Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!

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absolutely not, stop asking this
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by absolutely not, stop asking this » Sun Mar 22, 2020 11:49 am

Ammo is much less plentiful than in 2016 and the ammo upgrades aren't as big. Maybe something changes in the late game but from what I've read I don't think so!

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Robbo-92
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Robbo-92 » Sun Mar 22, 2020 11:50 am

Hope glory kills are just as gruesome then, sounds like they’ll be getting used a lot :nod:

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Peter Crisp
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Peter Crisp » Sun Mar 22, 2020 12:26 pm

It would be so bad if glory kills dropped even a tiny bit of ammo.
It feels like even a few missed shots can mean almost crippling ammo depletion.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Captain Kinopio
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Captain Kinopio » Sun Mar 22, 2020 6:52 pm

My word the level where you’re going through the city and the office blocks in absolutely banging.

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zXe
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by zXe » Sun Mar 22, 2020 7:56 pm

Peter Crisp wrote:It would be so bad if glory kills dropped even a tiny bit of ammo.
It feels like even a few missed shots can mean almost crippling ammo depletion.

You just gotta chainsaw a lot more.

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Sun Mar 22, 2020 8:18 pm

zXe wrote:
Peter Crisp wrote:It would be so bad if glory kills dropped even a tiny bit of ammo.
It feels like even a few missed shots can mean almost crippling ammo depletion.

You just gotta chainsaw a lot more.

This. I don’t really see what the problem is with the setup, it really helps to mix up the gameplay. I’m only up to about level 6 but so far every wave of enemy attacks will always have a number of low level grunts who go down with the single recharging bar of the chainsaw and pop open with a spray of ammo - they’re literally ammo crates that run toward you! :lol:

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Captain Kinopio
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Captain Kinopio » Sun Mar 22, 2020 10:56 pm

Captain Kinopio wrote:My word the level where you’re going through the city and the office blocks in absolutely banging.


Well they did a good job of strawberry floating this level up with that arse retarded boss fight. :fp:

Seriously this is so strawberry floating gooseberry fool.

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LewisD
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by LewisD » Mon Mar 23, 2020 1:55 am

Apparently you can play doom 2 in Doom Eternal:

https://old.reddit.com/r/pcmasterrace/c ... by_typing/

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And that's not all!
Apparently you can get ANY wad to load!


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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Mon Mar 23, 2020 11:39 am

Love how they nailed the look of the early 90s text based user interfaces and installers for the Doom I and Doom II easter eggs

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Hime
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Hime » Mon Mar 23, 2020 12:29 pm

Super Gore Nest is one of the best levels I've played in anything.

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Skarjo
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Skarjo » Mon Mar 23, 2020 5:40 pm

It does feel like they’ve tried to make it oddly tactical. I could still just be gooseberry fool at it but I certain encounters it does feel like you have to memorise which enemies appear where, then hack em in the right order, timing your chainsaws just right to restock your ammo...

It’s much less run and gun, which is fine? I guess. It just doesn’t feel that Doomy. One of the things I liked in 2016 was you could just keep running and shooting and if you were ballsy enough you’d get through. Now I just keep getting spanked unless I memorise what seems like a pretty specific attack pattern.

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Skarjo
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Skarjo » Mon Mar 23, 2020 5:40 pm

It does feel like they’ve tried to make it oddly tactical. I could still just be gooseberry fool at it but with certain encounters it does feel like you have to memorise which enemies appear where, then hack em in the right order, timing your chainsaws just right to restock your ammo...

It’s much less run and gun, which is fine? I guess. It just doesn’t feel that Doomy. One of the things I liked in 2016 was you could just keep running and shooting and if you were ballsy enough you’d get through. Now I just keep getting spanked unless I memorise what seems like a pretty specific attack pattern.

Karl wrote:Can't believe I got baited into expressing a political stance on hentai

Skarjo's Scary Stories...
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Wedgie
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Wedgie » Mon Mar 23, 2020 6:50 pm

I bought it. Played it for a hour.

Didn't get into it.

I think I'm done with id Games.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Mon Mar 23, 2020 10:51 pm

Yeah they're too primitive and aggressive, ego games are the way to go.

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Hime
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Hime » Tue Mar 24, 2020 9:45 am

Skarjo wrote:It does feel like they’ve tried to make it oddly tactical. I could still just be gooseberry fool at it but with certain encounters it does feel like you have to memorise which enemies appear where, then hack em in the right order, timing your chainsaws just right to restock your ammo...

It’s much less run and gun, which is fine? I guess. It just doesn’t feel that Doomy. One of the things I liked in 2016 was you could just keep running and shooting and if you were ballsy enough you’d get through. Now I just keep getting spanked unless I memorise what seems like a pretty specific attack pattern.

I think people are misremembering Doom 2016, the start of that was very much the same when you only had limited weapons. Once you have about half your arsenal ammo is much less of a concern.

I do get the frustration in the early levels but once you get the flame thrower-shoot-glory kill- chainsaw cycle down it's an absolute joy to play.

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Corazon de Leon
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Corazon de Leon » Tue Mar 24, 2020 10:59 am

Gauss Cannon was the actual GOAT in Doom, once you got the hang of it and the perk that lets you move and aim you were an unstoppable killing machine. :wub:

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Memento Mori
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Memento Mori » Tue Mar 24, 2020 11:08 am

I only ever used the super shotgun.

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rinks
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by rinks » Tue Mar 24, 2020 11:15 am

Wedgie wrote:I bought it. Played it for a hour.

Didn't get into it.

I think I'm done with id Games.

Same, except for the last bit. I’m putting it down to just being way too tired to concentrate last night. I’ll try again later.

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Hime
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Hime » Tue Mar 24, 2020 4:26 pm

Corazon de Leon wrote:Gauss Cannon was the actual GOAT in Doom, once you got the hang of it and the perk that lets you move and aim you were an unstoppable killing machine. :wub:

It's been weakened* sadly.


*What is the gamer term for this again?

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Zilnad
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Zilnad » Tue Mar 24, 2020 4:39 pm

Hime wrote:
Corazon de Leon wrote:Gauss Cannon was the actual GOAT in Doom, once you got the hang of it and the perk that lets you move and aim you were an unstoppable killing machine. :wub:

It's been weakened* sadly.


*What is the gamer term for this again?


Nerfed


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