? What other franchise is Days Gone most similar to? I have always struggled to understand the gameplay loop (largely because I never planned on buying it at launch as I had pretty much stopped using my PS4).

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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Saint of Killers » Thu Jan 06, 2022 9:12 am

kazanova_Frankenstein wrote:I plan on giving this a chance in the not too distant future. It's part of the PS5 PS+ collection thing so no harm in giving it a go.

The only thing is, i also have GoT Directors Cut sat waiting to be played. Would i be right in thinking they are similar games? What other franchise is Days Gone most similar to? I have always struggled to understand the gameplay loop (largely because I never planned on buying it at launch as I had pretty much stopped using my PS4).


It's a story driven game (MC trying to survive) set against zombie like creatures and a monster horde mechanic. It's only similar to Ghost of Tsushima in the most superficial way. (Cinematic and story driven.)

I think it's most similar to Mad Max. You loot and make stuff to progress. I think.

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jawa_
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by jawa_ » Thu Jan 06, 2022 9:15 am

I think Sony took the Square-Enix approach to analysing the sales of Days Gone i.e. "we anticipated selling two billion copies and so eight million is a disappointment".

Incidentally, those eight million sales make it the eighth-best selling game on PS4.

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Victor Mildew
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Victor Mildew » Thu Jan 06, 2022 9:18 am

It's a large open countryside map, with small towns, outposts, research centres, schools and so on. Each area is infested with zombies to a certain level, with some areas having hoards, which can be up to 500+ zombies in size (and they look incredible). You have a bike to traverse the area. If you went off and spent a lot of time exploring, I could see it becoming tedious, but we decided early on to follow the story and just explore where that took us, and it does a great job of moving you around the map in a way that doesn't feel forced, and moves you to lots of interesting places.

The ps5 runs it silky smooth too. We loved the game, it was great.

Hexx wrote:Ad7 is older and balder than I thought.
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kazanova_Frankenstein
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by kazanova_Frankenstein » Thu Jan 06, 2022 9:24 am

Sounds good. I like the idea of the bike being an integral part of the game - it seems like it could be quite a unique factor.

No reason for me not to try it at some point in the not too distant future anyway.

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Victor Mildew
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Victor Mildew » Thu Jan 06, 2022 9:30 am

The world is excellent too, because nothing is cut and paste. You have pop up research centres dotted about, like checkpoints on the road or out in the woods, and they're all different to each other. Lots of detail in the area to hint at what happened there, doors bashed in, fences collapsed, bits where people have clearly tried to barricade themsleves in and make a last stand. It's great.

We always fancied playing it after seeing a trailer in the cinema but never got around to it, then tried it out thanks to the plus collection, and it ended up being one of our favourite games that year. I'd definitely look at following the story beats around the map though, as you'll end up going to the same areas multiple times otherwise which could get annoying. Go to where a story mission is, THEN look around it.

Hexx wrote:Ad7 is older and balder than I thought.
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Saint of Killers
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by Saint of Killers » Thu Jan 06, 2022 9:35 am

I may do that the next time I don't have anything to play. Appreciate the tip. Ta.

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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by kazanova_Frankenstein » Thu Jan 06, 2022 9:52 am

Thats sounds like a useful tip - thanks.

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OrangeRKN
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by OrangeRKN » Thu Jan 06, 2022 9:55 am

Saint of Killers wrote:I think it's most similar to Mad Max.


Definitely - the survival mechanics with fuel for your vehicle are effective flavour but not actually a big gameplay concern, which is just like Mad Max. Then of course they are both post-apocalyptic open world games.

It's a good game, but I never got close to completing it both times I've played it because it doesn't sustain interest for how long it is and just gets a bit repetitive. Which is a shame because the later game hordes and weapons look fun but I never really got to them.

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jawa_
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by jawa_ » Thu Jan 06, 2022 10:08 am

Days Gone is great but it's no Mad Max :wub: .

Oh, and as a brief aside, I got the Art of Days Gone book as a Christmas gift. A quick look over gives the impression that it's an excellent collection of development artwork but I need to take a closer view.

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jiggles
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PostRe: Days Gone (PS4) - Bend Studio | out now | confirmed for PC this Spring
by jiggles » Thu Jan 06, 2022 10:20 am

jawa_ wrote:Incidentally, those eight million sales make it the eighth-best selling game on PS4.


That list is complete rubbish. GTA5 at only 2 million. FIFA 17 being the best selling of the series, and even then at only 1 million, half that of Knack. :lol:

Sony’s software strategy for last gen was creating these huge, universally acclaimed AAA single player games like The Last of Us, Ghost of Tsushima, God of War, Horizon Zero Dawn, Spider-Man. The kind of games that people buy on day 1 at full price because they’re over 85 MC. As good as I’m sure Days Gone is, a Sony AAA single player game coming in at a 71 MC is (relatively) a bit of a stinker, and would push more people to wait for a sale or to be given it for free. 8 million is a brilliant sales figure, but I wouldn’t expect it to have pulled in nearly as much revenue as Ghost of Tsushima’s 8 million.


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