Knoyleo wrote:I assume Kezzer meant more in the sense that you can't really make a "wrong" choice, in terms of story progression, and that even the failed dice rolls will provide genuine entertainment.
Unless you tangle with the ceiling fan. Then it's game over.
I will say, playing as a character with tons of health and exactly one pip of morale has lead to so. Many. Game overs. It's perhaps the one aspect of the game I think is poorly done: choosing an innocuous looking dialogue option can sometimes set you back half an hour (happened twice to me already:
asking Slyvie out via Kim's radio and trying to shoot down the body, both of which were at the end of length interactions)
Got the tie down first time though, natch.
EDIT: