Death Stranding | PS4 / PC (02/06/2020)

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Lagamorph
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Lagamorph » Tue Dec 03, 2019 7:00 pm

Is there a way to turn off the cutscene you get every strawberry floating time you enter an area with BTs?

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Saint of Killers
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Saint of Killers » Tue Dec 03, 2019 9:09 pm

Just read about the griefing with vehicles :lol: :x

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HaruKazuhira
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by HaruKazuhira » Wed Dec 04, 2019 3:45 am

Hoooo boy the Mountainous areas ain't playing around huh. This is gonna take a while to scout and plan the best routes ">,> Hardest part is finding and getting all facilities online first. Some of them are in the darndest places, like what you doin' all the way hidden up here, dang.

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Bravewolverine » Wed Dec 04, 2019 6:37 am

HaruKazuhira wrote:Hoooo boy the Mountainous areas ain't playing around huh. This is gonna take a while to scout and plan the best routes ">,> Hardest part is finding and getting all facilities online first. Some of them are in the darndest places, like what you doin' all the way hidden up here, dang.


Zip lines are your friend :)

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OrangeRKN
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by OrangeRKN » Wed Dec 04, 2019 10:32 am

The bike unlock Ride with Norman Reedus and associated dialogue :lol:

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Wedgie
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Wedgie » Wed Dec 04, 2019 11:59 am

Saint of Killers wrote:Just read about the griefing with vehicles :lol: :x


Once I got a truck stuck in the entrance of The Cosplayer. Some banana split must have rammed it in and then made his delivery and unable to get the van out.

Had to go back and get a rocket launcher and blew it up. Really frustrating.

It happened three times. I hope they patch something in so we can dismantle trucks.

Also as I came out of a faculty at full speed, heading to the gate and saw floating cargo. I thought what the strawberry float?

Then the friendly porters popped up and I slammed the brakes and saw them diving out of the way.

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OrangeRKN
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by OrangeRKN » Wed Dec 04, 2019 1:36 pm

Saint of Killers wrote:Just read about the griefing with vehicles :lol: :x


What is this?

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Saint of Killers » Wed Dec 04, 2019 4:40 pm

OrangeXMS wrote:
Saint of Killers wrote:Just read about the griefing with vehicles :lol: :x


What is this?


https://www.eurogamer.net/articles/2019 ... tepping-in

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OrangeRKN
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by OrangeRKN » Wed Dec 04, 2019 4:56 pm

I've never come across it as a problem and I've been to the cosplayer loads. Maybe having structures built directly outside is protecting me from vehicles spawning there?

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HaruKazuhira
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by HaruKazuhira » Wed Dec 04, 2019 5:31 pm

I've been noticing more and more vehicles left on roads lately. So its not a coincidence "">,> The other day I noticed a bike last second and it almost ruined my run lol

twitter.com/H_Kazuhira/status/1201352220513591297


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OrangeRKN
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by OrangeRKN » Thu Dec 05, 2019 10:39 am

Went back to the first map last night. Now have a door-to-door zipline network connecting Port Knot City, Distribution Centre, Musician, Wind Farm and Ludens Fan. Feels good! All 5 star there now too, so back to the other map I go.

I'm 64 hours in apparently. Chapter 4 B)

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by HaruKazuhira » Thu Dec 05, 2019 6:54 pm

Wanna thank all the real ones out there who have placed ziplines and bridges in the most convenient places. Y'all mvp's >,>

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Lagamorph » Thu Dec 05, 2019 9:33 pm

I've got Ziplines all over the mountains. I can now travel from a point north west of the lake distribution centre, near an old factory or something, over the mountains and it's linked to every outpost/city in the mountain area.
I tried to link it further South to connect the Roboticist to the Weather station but I'm out of bandwidth.

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by HaruKazuhira » Fri Dec 06, 2019 12:47 am

I'm trying to connect all the facilities online before planning out my Ziplines. Tho I already have more than enough bandwidth to cover most of the area. But I'm picky about the order I do things in lol. Would rather get places online first >,>

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by <]:^D » Fri Dec 06, 2019 6:52 am

got me a bola gun and took out two stinky mules
feels good man :datass:

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by HaruKazuhira » Fri Dec 06, 2019 2:05 pm

Just wait till you get more stuff to help with combat, it can be fun messin' with them lol. Mules aren't the hardest of opponents, but you still gotta be careful about being ganged up. I still like prioritising stealth over resorting to fights but it gets a lot tougher later on to stay unnoticed. The combat gets really satisfying once you get into the flow it too. About to go John Wick on these fools >,>

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by OrangeRKN » Fri Dec 06, 2019 2:31 pm

Even with guns the mules seem completely trivial, the bola gun is just so OP (and a stun bomb can instantly take out their vehicles).

I did manage to die the other day though - I was baiting them to jump over the ravine near the collector as I wanted to bola one mid-jump to see what happened (spoiler: I had a guy somehow hanging off the side of the ravine by his feet?) but because I was stood right at the edge doing that, a spear sent me stumbling and I plummeted to instant death :lol:

I really enjoy driving full boost into them and sending them flying. "Knocked out" yeah sure okay

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Lagamorph
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by Lagamorph » Sun Dec 08, 2019 4:24 pm

Up to Chapter 7 and starting to focus a bit more on building some roads.
First goal is the road between the lake city and the mountain city. Currently I've got that ziplined, but I've maxed out my bandwidth so can't make ziplines to some of the shelters in the mountains where roads don't go. If I can connect up the major settlements by road it'll mean Incan remove some ziplines to put them elsewhere.
So far I've got roads from Lake Knot to the distribution centre south of it, and roads from the Mountain distribution centre around by the incinerator.

After that I'll be focusing on connecting up the lake and southern region, which will be more difficult as the material requirements there are ridiculous compared to the roads in the mountain region.

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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by KjGarly » Sun Dec 08, 2019 5:28 pm

*<]:^D wrote:got me a bola gun and took out two stinky mules
feels good man :datass:


Don't forget to head over and give the squirming ones a kick before they wiggle their way out :twisted:

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HaruKazuhira
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PostRe: Death Stranding | PS4 (Out Now!) / PC (2020)
by HaruKazuhira » Sun Dec 08, 2019 6:05 pm

Some of the Mat requirements for the roads later on are ridiculous ">,> I can only focus on one thing at a time so just decided to skip finishing it for now and just use zip lines. Need to start putting that bandwidth to use anyways. Tho I have seen a few roads pop up thanks to other users which is nice.


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