●PS5 - 2020 - Consoles, trailers in 1st post - All digital PS5 - I/O+SSD to be game changers?

Anything to do with games at all.

Which confirmed feature interests you the most?

8K graphics
8
6%
Virtual Reality (PSVR 2)
38
30%
Backwards Compatibility
54
43%
Ray Tracing
9
7%
3D Audio
2
2%
SSD (solid state drive)
15
12%
 
Total votes: 126
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OrangeRKN
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by OrangeRKN » Tue Jun 16, 2020 11:46 am

It's for the multitap

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Saint of Killers » Tue Jun 16, 2020 11:49 am

KK wrote:Image

Something has to be going into that USB slot for it to be slap bang in the middle like that. Seems like a really strange place to put it. You'd never see Apple doing that!

Something integral to VR2 is my guess.


Well the PS4 ones are hardly to one side.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by KK » Tue Jun 16, 2020 11:52 am

I'm hoping it's for a gun from Namco.

Seriously, the biggest injustice is how we all now have these massive TVs - more impressive than they ever had in the arcades - and we can't play Time Crisis and House of the Dead on them.

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Jenuall
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Jenuall » Tue Jun 16, 2020 11:57 am

What's the smaller slot, is that a USB C one as well?

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by OrangeRKN » Tue Jun 16, 2020 12:24 pm

That's the memory card slot

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Jenuall » Tue Jun 16, 2020 12:26 pm

8MB of pure storage power. :datass:

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Victor Mildew » Tue Jun 16, 2020 12:27 pm

Its to plug in a usb fan

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Saint of Killers » Tue Jun 16, 2020 12:34 pm

...

It looks like a flatbed scanner :lol: Just needs to be in Dull Office Light Beige and it'd be perfect.

Last edited by Saint of Killers on Tue Jun 16, 2020 12:36 pm, edited 1 time in total.
| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Hime » Tue Jun 16, 2020 12:36 pm

KK wrote:I'm hoping it's for a gun from Namco.

Seriously, the biggest injustice is how we all now have these massive TVs - more impressive than they ever had in the arcades - and we can't play Time Crisis and House of the Dead on them.

That would be awesome. I assume there is nothing about OLED/LCD/Plasma that make it worse than CRT?

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Jenuall » Tue Jun 16, 2020 12:40 pm

Hime wrote:
KK wrote:I'm hoping it's for a gun from Namco.

Seriously, the biggest injustice is how we all now have these massive TVs - more impressive than they ever had in the arcades - and we can't play Time Crisis and House of the Dead on them.

That would be awesome. I assume there is nothing about OLED/LCD/Plasma that make it worse than CRT?

Well the basic technology that makes light guns work relies on CRTs so they would have to come up with a new solution sadly.

EDIT: looking at it more it seems they already do an LED one which is awesome. More light gun games please! :toot:

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by OrangeRKN » Tue Jun 16, 2020 1:07 pm

Traditional light guns are basically just light sensors. They rely on the screen being able to black out everywhere apart from the target, which lights up - so at it's simplest the lightgun just says "I detect light, you hit". CRTs can easily do this, but LCDs can't because they are back-lit (it's why CRTs have much deeper blacks than LCDs also).

Things like the wiimote use infrared sensors (the wii "sensor bar" is actually the infrared light, the wiimote is the sensor, they named it backwards!) which don't rely on the screen at all, but they are less accurate. Same goes for gyro aiming like the wiimote plus, which suffers from synchronisation problems. I think the PS Move light gun games use a combination of gyro and camera tracking, which still isn't perfect.

Jenuall wrote:EDIT: looking at it more it seems they already do an LED one which is awesome. More light gun games please! :toot:


Link?

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Dual » Tue Jun 16, 2020 1:40 pm

OrangeRKN wrote:It's for the multitap


That's taken me right back that has mate. Wow.

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Jenuall » Tue Jun 16, 2020 1:48 pm

OrangeRKN wrote:Traditional light guns are basically just light sensors. They rely on the screen being able to black out everywhere apart from the target, which lights up - so at it's simplest the lightgun just says "I detect light, you hit". CRTs can easily do this, but LCDs can't because they are back-lit (it's why CRTs have much deeper blacks than LCDs also).

Things like the wiimote use infrared sensors (the wii "sensor bar" is actually the infrared light, the wiimote is the sensor, they named it backwards!) which don't rely on the screen at all, but they are less accurate. Same goes for gyro aiming like the wiimote plus, which suffers from synchronisation problems. I think the PS Move light gun games use a combination of gyro and camera tracking, which still isn't perfect.

Jenuall wrote:EDIT: looking at it more it seems they already do an LED one which is awesome. More light gun games please! :toot:


Link?

It's just a glorified wiimote sadly:
https://en.wikipedia.org/wiki/GunCon#Guncon_3

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Preezy » Tue Jun 16, 2020 1:52 pm

Dual wrote:
OrangeRKN wrote:It's for the multitap


That's taken me right back that has mate. Wow.

gooseberry fool that some good nostalgia gooseberry fool mayne :datass:

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Victor Mildew
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Victor Mildew » Tue Jun 16, 2020 1:54 pm

Its all about the j-cart

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Jenuall » Tue Jun 16, 2020 2:14 pm

J-Cart supremacy :datass:

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Monkey Man » Wed Jun 17, 2020 5:18 pm



Ultimately, as a ray tracing evangelist, I came away more than satisfied from the PlayStation 5 reveal - mightily surprised, even. This console generation has used the same kind of faked effects for so long that we've got used to them, and we don't even notice the errors and fakery in many scenarios. For example, nobody seems to question why they don't see the player character reflected in mirrors any more (even the original Duke Nukem 3D managed this!). Ambient occlusion and global illumination has evolved and looks good, but the overall effect falls short compared to what we've seen from ray traced implementations - the comparison between approximated and RT-simulated is stark.

From my perspective, the good news is that the PS5 software showcase demonstrated that game-makers aren't ignoring the new hardware and banking the more obvious performance wins from a more powerful GPU - they're experimenting with RT features in the here and now, and it looks like we may see some of the fruits of their labour at launch. If you'd told me that this would be the case at the beginning of 2020, I'd have struggled to believe it. Combined with the fully path-traced version of Minecraft we've already seen running on Xbox Series X, it's great to see console RT hardware backed by immediately visible results - and as a brand new tool in the developer's toolbox, I can't wait to see what happens next.

https://www.eurogamer.net/articles/digi ... e-analysis

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by OrangeRKN » Wed Jun 17, 2020 5:23 pm

I hate how I can't read a sentence starting "from my perspective" any more without thinking of Hayden Christensen.

I'm all for "characters being reflected in mirrors" being the hallmark of next gen

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Cuttooth » Wed Jun 17, 2020 5:57 pm

Jenuall wrote:J-Cart supremacy :datass:

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Micro Machines Military! :o

My older brother teased me for getting a Mega Drive when he already had a Playstation, but who’s laughing now?

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PostRe: PS5 ●2020 ●I/O+SSD to be game changers? ●Consoles, trailers in 1st post ●First all digital PS ●"Boldest" PS design y
by Monkey Man » Wed Jun 17, 2020 7:45 pm


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