Death Stranding | PS4 / PC (02/06/2020)

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Saint of Killers
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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Fri Jun 17, 2016 7:49 pm

Alvin Flummux wrote:Nobody else going to mention the black hole equation on Reedus' dog tags in the trailer, then?

Okay.


I had no idea. Still don't. (I can't even make out what's written on them! You're talking about the necklace like gear, yeah?)

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PostRe: Death Stranding (PS4) - Kojima Productions
by Alvin Flummux » Fri Jun 17, 2016 9:54 pm

Saint of Killers wrote:
Alvin Flummux wrote:Nobody else going to mention the black hole equation on Reedus' dog tags in the trailer, then?

Okay.


I had no idea. Still don't. (I can't even make out what's written on them! You're talking about the necklace like gear, yeah?)


Bunches of speculation, still ongoing:

Image

The equation at the front seem to be the Schwarzschild metric and relates to the Schwarzschild radius, where the event horizon of a black hole is found. I’ll let wikipedia step in here.

“The Schwarzschild black hole is characterized by a surrounding spherical boundary, called the event horizon, which is situated at the Schwarzschild radius, often called the radius of a black hole.”

The equation at the back is the Dirac equation, described by redditor tedward27 thusly, “In quantum mechanics, quantum objects and systems are described by something called their wavefunction. The wavefunction encodes information about the probability of finding the system in a certain state (like where a particle is, or how much energy a system has).

“The wavefunction is described by Schrodinger’s equation (that is, given a physical situation, the S. equation is the partial differential equation you need to solve to find the form of the wavefunction). The Dirac equation aims to do the same thing, but this time accounting for special relativity, which the Schrodinger equation completely ignores.

“Special relativity is a theory put forth by Einstein that posits that the speed of light is a constant in all moving or non-moving frames of reference. The consequences of this are such phenomena as length contraction and time dilation when moving at appreciably large speeds relative to another observer.

“Another implication is that there are no special “non-moving” frames of reference (despite what I just said); your measurements in your frame are relative to another observer’s measurements in their frame. As you can imagine, mixing up special relativity and quantum mechanics can be tricky and it took a fairly smart guy (Dirac) to get it right.”

I’m getting black holes and time travelling from all of this.

Interestingly, when you head to Kojima Productions site, the first image you’re presented with is this one:

Image

Now while Ludens is the name of the studio’s “icon”, and the whole Homo Ludens references the play element of culture, with the website’s message being, “We are Homo Ludens (Those who play)”, the Ludens are also a humanoid race from the Noon Universe, the setting for a series of Russian hard sci-fi novels.

The Ludens appear in the novel The Time Wanderers and have basically been experimenting on humans and altering their minds.


There’s a distinct sci-fi/ psychological theme in the trailer, with the disappearing baby and those fancy glowing handcuffs.

So is this another clue hiding in plain sight, or it could be a load of old todgers? Although combined with the speculation that the face of Ludens looks a lot like Norman Reedus, Kojima could be toying with us all.


http://www.vg247.com/2016/06/15/death-s ... lack-hole/

Could be a load of guff, but some sort of videogame equivalent of Interstellar might be in the offing here, which would be neat.

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PostMads Mikkelsen to co-star?
by Saint of Killers » Tue Aug 23, 2016 8:28 am

twitter.com/HIDEO_KOJIMA_EN/status/767287662390763520



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Death Stranding looks to co-star Mads Mikkelsen - rumour

Hideo Kojima's favourite actor.

http://www.eurogamer.net/articles/2016- ... sen-rumour

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PostRe: Death Stranding (PS4) - Kojima Productions
by Captain Kinopio » Tue Aug 23, 2016 9:07 am

:o

Time for adventure
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PostRe: Death Stranding (PS4) - Kojima Productions
by Memento Mori » Tue Aug 23, 2016 9:42 am

Image

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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Tue Sep 13, 2016 9:14 am

twitter.com/KazHiraiCEO/status/775607394663555073



It's a open world action game with online elements. 'Death Stranding' refers to an alien species having stranded itself dead, on Earth.

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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Sun Sep 18, 2016 8:03 am

It's definitely going to be out before Tokyo 2020 / the year in which the film Akira took place :lol: :wub:

twitter.com/KojiPro2015_EN/status/777373233632862208



twitter.com/KojiPro2015_EN/status/777374076138430464



twitter.com/KojiPro2015_EN/status/777375354264494080



twitter.com/KojiPro2015_EN/status/777376793372221440


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PostRe: Death Stranding (PS4) - Kojima Productions
by Captain Kinopio » Sun Sep 18, 2016 12:32 pm

How big is the studio?

Time for adventure
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PostRe: Death Stranding (PS4) - Kojima Productions
by jiggles » Sun Sep 18, 2016 12:57 pm

15000 sq. ft

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PostRe: Death Stranding (PS4) - Kojima Productions
by Monkey Man » Fri Dec 02, 2016 3:46 am


Image
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PostRe: Death Stranding (PS4) - Kojima Productions
by Victor Mildew » Fri Dec 02, 2016 6:51 am

Image

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Death Stranding (PS4) - Kojima Productions
by Dual » Fri Dec 02, 2016 7:16 am

Dat music though

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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Fri Dec 02, 2016 9:15 am

Game Awards gets new cinematic trailer. PS Experience to début gameplay? :P

Lack of cheer for Mads' appearance was *disgusting*.

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PostRe: Death Stranding (PS4) - Kojima Productions
by Floex » Fri Dec 02, 2016 9:24 am

Koji sure knows how to make a trailer.

Magnificent.

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PostRe: Death Stranding (PS4) - Kojima Productions
by Victor Mildew » Fri Dec 02, 2016 9:32 am

Floex wrote:Koji sure knows how to make a trailer.


Well he's been making interactive ones for years now.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Death Stranding (PS4) - Kojima Productions
by NickSCFC » Fri Dec 02, 2016 10:11 am

This was taken from PS4 Pro, its running on the 'Decima' engine created by SuckerPunch.

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PostRe: Death Stranding (PS4) - Kojima Productions
by Mafro » Fri Dec 02, 2016 1:06 pm

twitter.com/RealGDT/status/804669316675280896


Crumbs :lol:

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PostRe: Death Stranding (PS4) - Kojima Productions
by NickSCFC » Fri Dec 02, 2016 2:53 pm

Image

Mark Cerny is credited as Technical Producer for the game.

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PostRe: Death Stranding (PS4) - Kojima Productions
by Cheeky Devlin » Fri Dec 02, 2016 5:18 pm

What the hell did I just watch. :lol:

Looks impressive though. Hopefully he's able to make a game that can match it. :D

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PostRe: Death Stranding (PS4) - Kojima Productions
by Trelliz » Fri Dec 02, 2016 5:32 pm

Now I have a PS4 I can start caring about this - it looks pretty high-concept and weird but I want to know what you actually do/see some actual gameplay before I start getting really interested.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.

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