Floex wrote:I want enemy types to act differently plus the random enemy placements like Pete mentioned
Take the very, very start of Destiny. The Fallen were crawling all over the walls, when did you ever see that happen again?
And they better not hide all the top level stuff in the Raid again.
Good point.
I doubt it would take that much work to make it so that some monsters are more close attack minded while others stay back or try and ambush.
The Omnigal(sp?) strike is a prime example of a strike that plays out exactly the same every time with little or no chance for variation as you just had gooseberry fool running at you until you just ended up in the corridor leading to the final room and taking pot shots at the boss because staying in the room (unless you go into the cheese spot) was pointlessly hard.
I hear they have changed it so you have to stay in the room now and all that does is make me glad I've not bothered trying it lately as that sounds like zero fun and just a massive test of patience for very little reward.
As a side note I'll also be interested to see how they utilise the extra power of the Pro and Scorpio as they obviously can't add any exclusive content and need to make sure the game runs perfectly fine on base ps4/xbone.
I think they may even just not bother doing anything and just make the game run exactly the same on all systems.