Death Stranding | PS4 / PC (02/06/2020)

Anything to do with games at all.
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by KjGarly » Sat Oct 19, 2019 11:18 pm

Pre ordered the Digital Deluxe version on the PS Store. Being a Hideo Kojima game I can safely say I'm hyped to fuckery to get to play it soon :toot:

Image
Image
jawafour
Member
Joined in 2012

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by jawafour » Sun Oct 20, 2019 9:43 am

KjGarly wrote:Pre ordered the Digital Deluxe version on the PS Store...

I'm envious, Kj! I'm holding off for a bit; gonna check out reviews - just look at the rough overall scores rather than reading too much about the gameplay - ahead of picking it up.

User avatar
Lagamorph
Member ♥
Joined in 2010

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Lagamorph » Sun Oct 20, 2019 9:47 am

I'm probably going to go into this more or less completely blind, so will probably pick it up quite close to launch if I don't cave and pre-order before then. Will almost certainly go physical rather than Digital though.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
Damian
Member
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Damian » Fri Oct 25, 2019 11:16 pm

I still have genuinely no idea whether this will be brilliant or terrible.

(for reference, I love MGS)

User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Memento Mori
Location: The Observatory

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Captain Kinopio » Sat Oct 26, 2019 7:49 pm

He's in London next Saturday. Might go and say hello. This World Tour thing is bloody stupid though. It's like he's gaming Jesus.

Time for adventure
Damian
Member
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Damian » Sat Oct 26, 2019 9:00 pm

Captain Kinopio wrote:He's in London next Saturday. Might go and say hello. This World Tour thing is bloody stupid though. It's like he's gaming Jesus.

It kind of is, but then we go to stores for book and record signings...

User avatar
Wedgie
Member
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Wedgie » Sat Oct 26, 2019 9:18 pm

Don’t be ridiculous? Jesus?

He’s a god. Not a son of God.

Image

Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by OrangeRKN » Mon Oct 28, 2019 10:58 am

I saw the Kojima narrated demo of this at MCM on Saturday (and got a free T-shirt :datass: )

It looks really good and I feel like I have a better understanding of the game now, even if I still am very unsure on lots of things. I'll try and write up a summary later

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
User avatar
Tafdolphin
RETURN POLICY ABUSER
RETURN POLICY ABUSER
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Tafdolphin » Mon Oct 28, 2019 12:26 pm

Coming to PC

twitter.com/Kotaku/status/1188789403147292677


---------------------------
Games wot I worked on:
Night Call: Out now!
Rip Them Off: Out now!
Chinatown Detective Agency: 2021!
EXOGATE Initiative: Early Access Summer 2021
t: @Tafdolphin | Twitch: Tafdolphin
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Tomous » Mon Oct 28, 2019 12:27 pm

Putting the P in PC.

Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Jenuall » Mon Oct 28, 2019 12:29 pm

Glad they finally confirmed what everyone had pretty much guessed any way.

Now I have two platforms on which to be unsure of whether to play this or not! :lol:

User avatar
gamerforever
Member
Joined in 2010

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by gamerforever » Mon Oct 28, 2019 12:39 pm

Not best pleased - should have stayed a ps4 exclusive imo.

User avatar
Tafdolphin
RETURN POLICY ABUSER
RETURN POLICY ABUSER
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Tafdolphin » Mon Oct 28, 2019 12:40 pm

gamerforever wrote:Not best pleased - should have stayed a ps4 exclusive imo.


Get tae strawberry float

---------------------------
Games wot I worked on:
Night Call: Out now!
Rip Them Off: Out now!
Chinatown Detective Agency: 2021!
EXOGATE Initiative: Early Access Summer 2021
t: @Tafdolphin | Twitch: Tafdolphin
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Jenuall » Mon Oct 28, 2019 12:42 pm

:lol:

User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Tomous » Mon Oct 28, 2019 12:44 pm

I hope there's a Switch port.

Image
User avatar
Gemini73
Member
Joined in 2019

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Gemini73 » Mon Oct 28, 2019 1:29 pm

gamerforever wrote:Not best pleased - should have stayed a ps4 exclusive imo.


Why? The game will pick up extra sales, Kojima can develop more games. Everyone wins.

User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by OrangeRKN » Mon Oct 28, 2019 1:40 pm

So the aforementioned narrated demo, from memory (so probably a little out of order and missing some things):

- Kojima narrating, some unnamed woman asking questions/there for conversation
- Opens with Sam getting a harmonica from a musician hologram as a delivery reward
- He works for Bridges, delivering cargo across america
- Sam has a backpack on loaded with boxes and sets off walking
- There is a crevasse with a ladder over it. A name identifies it as being placed by another player called "John"
- Sam walks over the ladder. It adds a like to a counter automatically
- Kojima says you can add more likes with the touchpad if you want. He does so, another 5 likes spinning up the counter
- Sam's boots run out of durability and break. Kojima says you need to stop, because walking without boots will make your feet bleed. Your blood level appears to be your health and is pretty key
- Sam sits down and uses an item to heal his feet. He has spare boots, so puts them on
- He has lost some blood, so sitting and resting will recover it over time. Kojima says that while this is happening, players are encouraged to go make a coffee or take a toilet break. The camera slowly pans around Sam as the meter refills
- BB (the baby) has to be kept happy. Sam looks at him - the longer you look, we're told, the happier BB will be.
- Sam gets out the harmonica and starts playing it for BB. Playing the harmonica is mapped to the touchpad on the PS4 pad. BB starts dancing to the music. If you don't have a harmonica, Sam will whistle. The more you play or whistle, the better Sam will get
- Sam stands up. Where he sat to rest is now a holographic cairn. This will appear for other players. If you rest where someone else previously rested, Kojima says something interesting will happen
- Ahead is a cliff face. There are two ladders there placed by John. Kojima climbs them. At the top is the rope Kojima place to descend earlier - it has zero likes as no other player has used it yet
- John has left a trail of footprints. You don't see other players in the world, but you see the things they leave behind. If enough players follow the same trail of footprints, it will wear down into a path
- There is a crate ahead on some rocks, abandoned by John. Sam uses a repair spray to fix it up from visible surface damage, then swaps it out on his backpack. He also sprays the repair spray over his shoulder onto his stuff. The package he picked up still has its delivery destination on it. We don't know whether John deliberately left it for another player, or dropped it out of necessity. Regardless, now Kojima has it so it won't appear for any other player
- Kojima talks repeatedly about how this is how people are "connected" through the "strand"
- It starts to rain. Rain corrodes the packages you are transporting. They can be repaired by the spray but you can seek shelter
- Ahead is a shelter that has been deployed by another player. Once under it, it auto-dispense repair spray and music starts playing. You can customise the music when you deploy a shelter, we're told. I think it's supposed to be a recognisable Japanese pop song?
- It skips on, and we're introduced to the "mule" enemy type. Mules are people who have become obsessed with making deliveries. They won't kill you, but they will attack you and take all your stuff. They send out pings to detect you from your cargo, so Kojima drops his current stuff on the floor before approaching their base
- "This is a stealth bit" we're told. You can sneak in long grass. Sam pings back to see the enemy's location. Their base is full of cargo that has been stolen from other players
- Sam takes down a mule from behind by tying him up with rope. "Rope has lots of uses in this game"
- Sam gets in close and steals some of their stuff. He swaps out his power exoskeleton (for carrying more stuff) for a speed skeleton (increased movement speed)
- Sam gets spotted. Kojima says he has a bola gun that he picked up earlier
- The bola gun wraps up enemies that it hits, same as they were tied up with rope in melee
- The mules are throwing back shock spears, intended to incapacitate Sam. He starts running away
- A mule drives past in a truck. Using the speed skeleton Sam catches up to the truck and pulls out the driver. He steals the truck and starts driving away
- You'll be able to get Bridges trucks later in the game
- The truck takes damage from more shock spears and Sam is forced to go on foot
- He sprints away until the speed skeleton runs out of charge
- He gets outside of the mule territory, past which they won't pursue, and finds another shelter to rest. It also plays music
- At some point (this might have been earlier) Sam switches his backpack for a maglev trailer to carry his cargo. When empty, this trailer can be surfed on - it looks like shield surfing from Breath of the Wild
- We skip on later again to a city area for the other enemy type - BTs
- It's starting to rain. BTs are from the other side, they only appear in the rain
- The rain turns black the closer they are. It lands on the screen and runs down it
- You can avoid BTs by avoiding areas where it is raining. Later on you can get weather forecasts to help
- Through his link through his mother BB is connected to the other side, so can detect BTs. The arm-instrument (I forget the name, Kojima also gives it a development name that got changed) will flash in the direction of BTs. The closer you are, the more it flashes. It starts flashing very rapidly
- You can only see BTs when you stand still. The figures are just floating there. Kojima calls these ones "Watchers". They can't see Sam but can hear him and detect his presence
- Sam starts sneaking through with his hand over his mouth
- Kojima equips his bola gun, now modified with Sam's blood. His blood is key to damaging BTs
- He fires it at a few Watchers, killing(?) them, but then gets spotted
- Once spotted, tar starts coming up from the ground. A different type of BT then comes up through the tar and tries to drag you down. The more cargo you have, the harder it is to escape
- Sam is dragged down, and rapidly carried through the tar to a different area
- Here is another type of BT, a "catcher". This one is wolf(?) like, and is apparently the weakest. There are many types of catcher we are told
- Sam enters combat with the catcher. He uses blood grenades to cause damage, but it has a lot of health. He climbs up onto rubble and cars to avoid the slowing tar
- Sam then climbs up onto a building. This starts to collapse and he jumps to another
- Sam switches to a weapon that contains his shower water rather than his blood. Shower water doesn't do damage like blood, but has a slow effect
- Sam runs out of grenades, so he sends a distress call. A couple of players appear as white phantoms and throw him supplies - they can't fight themselves, but they can give Sam supplies and cheer him on
- Finally Sam defeats the catcher
- The demo ends with Kojima saying "Floating crabs"

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
User avatar
Godzilla
Member
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Godzilla » Mon Oct 28, 2019 2:19 pm

Pre ordered, just the standard edition for £55. The urge to buy the special collectors edition was strong, but I'm hoping they sell the BB model as a collectors model in the future by itself.

Wish my image sig would work
User avatar
Cheeky Devlin
Member
Joined in 2008

PostRe: Death Stranding | Kojima Productions | PS4 | 08/11/2019
by Cheeky Devlin » Mon Oct 28, 2019 2:55 pm

gamerforever wrote:Not best pleased - should have stayed a ps4 exclusive imo.

Oh do strawberry float off with this childish pish.

Looking forward to this. While I do want the PC version as it'll undoubtedly look better there than on my PS4, I want this day one.

Kojima hasn't released a game I've not liked so far and I trust that it'll be something worth playing/talking about.

User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Death Stranding | Kojima Productions | PS4 - 08/11/2019 / PC - 2020
by OrangeRKN » Mon Oct 28, 2019 3:07 pm

You'll at least want to play it with a PS4 pad for the best harmonica playing experience

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235

Return to “Games”

Who is online

Users browsing this forum: Cumberdanes and 655 guests