This is looking great. Thing of note for the video above on YouTube, under the description it has the following confirming it's a Next-Gen launch title;
Codemasters is also thrilled to confirm that DIRT 5 will be a Launch Title for Xbox Series X and Xbox Series S, coming November 10! Using Xbox's Smart Delivery option, all DIRT 5 players on the current-gen console version, launching November 6, are entitled to a FREE upgrade to the optimised next-gen version from November 10.
Dirt 5’s load times on the Xbox Series X are blisteringly fast. From the second I clicked into the game, it took about fifteen seconds for me to be in the main menu, and a further thirteen seconds to get into a race. It’s just nice to be able to head into career, head back out and browse cars as I please without having to worry about any loading screens at all.
All-in-all, I’m really enjoying my time with Dirt 5. It’s probably not going to be a game that’s reliant on next-gen consoles in order to provide enjoyment, but the game looks great visually and definitely runs well on the Xbox Series X, so you won’t be disappointed picking it up alongside your shiny new console.
If this is any indication, I’m not sure many who even have the capability will want to chose the 120fps option given the graphical trade-offs. A box ticking affair if ever there was one.
Screen tearing is a bit surprising, something that also plagued DiRT 1 (though was much more apparent) on Xbox 360.
Everything I’ve seen looks great fun to play though, as you’d expect from a Codemasters title. There’s definitely a SEGA Rally feel and look to it at numerous points.
KK wrote:If this is any indication, I’m not sure many who even have the capability will want to chose the 120fps option given the graphical trade-offs. A box ticking affair of ever there was one.
This is quite the take.
A 120fps game on console and you complain about screen tearing (which has nothing to do with the game, just how it was captured - dude literally explains that) and think 120fps is 'a box ticking affair'.
Also:
KK wrote:If ever there was a perfect game to patch for 4K 120fps then surely WipEout Omega Collection would be it.
I'm not sure I would call 15 seconds "blisteringly fast", but I guess that is looking at it from the perspective of a PC player used to SSD load times where I'd say 10-20 seconds is pretty normal.
I think that 120fps mode looks pretty nice actually, it obviously has to make some compromises but that's the benefit of being given the choice - if your preference is for higher framerates then you actually have an option that caters for that now. If you're a graphics whore then you can ignore it.
Press Start Australia has said they experienced quite a lot of screen tearing in their preview build too, though are expecting it to be fixed by launch.
It's really bad in the original DiRT on Xbox 360, but they'd rectified it by the 2nd game. There was a brief spell on PS2 in 2003/4 where in quite a few games (PES3, Jak 2) it kept happening for some reason. The image routinely splicing up all over the place isn't really something you want to be experiencing on a big screen, especially in a racing game as it's rather off putting.
For now, I'm glad to see Series X given three modes to experiment with, all leveraging next-gen power in different ways. What's also a relief is that no matter which mode you use, Dirt 5 is an impressive leap for the series, and one that should see the next-gen consoles launch in style.
- Cross-gen online with PS4 players - 4K and 120fps options - Faster loading times - FREE upgrade when you buy the PS4 version (no cross-save, however) - DualSense haptic feedback and adaptive triggers
I find it really weird how the PS5 branded version of the game is £5 more expensive, and not stocked everywhere.