DayZ - Multiplayer Survival Zombie Apocalypse Simulation

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Mon Jan 14, 2019 1:24 pm

Nearly a month now with same character but the servers are getting ever busier. I'm on the ship at mo and have been sniped at and also had a shoot off with another dude, he got it but manage to get away.

Seeing other players in this is genuinely terrifying but I love this game so much, looks gorgeous also.

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OrangeRKN
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by OrangeRKN » Tue Jan 15, 2019 10:33 am

Certainly looks a lot better than it used to. Probably why it stopped running well on my laptop :lol:

That ship is a death trap, good luck. I've died there a lot - sometimes just being sniped as I'm trying to leave

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Tue Jan 15, 2019 11:07 am

I managed to get out alive, I creeped out, then ran as fast as I could to the nearest point in the tree line then kept on going... I'm overlooking some town now that'll ill venture down to tonight.

It's released fully now on PC, again, it's a brand new engine so might work better than you remember.

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Fri Feb 15, 2019 9:23 am

Just updating this to say that Xbox version has been patched a ton since launch and is pretty much bug free at mo. Also, it has Hardcore servers now that force everyone into First person Perspective. I've made it up to the airfield and ill be exploring it tonight in FPP. Gonna be planking it the whole time.

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Mon Feb 25, 2019 9:41 am

I'm absolutely hooked on this, sure I lost a player of 2 months last week but I'm addicted to the grind, not least because it all looks so beautiful. There's something about DayZ that is jaw dropping, I think it's the feeling of remoteness in between towns and the rolling hills and thick forests that veer off into the far distance. I play on FPP servers mostly and creeping about an army camp looking for loot knowing that they are hot spots for others is terrifying.

Killed this dude on one such occasion, I was in TPP so I could peak things before I entered. This is in the far north west of the map, literally about 2-3hrs trek from were you spawn on the coast, this guy must have presumed no one was about as there were only 6 of us on server.

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Stunning looking at times.

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Wed Mar 13, 2019 2:29 pm

1.0 on Xbox 27th of March.


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Gemini73
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Gemini73 » Wed Mar 13, 2019 2:46 pm

Photek wrote:
It's released fully now on PC, again, it's a brand new engine so might work better than you remember.


Is that so? May have to reinstall it and take a look.

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Wed Mar 13, 2019 3:03 pm

Gemini73 wrote:
Photek wrote:
It's released fully now on PC, again, it's a brand new engine so might work better than you remember.


Is that so? May have to reinstall it and take a look.

Cross play is even planned when DayZ on Xbox gets M&K support.

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Grcades resident banana split.
Gemini73
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Gemini73 » Wed Mar 13, 2019 3:10 pm

Photek wrote:
Gemini73 wrote:
Photek wrote:
It's released fully now on PC, again, it's a brand new engine so might work better than you remember.


Is that so? May have to reinstall it and take a look.

Cross play is even planned when DayZ on Xbox gets M&K support.


I really wanted to like DayZ, but every time I would read about the "tonnes of new updates" I'd fire it up only to discover that it was still the same janky piece of gooseberry fool it was several month previous.

If there is genuine change and improvement then I will give it another shot.

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Photek
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PostRe: DayZ - Multiplayer Survival Zombie Apocalypse Simulation
by Photek » Wed Mar 13, 2019 3:53 pm

Gemini73 wrote:
Photek wrote:
Gemini73 wrote:
Photek wrote:
It's released fully now on PC, again, it's a brand new engine so might work better than you remember.


Is that so? May have to reinstall it and take a look.

Cross play is even planned when DayZ on Xbox gets M&K support.


I really wanted to like DayZ, but every time I would read about the "tonnes of new updates" I'd fire it up only to discover that it was still the same janky piece of gooseberry fool it was several month previous.

If there is genuine change and improvement then I will give it another shot.

I've never played on PC but I did watch a lot of it and as I said it's a brand new engine that was built from scratch just for this and the next Arma.

It's currently a tad janky frame rate wise in the cities on Xbox but devs said it's fixable and apparently fixed same issue on PC plus when this launched on Xbox the servers were all full and it ran at nearly locked 60fps so I think they can fix it, not an issue on PC tho.

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Grcades resident banana split.

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