Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Fri Mar 20, 2020 1:08 pm

Same, I quite like it though - keeps things tense and I pretty much never used the chainsaw in 2016 so this is encouraging me to mix things up.

I presume there will be upgrades that expand the clip capacity of weapons at some point? The shotgun only holding 16 shells is very limiting!

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BOR
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by BOR » Fri Mar 20, 2020 1:54 pm

I've just completed the first mission and it was strawberry floating awesome. I also found all secrets as well. :datass:

Can't wait to play it more tonight. :nod:

"The job is done, and the bitch is dead."
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Winckle
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Winckle » Fri Mar 20, 2020 2:43 pm

Skarjo wrote:Watching PC supremacists tinker their shadow settings while I try and find 'Invert Look' in the control settings.

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Ha, I do try and be a bit mindful, I know some console players really don't like it when a game thread becomes a tweak guide/optimal settings discussion zone.

To the point where SomethingAwful's games forum has separate threads for console and PC releases because the console players would get so wound up.

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zXe
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by zXe » Fri Mar 20, 2020 2:54 pm

Same, I'm kinda stuggling with this game when you get into intense arena style battles with load sof enemies and I'm only playing it on the second difficulty - so normal? Soo far i've dfound this game far more diffcult than i ever did Doom 2016. It's just so intense and like you say when your ammo runs out I panic haha.

Winckle wrote:Ok, so the top tip in the article worked great.

Choose the "Nightmare" graphics pre-set, then turn down Shadow textures to High. That's it!


Nice one!

Apprently if anyone is playing this on steam - disabling the steam overlay can give a few extra fps. I haven't tested this but might be worth a try.

Right-click the game in your library -> Properties -> Uncheck the Overlay box.

Also you can also skip the game intros by setting +com_skipIntroVideo 1 in your steam game lauch options.

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Fri Mar 20, 2020 3:35 pm

zXe wrote:Same, I'm kinda stuggling with this game when you get into intense arena style battles with load sof enemies and I'm only playing it on the second difficulty - so normal? Soo far i've dfound this game far more diffcult than i ever did Doom 2016. It's just so intense and like you say when your ammo runs out I panic haha.


Are you making use of the chainsaw? I didn't really use it in 2016 as ammo seemed relatively abundant but in this it's essential.

The low level zombie enemies that seem to be everywhere are essentially walking ammo crates that only need 1 charge of the chainsaw to take down. Chain them down, wreak some more carnage and by the time you are low again the chainsaw should be back in action for another go! :nod:

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absolutely not, stop asking this
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by absolutely not, stop asking this » Fri Mar 20, 2020 7:41 pm

Loving the fast travel option to go back and find secrets missed :datass:

BOR
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by BOR » Fri Mar 20, 2020 7:57 pm

absolutely not, stop asking this wrote:Loving the fast travel option to go back and find secrets missed :datass:

This.

Just finished Mission Two. The Slayer Gate is so much fun. :nod:

"The job is done, and the bitch is dead."
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mcjihge2
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by mcjihge2 » Fri Mar 20, 2020 8:17 pm

The previous game was quite melee orientated - And it worked well because of it. Is this more of that?

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Fri Mar 20, 2020 10:34 pm

Melee is still a big part yep, they've expanded it in some cool ways.

2 missions down, this is fantastic!

Loving that some of the music has references/cues from classic Doom hidden in there as well, so neat.

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zXe
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by zXe » Fri Mar 20, 2020 10:54 pm

favourite level so far is the cultist base. so good.

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Sat Mar 21, 2020 12:03 am

This is so damn good.

Also not sure anything in a game this year will be better than the Doom Slayers bookshelf in this! :lol:

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Hime
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Hime » Sat Mar 21, 2020 9:12 am

How good was that opening cinematic :datass:

Loving this, while Doom 2016 is one of my favourite games ever I didn't get it initially as I think I tried to play it like CoD rather than flying round the level picking up power ups, getting glory kills and chainsawing. I've hit the ground running in this and everything feels fantastic, I think the ammo restrictions improve the rythem of the game, getting in the cycle of shoot, glory kill, chainsaw. I was worried that the addition of more story might lose something that made the original so good but if anything the extra lives and weak points make it more 'video gamey' than its predecessor.

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LewisD
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by LewisD » Sat Mar 21, 2020 9:25 am


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Peter Crisp
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Peter Crisp » Sat Mar 21, 2020 10:05 am

That's a whoopsydoodle!

I think they sold quite a few day 1 though from what I hear and I'm sure the idea of everyone looking for things to do at home may see games sales go up.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Corazon de Leon
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Corazon de Leon » Sat Mar 21, 2020 10:19 am

Jenuall wrote:Melee is still a big part yep, they've expanded it in some cool ways.

2 missions down, this is fantastic!

Loving that some of the music has references/cues from classic Doom hidden in there as well, so neat.


Mick Gordon is incredible at calling back to previous games while putting his own style into a soundtrack. His work on Killer Instinct is extraordinary. Can't wait to hear what he's done with this. :wub:

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Sat Mar 21, 2020 11:01 am

Corazon de Leon wrote:
Jenuall wrote:Melee is still a big part yep, they've expanded it in some cool ways.

2 missions down, this is fantastic!

Loving that some of the music has references/cues from classic Doom hidden in there as well, so neat.


Mick Gordon is incredible at calling back to previous games while putting his own style into a soundtrack. His work on Killer Instinct is extraordinary. Can't wait to hear what he's done with this. :wub:

Yeah he's produced another really fine collection of tracks on this. Doom 2016 had some great little callbacks to the originals in the soundtrack but this does an even better job of it IMO.

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Skarjo
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Skarjo » Sat Mar 21, 2020 11:09 am

Winckle wrote:
Skarjo wrote:Watching PC supremacists tinker their shadow settings while I try and find 'Invert Look' in the control settings.

Image

Ha, I do try and be a bit mindful, I know some console players really don't like it when a game thread becomes a tweak guide/optimal settings discussion zone.

To the point where SomethingAwful's games forum has separate threads for console and PC releases because the console players would get so wound up.


Don't worry, I wasn't having a dig.

My optimal settings are when the girlfriend goes out with her friends and leaves me to it. AMIRITE MEN?

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Skarjo's Scary Stories...
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absolutely not, stop asking this
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by absolutely not, stop asking this » Sat Mar 21, 2020 11:33 am

BOR wrote:
absolutely not, stop asking this wrote:Loving the fast travel option to go back and find secrets missed :datass:

This.

Also, falling to your death has now been replaced with taking some damage and respawning. It was frustrating exploring nooks and crannies in the first game only to inevitably fall somewhere and have to wait for the game to reload.

2 small touches but a big improvement for me on 2016 so far :wub:

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Sat Mar 21, 2020 12:23 pm

absolutely not, stop asking this wrote:
BOR wrote:
absolutely not, stop asking this wrote:Loving the fast travel option to go back and find secrets missed :datass:

This.

Also, falling to your death has now been replaced with taking some damage and respawning. It was frustrating exploring nooks and crannies in the first game only to inevitably fall somewhere and have to wait for the game to reload.

2 small touches but a big improvement for me on 2016 so far :wub:

Yep a great improvement, also I've found load times in general are much better than 2016 - it never feels like you're out of the mayhem for long!

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Photek
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Photek » Sat Mar 21, 2020 12:27 pm

Well, I thought I’d play DOOM 2016 again and I know I’m literally the only person who hates the music so I set up my own one on Spotify (lots of progidy, chemi bros and indeed Photek) and it worked. Rather enjoying myself in it. Load times from death to game is only about 6-8 seconds? Not too bad, initial game load is long tho.

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