Diablo Immoral - Pay to Loot - out now, not that you should care

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Zartan
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PostRe: Diablo Immortal (mobile) announced, devs booed
by Zartan » Tue Nov 06, 2018 8:59 am

twitter.com/jasonschreier/status/1059622545673125888



What a strawberry floating shitshow

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Mafro
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PostRe: Diablo Immortal (mobile) announced, devs booed
by Mafro » Wed Nov 21, 2018 6:49 pm

twitter.com/jasonschreier/status/1065315804038791169


Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Knoyleo
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PostRe: Diablo Immortal (mobile) announced, devs booed
by Knoyleo » Mon Apr 25, 2022 5:21 pm

Game releasing on mobile 2nd June, and coming to open Beta on PC same day.

https://news.blizzard.com/en-us/diablo- ... -on-june-2



https://news.blizzard.com/en-us/diablo- ... tal-for-pc

MAKING DIABLO IMMORTAL FOR PC

You asked, and we delivered! The team is proud to announce that Diablo Immortal will launch simultaneously on mobile and in Open Beta on PC—complete with cross-play and cross-progression. We have gone the extra mile to preserve major elements of the iconic Diablo control scheme so that you can slay monsters in the comfort of your own home chair.

A BRIEF HISTORY
The decision to develop Diablo Immortal for PC was one that the team went back and forth on for a large part of the development process. On one hand, we felt that we wouldn’t be doing the title justice by releasing a game originally designed for mobile on PC; on the other hand, we wanted to make sure the game reached as many players as possible—especially our most dedicated PC fans. In the end, the deciding factor was that we knew many of you would attempt to play this game through an emulator, thus leading us towards building a better experience. So stay awhile and listen as we delve into more details on the PC version of Diablo Immortal.

A DIABOLIC CONTROL SCHEME
FAMILIAR TOOLS
To stay true to the Diablo experience, we meticulously translated the finger tapping and swiping controls from mobile into the age-old mouse and keyboard. Much like previous Diablo titles, you’ll be left-clicking to move your character and attack monsters while pressing keys to perform abilities and drink potions.

The quest to determine our default control scheme involved many rounds of feedback from playtest sessions. We tried several alternative setups that didn’t quite hit the mark, and ultimately opted to return to the classic layout with some minor adjustments.

NEW TO THE ARSENAL
While not a part of Diablo’s history, we decided to include W/A/S/D directional controls as an additional movement tool. The reason behind this choice was that we felt it was an intuitive way to move your character around, instead of relentlessly left-clicking for both moving and attacking. In addition, moving while attacking simultaneously, such as with certain charged abilities, is native to the game on mobile and we wanted you to be able to do this too. A simple mouse control scheme would not have allowed for these operations.

In the end, we felt that this was the correct scheme to give you the classic Diablo feeling, while also injecting some new options for you to experiment with. The controls should feel familiar and natural to ARPG players. And if you don’t prefer our scheme, we have included the ability to rebind controls to your personal preference. Pummel monsters in whichever way you see fit!

CONTROLLER SUPPORT
For all of the console gamers out there, we have included controller support for PC! The behaviors will mimic the mobile version—detection will be a seamless experience and many controls will be remappable to your liking as well.

IMMORTALIZING THE USER INTERFACE
SCALING THE HUD
Diablo Immortal was built for mobile first, meaning UI elements tend to be larger while accommodating phone screen sizes. Scaling down the HUD was one of our first priorities—we want you to be able to see the game while also not accidentally clicking on the UI! And so, we have properly shrunk the portrait, mini map, top-level menu buttons, and ability icons to a comfortable size, maximizing your viewport for action.

MENU INTERFACES
We wanted to simultaneously ship mobile and PC to start building the cross-play MMO community together. This meant that keeping the interfaces intact across both platforms was extremely important, even if slightly large for the desktop experience. While there will not be many behaviors custom tailored for desktop, and some menu interactions may resemble their mobile counterparts, we made sure to include hotkeys for all major functions, eliminating the need to manually click each function.

CHAT EXPERIENCE
All Blizzard desktop games come with the expectation of having a fully-functional chat system, integrated with all of Battle.net’s bells and whistles. We have gone to great lengths to ensure that Immortal is no different.

PARTING THOUGHTS
Diablo Immortal on PC is an experiment from Blizzard. We didn’t originally plan to put this game on desktop—but as soon as it became a possibility, we knew we had to take the time to make it happen. If you’re a longtime Diablo player, the result will feel a little different from other PC Diablo games—but we’re extremely excited about clicking Immortal’s demons dead with our mouse, and we hope you will be too. We understand that many of you are seasoned PC veterans, and we want to arm you with familiar tools as you journey back through Sanctuary. This is a thank you letter from Blizzard, and we hope to see you all in hell when PC enters Open Beta in June!


WASD movement controls is a nice addition, but otherwise, this just sounds like a copy past job of the mobile game, to try and maximise the number of potential microtransaction customers players.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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jawa_
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PostRe: Diablo Immortal - 02/06/22 - Now coming to PC (pg5)
by jawa_ » Sun Jun 05, 2022 9:24 am

Reviews and gameplay thoughts are now appearing... and boy do they vary in terms of "official" reviews and player reviews.

It seems that Blizzard issued versions of the game to the official reviewers that had all of the micro transaction elements removed... whilst the players are seeing the game with the micro transaction elements included. There is a huge difference and I struggle to think why the official reviewers did not hold on until the real version was available. Well, I don't really "struggle" with it as we all know why; website clicks.

From what I've read/watched so far, this seems to be a decent Diablo game but the payment aspects really bring it down; more so in later stages rather than when you're starting out.

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Met
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PostRe: Diablo Immortal - 02/06/22 - Now coming to PC (pg5)
by Met » Sun Jun 05, 2022 11:17 am

It looks to be the most predatory example of micros yet. When you beat a boss you don't get a loot drop like any other game, you earn the right to buy a lootbox. This lootbox is "unique" and a "limited time offer" that you have to buy immediately or it's lost forever. Even tabbing away to check something locks you out of it.

It's the most weaponised FOMO I've ever seen.

Seeing numbers from people that have done the maths, too. "$110.000 or 10 years to min-max your character in Diablo immortal."

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jawa_
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PostRe: Diablo Immortal - 02/06/22 - Now coming to PC (pg5)
by jawa_ » Sun Jun 05, 2022 12:05 pm

A worrying aspect is that a number of "bigger" media outlets are praising the game... even though they have played a version that excludes all of the micro transactions / loot boxes / FOMO creation. I wonder if any of them will revise their views based on the released version of the game?

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Xeno
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PostRe: Diablo Immortal - 02/06/22 - Now coming to PC (pg5)
by Xeno » Sun Jun 05, 2022 12:58 pm


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Peter Crisp
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PostRe: Diablo Immortal - 02/06/22 - Now coming to PC (pg5)
by Peter Crisp » Sun Jun 05, 2022 1:21 pm

Met wrote:It looks to be the most predatory example of micros yet. When you beat a boss you don't get a loot drop like any other game, you earn the right to buy a lootbox. This lootbox is "unique" and a "limited time offer" that you have to buy immediately or it's lost forever. Even tabbing away to check something locks you out of it.

It's the most weaponised FOMO I've ever seen.

Seeing numbers from people that have done the maths, too. "$110.000 or 10 years to min-max your character in Diablo immortal."


I wasn't interested before and that just turns this into a must avoid now.
Even if this was the best game of all time that monetisation is completely unacceptable.

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PostRe: Diablo Immortal - 02/06/22 - Now coming to PC (pg5)
by Xeno » Sun Jun 05, 2022 1:24 pm

Just watched this. Oh boy.


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Ironhide
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Ironhide » Sun Jun 05, 2022 5:27 pm

Blizzard can strawberry float right off.

Don't think I'll bother with Diablo IV after this example of money grabbing bastardry.

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Knoyleo
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Knoyleo » Sun Jun 05, 2022 5:41 pm

Sounds like hot garbage. If the highest praise people can put on this is that it feels like Diablo 3 running on a mobile, then it makes the PC port even more redundant as well.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Xeno
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Xeno » Fri Jun 10, 2022 11:06 am

https://gamerant.com/diablo-immortal-st ... star-gems/

When the hosts of YouTube channel Bellular News crunched the numbers and figured out that it would cost players somewhere in the region of $110,000 to fully gear up in Diablo Immortal, some questioned the validity of their claims. If the experiences of Twitch streamer Quin69 are anything to go by, those doubters may have actually been right, just not in the way that some people were expecting.

The New Zealand-based streamer recently made headlines after spending nearly $4,000 in Diablo Immortal without getting a single 5/5 5-Star Legendary Gem. Despite his huge losses, however, Quin69 remains determined to get his hands on one of the rare items and continues to spend real-world money in the game, though to no avail so far. In fact, by the end of his most recent stream, he had passed yet another unfortunate and somewhat unbelievable milestone.

In the closing moments of the 13-hour-long stream, Quin69 made one final purchase, pushing his total amount spent in Diablo Immortal past the NZ$10,000 mark. Unfortunately for him, even after spending enough money to buy a half-decent secondhand car, his quest to obtain a 5/5 5-Star Legendary Gem continues. After taking a few moments to vent his frustration, he jokingly told his spectators that the road to $20,000 had now begun.


That is £5322. They found a streaming whale.

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rinks
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by rinks » Fri Jun 10, 2022 11:13 am

I'm usually dead against such profligate streamers, but if this one stops other people wasting their money by showing how dreadful the game is, good luck to them.

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Knoyleo
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Knoyleo » Fri Jun 10, 2022 11:20 am

Xeno wrote:https://gamerant.com/diablo-immortal-streamer-spends-10000-dollars-no-five-star-gems/

When the hosts of YouTube channel Bellular News crunched the numbers and figured out that it would cost players somewhere in the region of $110,000 to fully gear up in Diablo Immortal, some questioned the validity of their claims. If the experiences of Twitch streamer Quin69 are anything to go by, those doubters may have actually been right, just not in the way that some people were expecting.

The New Zealand-based streamer recently made headlines after spending nearly $4,000 in Diablo Immortal without getting a single 5/5 5-Star Legendary Gem. Despite his huge losses, however, Quin69 remains determined to get his hands on one of the rare items and continues to spend real-world money in the game, though to no avail so far. In fact, by the end of his most recent stream, he had passed yet another unfortunate and somewhat unbelievable milestone.

In the closing moments of the 13-hour-long stream, Quin69 made one final purchase, pushing his total amount spent in Diablo Immortal past the NZ$10,000 mark. Unfortunately for him, even after spending enough money to buy a half-decent secondhand car, his quest to obtain a 5/5 5-Star Legendary Gem continues. After taking a few moments to vent his frustration, he jokingly told his spectators that the road to $20,000 had now begun.


That is £5322. They found a streaming whale.

Why?

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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rinks
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by rinks » Fri Jun 10, 2022 11:37 am

500,000 views.

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Knoyleo
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Knoyleo » Fri Jun 10, 2022 11:47 am

rinks wrote:500,000 views.

So it's costing him just 2 New Zealand cents per viewer, then. What a bargain.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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rinks
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by rinks » Fri Jun 10, 2022 11:49 am

Five or six streams with that many views. He'll make more than his money back.

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Knoyleo
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Knoyleo » Fri Jun 10, 2022 11:57 am

All by giving Blizzard free money, and better yet, Amazon get a cut of all his subs and donations. Good job all round, everyone!

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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rinks
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by rinks » Fri Jun 10, 2022 12:00 pm

Oh yeah, it's a total mess. But if it highlights the generally shittiness, hopefully other people will save their cash.

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Mafro
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PostRe: Diablo Immortal - Pay to Loot - out now, not that you should care
by Mafro » Fri Jun 10, 2022 12:15 pm

>downloaded game from app store
>start the game up
>"this game requires an additional download lol"
>download that and proceed to press start at the main menu
>"this other download is required to actually start the game lol"
>deleted

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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