The method of getting two targets to the same party sounds almost Hitman like - although I can't tell from the trailer if you have any player autonomy over that kind of thing or whether it's just a plot point you have to do.
Genuinely more excited for this than anything else that's coming up. Everything about it appeals to me. The Prey "Mooncrash" DLC showed that Arkane could bring something interesting by combining the strengths of their Immersive Sim games with the current trend for "Roguelike" experiences and this looks like they've pushed that further to achieve something even more unique.
Colt doesn’t have an easy life. Or, more accurately, he’s not having an easy day. Probably because that day keeps looping, leaving him trapped in an endless cycle of violence on an island full of eccentric partygoers with a flair for the dramatic and itchy trigger-fingers. They all want him dead and he just wants out, but in order to get out, he’ll have to kill the 8 “Visionaries” responsible for keeping the timeloop going. If he can manage that, he can break the loop and finally escape the island of Blackreef. Eight targets, all spread out across an entire island, and just one day to kill them all. Time to get to work.
YOU VS. THE WORLD (OR AT LEAST THE ISLAND OF BLACKREEF) On Blackreef, time is both meaningless and the most important thing in the world. The clock is always ticking in the back of your mind, but you can repeat the loop as many times as you need to get it right. Good, because you’re going to need that time if you’re going to uncover the secrets of Blackreef. Of course, traversing the island won’t be easy, due to the fact that everyone on the island wants you dead, but don’t let that little issue get in your way.
With four unique districts breaking up the island, and four segments of the day to explore, you can tackle any area of Blackreef at any time as you pick up clues and learn more about your targets. The districts are open, like what you might remember from Dishonored, but unlike Dishonored they aren’t tied to levels and can be openly explored whenever you want. Each of these districts have their own stories that will play out throughout the day, whether you’re there to see them or not, and these stories could have an impact on the layout of the district as the day progresses. Because of this, some areas might only be accessible at certain points of day. Similarly, some of the Visionaries might only be accessible at certain times. That’s why you’ll need to use the timeloop to study them and pay attention to their routines. As you saw in the trailer, it is possible to get them to leave their “comfort zones” and move to other areas of the island, but you’ll have to find all the right levers to pull in order to make that happen.
And that’s key to solving the murder puzzle of DEATHLOOP. It will be impossible to take all of the Visionaries out in one day if you try to do it one-by-one. You’ll have to move them around like pieces on a game board until the puzzle comes together in one beautiful loop of death.