OrangeMKN wrote:I'm definitely closing in on the end but I am trying to be pretty exhaustive on the side stuff. The spy storyline was great (ringing the doorbells was genius) but I think a little too eager to just give you a bunch of solutions to other puzzles/secrets in the game in case you'd missed them.
What is the
spy storyline as I'm not sure if I've missed something there? I've been in
the room in Fristad which has a doorbell, but only have one of the three codes to unlock the door and not sure where to go for the others. Any not too spoilery hints you can give me?
Zilnad wrote:Just been invaded four missions in a row and it started to get tiresome. Started feeling like I was playing a 1v1 battle royale instead of being able to explore and discover things. Might turn off the PvP for a couple of loops next time I play.
I think there must be more Julianna players than invadable Colts because I immediately get invaded every single time I enter an area with a Visionary, so it's probably worth turning off if you're not enjoying that aspect.
If you've unlocked them I'd recommend keeping the extra health and take extra damage trinkets equipped as they really help with invasions, and if you have the toxic gas fourpounder I've found that's brilliant at killing Julianna (presumably none of my invaders ever have Steel Lungs equipped). Invisibility is also really good, especially if you have the upgrade which means you don't lose power when you stand still. Often I'll head to the radio and hang around for a short while invisible and Julianna will inevitably show up.