I think I'm starting to understand why DS5 may be really kind of cool...
“Previously on pretty much any console that has vibration or rumble, it's a nice feature that sometimes can make things more immersive, but I haven't felt anything quite as intricate and sensitive as the DualSense's haptic feedback,” Tibitoski said.
“In our game, being in first person, running on different terrain, jumping in and out of water or running into bugsnax, you can feel the difference between running on grass versus running in water versus running on sand or snow. There's weather in our game and if there's a thunderstorm and things of that nature, you can feel where the sound is coming from through the vibration."
In addition to using the DualSense’s speaker to play the sounds various bugsnax make,Young Horses is also using the DualSense’s adaptive triggers in the process of trapping bugsnax.
“[We’re] even using the light on the controller to display how endanger you are of a bugsnak escaping from a trap. We're also using the adaptive triggers,” Tibitoski said. “Different traps have different functionalities and some of those are best exhibited through, tension in those triggers or rumble in them to make you feel like you're really using them.
I may replay some PS4 games just to
feel the different weather effects
Crazy stuff. Can't wait to try it.
Though I'm assuming for a BC game to use DS5 feature-set they'd then need to update the game.