Tbh, I think it’s probably more believable that his skills would improve as he sobers up and gets into his groove with the case than him suddenly deciding “you know what? I think I’m a feminist/communist/racist” then changing his mind when he decides he wants to be a hobo instead but can’t fit both into his head at once.
They are a much more interesting way to spend your points though. But some are just stinkers. Like resetting all checks of a certain class when I had none stuck in white anyway.
A little frustrated early in day 2 at the moment. I've got a bit stuck and in trying to unstick myself have been picking dialogue options I didn't really want to try, only for them to not help, which results in me feeling like I did something bad/out-of-character/unwanted without any actual reason to have done so. It makes me want to reload an earlier save but at the moment I don't know what I could do differently anyway other than save scum a skill check.
I'm stuck trying to get into the docks. I failed to jump down to where my coat is, so that's locked, and I can't get past Measurehead - I tried humouring his racism but that progressed to needing to internalise it, which a) I don't want to do and b) I would need a level up to unlock a slot anyway. Out of frustration I then spoke to the mercenary strike breaker more than I wanted to and I tried and failed to punch out Measurehead twice despite that being a stupid thing to do (second attempt after getting a tip from the strikebreaker) - so that's locked now locked as well. I also accepted "get some help from the dockworkers" with getting the body down, which I didn't want to do, hoping that would unblock me, but that still requires me to get into the docks.
It's like 10am on day 2 and the only tasks I have with leads I can progress are "wait until 21:00" to see if the smoker is in his apartment and "wait until tomorrow" to learn more about the armour on the radio. Those seem unlikely to unblock me in general and I can't waste the day waiting anyway because I have about 2 real to my name and want to earn 20 so I can pay for my room tomorrow (I already paid for it tonight, I figured it made sense to do that first thing).
If I could find something to earn just a little more XP I could put a point into either physical instrument or savoir faire to get one more roll at either of those ways into the docks (and then be truly stuck if that fails) or unlock a thought slot so I can internalise being a weird racist in the hope that gets me through. Not even sure what I can do to earn some more XP at this point though.
Oh and that smoker apartment one I have to progress was a little awkwardly written in that I got to his door on day 1 at just after 21:00 only for Kim to say "he's not in, we should come back later after 21:00"...
Basically I could probably do with a nudge in the right direction if anyone can help.
I did not want to internalise Measureheads racism and also tried and failed twice to punch him. I got really lucky and passed the check for clearing the gap (despite very low motorics). I think you only have those 3 options if you want to pass him.
In case you didn't know, there is also a requirement to have some money put aside for the end of day 2 due to a game breaking glitch (!) So don't spend everything in your possession.
I'm very tempted to reload to the start of the day and save scum to make the jump, it just absolutely feels like cheating (but what else can I do?).
kazanova_Frankenstein wrote:In case you didn't know, there is also a requirement to have some money put aside for the end of day 2 due to a game breaking glitch (!) So don't spend everything in your possession.
Thanks for the heads up, is there a minimum amount I need? Just so I can avoid it!
Dual wrote:How is this performing on Switch? Going away over Easter so might pick it up.
Loading is quick and not a problem. Frame rate can struggle but it's not the kind of game where that matters (it seems to get particularly choppy when pausing or saving but whatever). It's crashed on me once so far, and I had one other in-game error popup that I just dismissed. It does seem to drain the battery quite fast.
Not performance but the analogue stick controls are definitely a bit awkward compared to keyboard and mouse and susceptible to stick drift (I've not checked the options to see if I can change the deadzone tbf).
OrangeRKN wrote:I'm very tempted to reload to the start of the day and save scum to make the jump, it just absolutely feels like cheating (but what else can I do?).
kazanova_Frankenstein wrote:In case you didn't know, there is also a requirement to have some money put aside for the end of day 2 due to a game breaking glitch (!) So don't spend everything in your possession.
Thanks for the heads up, is there a minimum amount I need? Just so I can avoid it!
20 real I think. To pay by 9pm. If you don't do this then I think there is no way to move on. Not a problem after night 2 however.
Probably! I'm sure there is loads I have missed already. Anyway I did reload a slightly earlier save so I hadn't made those dialogue choices I didn't want to make out of frustration, then I made the jump on my second reload so it wasn't too scummy, and then I've happily gone from there committed to rolling with however my rolls go.
Until I got to trying to get to the fridge in the basement. I failed a greater-than-80% drama check to persuade the book vendor to let me into the basement (and then a low chance to break down the door) so was seemingly stuck with no way in other than going off to earn some XP to put a level into drama so I could try again. That's where the immersion kind of breaks down for me - my character has an urgent task to get done (getting the body into a fridge) and fails to persuade someone necessary to get that done, fair enough. My character's motivation is then... to go and do something unrelated explicitly to earn XP so he can "level up" and try again? It's a motivation completely on the level of game mechanics and makes no sense in-universe, so it just feels wrong and unsatisfying to me. So instead I just reloaded and passed the greater-than-80% drama check, as I was likely to, and it just comes together better.
Which is to say - I don't like save scumming skill checks and I will try to just go with however they pan out, but I am going to save scum if the game puts me in a position of feeling stuck otherwise or of requiring my character to go off and do something else without the in-game motivation to do so.
I am very much enjoying the game, I think it's great, but yeah those couple of hiccups so far are my complaints about it. It makes me wonder if the game would be better without RNG at all on the skill checks - that was certainly the case for Fallout New Vegas being better than Fallout 3 for the same reason.
It is an excellent game, very well written and I thoroughly enjoyed it. The best part of its design, as well as the most innovative, is in the balance of stats not simply being higher-equals-better. If you are highly logical, you might react logically even if that isn't the best thing to do, and that makes the game a lot more interesting!
The worst part was having dice rolls and random chance on the dialogue options. I find that antiquated and a distraction (especially un-fun when a high chance fails to pass). For me it was back when Fallout New Vegas came out and did away with Fallout 3's percentage skill checks that I became firmly set against them. I want the game to reflect the choices I have made, not the whims of the RNG, and I don't think the latter adds anything to the experience other than occasional frustration (that can be overcome with a reload anyway). It's especially egregious given how expensive earning a new roll at a skill check is, requiring you to commit possibly-multiple levels, and that led to my worst moments with the game where my immersion was broken completely as my driving motivation was to earn XP to level up, not to do something as it was in-character.
The political angle of your character arc didn't land with me either. The world itself has superb world building, including its political landscape, but the dialogue choices you are presented with as a character are almost always farcical. The game tries to make a point about centrism being a political stance itself (and not a very good one) and berates you if you are noncommittal to other politics, but then only presents you with awkward stereotypes of those other political opinions for you to choose from. For example in the dialogue options it presents to you it conflates being at all socialist with being a violent statist - if that's trying to make a point then I missed it entirely. Try to inject nuance and the game pigeonholes you as a moralist.
Overall then an excellent game and I am very glad to have played it, and I hope the approach to character building as not just getting objectively better at a thing is as influential as it should be. Unfortunately it just didn't quite hit the heady heights it had been hyped to, more disappointing for me personally having recently played The Outer Wilds which somehow surpassed those insane expectations!
Thinking of playing this again, but buying on Switch so I can play handheld as I feel it would be well suited to that type of experience (and it will feel quite different vs playing it on TV).
Any impressions here of how the Switch version is now (namely after the patch that improved loading speed dramatically)? It's handheld Switch (giving me an excuse to buy a physical copy and own the nice poster) vs playing PS5 (which would be 4K 60).
Started playing this last night. Got up to Cumo ( ) and the body.
The music and atmosphere is so good. Also the writing is the funniest thing I've ever read; seriously laughing to myself at some of the speech choices.