Reviews - Seems to have been reviews on current gen
God is a Geek - 9
DIRT 5 is an excellent racer with tons of race modes that allow you to experiment with all the cars you have at your finger tips. The Career is fun and challenging, and the sense of progression is satisfying. Some of the modes are tough to get to grips with, and I wasn’t a fan of Sprint, but there’s so much more that it never felt like I was stuck for a good time. DIRT 5’s online mode promises to be yet another great addition to the game, but at present we haven’t been able to try it out. As soon as players are populating the servers we intend to dive back in and give you the lowdown on how the Vampire mode works, because who doesn’t want to evade a vampire car? With some great presentation and a banging soundtrack, DIRT 5 is an excellent step up from the last entry in the series, and I can’t wait to dive in to the online modes.
DIRT 5 sees the franchise drift back to an arcadey experience, and it's a great success. Despite some technical issues here and there, this is a rock solid off-road racing game from top to bottom. Brilliant handling, festival-style presentation, and a wide variety of ways to play make this one of 2020's standout racing games. If you've missed the showy style of DIRTs 2 and 3, you're in for a treat.
Even with an enhanced version on the horizon that includes 120 fps with the arrival of next generation consoles, Dirt 5 delivers a fantastic off-road racing experience full of content that will keep you busy not only on the track, but also off with the addition of the new Playgrounds arena editor. Considering there is a free upgrade to the next-gen version as well, there is no reason not to go ahead and pick this one up if you were at all interested, especially if you are a fan of the franchise.
There's an awful lot to like in Dirt 5, and I like it an awful lot, yet I can't quite bring myself to love it. One consistent point across the myriad modes on offer is handling that's flat and uninspired - to get any real sense of fun out of these things you need to grab them by the scruff of the neck, and the only real way to break traction is by pulling hard on the handbrake. It's oddly asinine, even if it does have its moments - put a Group B Peugeot in an Ice Breaker event and it's certain to invoke a smile, but it's only in those extremes that Dirt 5's handling ever really proves engaging.
It's a small shame but a fundamental issue for a driving game, undermining much of the great work that's been delivered here - Dirt 5's vehicles feel like they've been wrapped in cotton wool rather than being snarling, living beasts that need serious taming, which can make much of the action a bit of a snooze. Is it enough to derail the entire thing? Not really, and after the identity crisis that plagued mainline Dirt it's heartening to see it back with a sense of purpose, and a little of that old swagger too. There's still some tinkering to be done, though, if it wants to return to the series' peaks.
I have gone back to Dirt 4 and had forgotten how good it feels. It is the perfect compromise between arcade and sim physics for me, and it really feels like you have to drive well to progress (I’m looking at you recent Forza entries).
Dirt 5 look a bit arcadey to me, and more like the last Dirt entry I played before 4, which was Dirt 2. Does anyone here know if that’s the case?
KK wrote:Seems like devs are struggling somewhat with the Xbox development tools at the moment.
Loads of patches forthcoming though, I’m sure.
MS had to wait nearly 2 months later than Sony on their AMD chip to make sure the Series consoles would have full RDNA2 support and as such the dev tools were late. The upshot 'should' be that, in a year or two the differences should sway back the other way.
In an effort to put the interests of gamers and developers first, we decided to wait for the most advanced technologies from our partners at AMD before finalizing our architecture. Now, with the upcoming release of the Xbox Series X and S and the new AMD Radeon RX 6000 series GPUs, developers have a common set of next-generation productivity tools and capabilities to enable them to create innovative gaming experiences on both consoles and PCs
This quote from Xbox team about their AMD chip I reckon will be vital for the Series S, it's AMD's DLSS solution.
improved image quality through technologies such as machine learning-based super-resolution.
kazanova_Frankenstein wrote:Thanks for the reply. I will leave it for now but might pick it up in a sale down the line. All the videos i have seen make it look like good, frustration free, fun.
Honestly, I'm just playing Forza Horizon 4 at 4K/60 for my arcade racing fun.
I realy like Forza Horizon 4, but i cant shake this feeling that how well i am playing if of zero consequence. No matter what you do you gain points and unlock things. It is good, but i go back to Dirt 4 and play one stage and my palms are sweating and i notice i am sitting a lot further forward in my chair (both of these are good things in this context).
FM7 is closer to what i am after, but again, the amount of cash you get for coming 1st vs coming 10 are so similar there is no tension. I turn many of the aids off but all it does is give me even more cash to buy perks that.... give you even more cash.