[PC] Digital Combat Simulator | (Sentōki Shoujo)

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PostRe: [PC] Digital Combat Simulator | F/A-18c on display at E3 (Thurstmaster developing new stick?)
by Kezzer » Sat Dec 23, 2017 5:29 pm

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DCS World Winter Sale
It’s here! Starting today at 1500 GMT our Winter Sale will start and it will last until 3 January at 0900 GMT. During this sale, get great savings on the following:


60% off

    DCS: A-10C Warthog
    DCS: Black Shark 2
    DCS: Flaming Cliffs 3
    DCS: Combined Arms
    DCS: C-101
    F-15C for DCS World
    Su-27 for DCS World
    Su-33 for DCS World

50% off on all other modules.

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DCS: F/A-18C Hornet, Episode 3: Preflight, Startup, Taxi and Takeoff 4K Video
This is our third introduction video to the Hornet, based on a Work-in-Progress build. In this video, we take a look at the preflight, startup, taxi and takeoff procedures in the F/A-18C Hornet. While most of the startup functions are now complete, there are still a few more to go.




DCS: AV-8B Night Attack S/VTOL Released on Steam

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We are delighted to announce that DCS: AV-8B Night Attack S/VTOL by RAZBAM was released into Early Access on 29 November. This is the second offering from RAZBAM for DCS World after their critically acclaimed DCS: M-2000C. The AV-8B continues their dedication to detailed craftsmanship with this iconic aircraft.


DCS: AV-8B Night Attack S/VTOL Web Page

DCS: AV-8B Night Attack S/VTOL in Steam

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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Kezzer
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PostRe: [PC] Digital Combat Simulator | Winter Sale - up to 60% off
by Kezzer » Sat Dec 30, 2017 5:25 pm

DCS plans for 2018:

DCS World 2.5 by the end of January
DCS: F/A-18C Hornet
DCS: Strait of Hormuz Map
DCS: F-14 Tomcat
DCS: JF-17
DCS: MiG-19
DCS: Mi-24P Hind
DCS: F-4E Phantom II
DCS: Bo-105
C-101CC variant for the DCS: C-101 module
DCS: Yak-52
DCS: I-16
DCS: Christen Eagle II
New aircraft carriers
Other new maps and continued updates to our existing maps
Several other unannounced projects

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet Available for Pre-Purchase!
by Kezzer » Tue Jan 16, 2018 9:21 pm

ITS FINALLY HAPPENED! :D

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet Available for Pre-Purchase!
by Kezzer » Tue Jan 16, 2018 9:23 pm

DCS: F/A-18C Hornet Available for Pre-Purchase!

Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet is now available for pre-purchase!



DCS: F/A-18C Hornet will be the most authentic and detailed simulation we have ever developed, and it will use our unique CFD engine and aerodynamics developed by Belsimtek to create the most realistic flight dynamics possible. Based on exhaustive research in association with Boeing, our Hornet takes advantage of our newly developed simulation engine and it will set a new benchmark for PC flight simulation.

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he Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles.

DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in.

Key Features of DCS: F/A-18C Hornet:
Professional Flight Model (PFM) and authentic Flight Control System (FCS)
Realistic model of the F/A-18C, down to each bolt
Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more
Inertial and GPS navigation systems with moving map display
Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates
Highly realistic cockpit that is mouse interactive
Spin recovery system
Authentic Hornet sounds with assistance from Boeing
New effects like over-wing vapor
Virtual Reality support
Multiple liveries

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During the Early Access period, the following items will be added to DCS: F/A-18C Hornet:
New and updated sensors to include air-to-ground radar, additional air-to-air radar modes, Joint Helmet Mounted Cueing System (JHMCS), Link-16 Datalink, and targeting pod.
New weapons such as Harpoon, HARM, Shrike, Maverick, JSOW and SLAM, SLAM-ER missiles, Walleye, laser- and GPS-guided bombs, sea mines, fire bombs, TALD decoys, and AIM-9X and AIM-120 air-to-air missiles.
Additional display pages like the Situational Awareness, Flight Performance Advisory System, and Automatic Carrier Landing pages.

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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Kezzer
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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet Available for Pre-Purchase!
by Kezzer » Sat Feb 03, 2018 10:59 am

DCS World 2.5 in open beta



Looking very nice. :datass:

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS World 2.5 in Open Beta
by Xeno » Sat Feb 03, 2018 11:20 am

Your like a dealer offering me a free sample.

I want them to do the EE lightning.

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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (early access) 30th May
by Kezzer » Fri May 18, 2018 8:26 pm

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DCS: F/A-18C Hornet and Persian Gulf Map for DCS World Update

As we rapidly approach the release of the Hornet and Persian Gulf map this month, we are now pleased to announce the exact release dates. We will first release the Persian Gulf Map for DCS World on 23 May 2018 and then DCS: F/A-18C Hornet on 30 May 2018! We will release both this month as promised.

In order to meet your expectations for the Hornet early access release, we decided to move the Hornet release to shortly after the Persian Gulf Map release. Items we still need to complete are:

    *Completed radar-directed AA Gun, AIM-9, and AIM-7 symbology
    *AUTO bombing mode
    *Radar contacts on the Electronic Warfare (EW) Page
    *The Moving Map

In the meantime, we have a beautiful, new DCS: F/A-18C Hornet video!


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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (early access) 30th May
by Kezzer » Fri May 18, 2018 8:27 pm

So hyped it is unreal :o :o

:toot: :toot: :toot: :toot:

:mrgreen:

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (early access) 30th May
by Kezzer » Tue May 29, 2018 8:24 pm

Tomorrow

:toot: :toot: :toot:

Uninstalled DCS the stable branch of DCS world and have downloaded the Open Beta branch in preparation.

Kinda swithering on getting the new terrain too.



Karl wrote:.


My Sig finally comes true :lol:

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (early access) 30th May
by That » Tue May 29, 2018 8:25 pm

Kezzer wrote:
Karl wrote:.


My Sig finally comes true :lol:


:lol: But which part? You masturbated to virtual aeroplanes? There is a virtual aeroplane dating sim? You're going to kys? You moved to England? ;)

EDIT: Oh, I see, it's an F-18! That makes a lot more sense :lol:

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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (early access) 30th May
by Kezzer » Tue May 29, 2018 9:45 pm

Karl wrote:
Kezzer wrote:
Karl wrote:.


My Sig finally comes true :lol:


:lol: But which part? You masturbated to virtual aeroplanes? There is a virtual aeroplane dating sim? You're going to kys? You moved to England? ;)

EDIT: Oh, I see, it's an F-18! That makes a lot more sense :lol:


:lol: :lol: :lol:

DCS: Sentōki Shoujo

To be honest... 3 out of 4 have been ticked off. Only one to go! :toot:

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by Kezzer » Thu Jun 21, 2018 7:35 pm

50% off all* modules




*except the hornet

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by That » Thu Jun 21, 2018 9:06 pm

I legit love how well updated you keep this thread. :wub: Also the Sentouki Shoujo in the title :lol:

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Victor Mildew
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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by Victor Mildew » Thu Jun 21, 2018 10:57 pm

I really need to give this a go sometime. Looks like it would be incredible with my hotas and Vive.

Edit: No F-16? :(

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by Kezzer » Fri Jun 22, 2018 9:28 am

Ad7 wrote:I really need to give this a go sometime. Looks like it would be incredible with my hotas and Vive.

Edit: No F-16? :(


if you want a wing man let me know :toot:


F-16 is 'in development' by Eagle Dynamics - The only downside is development cycles between modules ranges from 3 - 7 years :x

One of the biggest hurdle the dev teams have had, is building supersonic flight models and development of detailed AA and AG radars.

The good news is that now the F-18 is in early access, a lot of the ground work has been done and will continue to be done as systems get fleshed out.

Other good news:

Hopefully in the next few months we will have the F-14 by heatblur coming out, and Razbam have also announced they are going to do the Mig23 and F-15e Strike Eagle.


The F-14 is going to be a biggie. Not only is it a strawberry floating cool aircraft (TOPGUN baby!) but it too will pave the way for future models as it is a multi seat fighter with a detailed AI companion.

From heatblur's facebook page: https://www.facebook.com/heatblur/

One of the most difficult parts of developing the F-14 is developing your AI RIO companion- JESTER AI. For Jester, we want to make sure that the AI feels as lifelike as possible.

We have begun work on the AI’s “Human” behaviour model, which will simulate the RIOs current task, visual focus and detection abilities.

JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. Thus the RIO will have significant difficulties with visual detection when under heavy radar workload, as his head is buried in the DDD and TID screens.

The RIO has a focused viewing cone of roughly 30 degrees, and a peripheral vision field of roughly 100-130 degrees. Inside the focused viewing cone, the RIO will more quickly detect targets, while detection range and speed is significantly reduced in the peripheral vision. We also account for the sun, the horizon and line of sight (JESTER will not see through mountains or clouds). Thus, the RIO might even notice contacts in his peripheral vision while manipulating radar controls, but at a much lower chance than if actively scanning the sky, and thus using his focused viewing field.

Making sure that the RIO is bound by realistic human limitations is in the very foundation of our work, and it is important not only for immersion, but also to maintain appropriate multiplayer balance. Below are three screenshots showing the system in action!

In the first image; Jester is looking straight ahead and has seen both the Carrier and the aircraft in the distance (yellow markers denote detected units).

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In the second, he is looking down into the cockpit and manipulating one of the backseat controls.

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In the third, he's looking at the locked targets, the dropped flares and has also seen one of the fired missiles. Note that the second missiles has not yet been seen by the RIO.

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here is a small video example showing off the Tomcat* and Jester giving SA:



*chromecat test model

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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Kezzer
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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by Kezzer » Fri Jun 22, 2018 2:47 pm

Karl wrote:I legit love how well updated you keep this thread. :wub: Also the Sentouki Shoujo in the title :lol:


It's strange, I know that there might only be a handful of people interested on here. But I like to think if I can keep showing interesting things perhaps more people will get into the genre, or at least give it a try.

The skies are so lonely :cry:

(The truth is I can't be bothered having to integrate with another fourm / online community :lol: )

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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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Victor Mildew
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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by Victor Mildew » Fri Jun 22, 2018 2:57 pm

strawberry floating hell :lol:

GRcade - because you can't be bothered to go anywhere else

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: [PC] Digital Combat Simulator | DCS: F/A-18C Hornet (Sentōki Shoujo) OUT NOW!!
by That » Fri Jun 22, 2018 2:59 pm

:lol:

The game does look interesting, for sure. I can definitely see the appeal. I'd want to do it properly though and kind of pretend I was really learning to pilot a plane, and that would be too much of a timesink right now.

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PostRe: [PC] Digital Combat Simulator | (Sentōki Shoujo) DCS: F-16 announced!!
by Kezzer » Fri May 24, 2019 10:12 am

Not updated this thread in almost a year. To be honest not really posted since August!

Any how some updates that people might be interested in:

DCS F-14 is out.






The Grumman F-14 Tomcat is a two-crew, variable wing-geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s to the mid-2000s. Over the course of its long service it also became one of the US Navy’s premier precision ground-attack platform and its lone airborne reconnaissance asset.

Noteworthy features of the Tomcat are its swing-wing configuration, two-man crew, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the long-range AIM-54 Phoenix air-to-air missile, and the LANTIRN targeting pod allows precision ground strikes using laser-guided bombs. The F-14 Tomcat was present in several historic events that include the two Gulf of Sidra incidents, Operations Desert Storm Iraqi Freedom, the Yugoslavian conflict, and Operation Enduring Freedom over Afghanistan. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.

The Tomcat was also played a vital role in the Iran-Iraq war of the 1980s, where is flew for the Islamic Republic of Iran Air Force. The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS World. This module is the culmination of several years of research, coding and modelling.

Key features of the DCS: F-14 Tomcat include:

*Simulation of both the A and B models of the Tomcat. The A model will follow the B later during the Early Access period.
*A highly-detailed external model that has been built using laser scanning and photogrammetry taken of real, museum F-14 Tomcats.
*New models for several F-14 Tomcat payloads that includes the AIM-54 Phoenix and the LANTIRN pod.
*Incredibly-detailed and accurate 6-DOF (Degrees of Freedom) cockpit that was also built using photogrammetry from museum F-14 Tomcats.
*An advanced flight model that will continue to be tuned to provide the most accurate F-14 flight model simulation possible.
*Accurate aircraft systems simulation featuring:
*The Automatic Flight Control System (AFCS).
*The variable wing geometry, wing-sweep system.
*Detailed electrical, hydraulic, and fuel systems.
*Cooperative multiplayer that allows one player in the front seat to play as the pilot and one in the back seat to act as the Radar Intercept Officer, RIO.

"JESTER" AI: A new, lifelike AI that fills the role of RIO when flying in single-player or multiplayer mods without a human RIO.

*A limited-functionality "Iceman" AI that pilots the aircraft in single-player mode when you are in the rear seat acting as the RIO.
*Both AIs feature an interactive interface with a comprehensive library of voice-acted phrases.
*Simulation of the AN/AWG-9 Weapons Control System (WCS), featuring:
*A custom model of the AN/AWG-9 radar featuring Pulse Search, Pulse Doppler Search, Range-While-Scan and Track-While-Scan modes as well as both pulse and pulse doppler Single *Target Track (STT) modes.
*The ability to prepare and launch the AIM-54 Phoenix at single targets and at up to six targets simultaneously using the TWS mode.
*The Television Camera Set (TCS) allowing visual identification of targets in Beyond Visual Range (BVR) situations.
*The Link-4 datalink allowing reception of tracks from an E-2 AWACS or a surface unit.
*The complete F-14A and B Tomcat payload, including AIM-7, AIM-9 and AIM-54 air to air missiles, various unguided- and guided-bombs and rockets, and the M61 Vulcan 20mm cannon.
*A functional simulation of the LANTIRN target designator pod, allowing the RIO to guide laser-guided munitions dropped by the pilot or other aircraft (buddy-lasing).
*The Tactical Airborne Reconnaissance Pod System (TARPS), allowing the player to fulfil the aerial photographic reconnaissance mission. *
*Fully-functional carrier interoperability that features Instrument Carrier Landing System (ICLS) and the Automatic Carrier Landing System (ACLS).
*Comprehensive digital manual, both as a PDF and as a continually-updated online manual.
*A complete set of interactive and voiced tutorials.
*Comprehensive campaigns for both the F-14A and F-14B Tomcat; one will be set in the Caucasus theatre and the other will be in the Persian Gulf theatre.

Early Access Note:

* The F-14A and the TARPS pod will follow later during the Early Access period and the tutorials and campaigns will be implemented and expanded during this early access as well.




Get it here: https://www.digitalcombatsimulator.com/ ... es/tomcat/



Ad7 wrote:I really need to give this a go sometime. Looks like it would be incredible with my hotas and Vive.

Edit: No F-16? :(



You are in luck! :toot: :toot:

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Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20%
The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019.

The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.

Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio.
Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

Key Features of DCS: F-16C Viper

*Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
*The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
*Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine.

*Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
*A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).

*Authentic F-16C sounds.
*Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
*Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.


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Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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PostRe: [PC] Digital Combat Simulator | (Sentōki Shoujo) DCS: F-16 announced!!
by Cheeky Devlin » Fri May 24, 2019 1:29 pm

What's a good starting off point in this? Not really played a flight-sim in decades and I want to give the HOTAS I got for Elite a work out on something different.


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