Out 14th July on PC.
As for graphics options, you can set a maximum frame rate up to 240, change the shadow resolution, enable or disable ambient occlusion, choose from FXAA or TAA anti-aliasing, and turn sharpness, depth of field, and motion blur effects on or off. Admittedly, not the widest set of graphics options I've ever seen in a PC game, but it still offers a decent level of customisation. And if your PC is similar to mine specs-wise, you can just crank everything up to max anyway. There's no real-time ray tracing in Death Stranding, sadly, but it does have support for NVIDIA's DLSS 2.0, a new AI upscaling tech that lets you play in high resolutions with higher frame rates—and it actually works.
While my frame rate was fine in-game, I was getting a few dips in cutscenes, many of which involve lingering close-ups of impossibly detailed character models, and all kinds of fancy post-processing effects. But with DLSS, set to the 'quality' preset, everything was smoothed out—and with no perceptible loss of visual fidelity. I'm not gonna pretend I know exactly how deep learning super sampling works, but this video by NVIDIA does a decent job of explaining the basics. It's impressive stuff, but you will need a GPU from the RTX range to take advantage of it in Death Stranding and other supported games.
https://www.pcgamer.com/death-stranding ... eird-game/