Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!

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jawa4
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by jawa4 » Tue Mar 17, 2020 8:31 am

PatSharpsMullet wrote:Shopto have this shitty policy of giving your refund to you as credit and forcing you to buy something with them again...

Yeah, if I'm buying physical games nowdays I nearly always buy from ShopTo but you do have to be careful with that policy. You can avoid it completely when pre-ordering by selecting the "pay at despatch" option rather than paying up front. I don't think you can select the option if you're paying by PayPal, though; that form of payment is instant.

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Monkey Man
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Monkey Man » Tue Mar 17, 2020 2:14 pm

twitter.com/nibellion/status/1239916459104571395


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Cheeky Devlin
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Cheeky Devlin » Tue Mar 17, 2020 3:05 pm

Hell yeah. :twisted:

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Robbo-92
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Robbo-92 » Tue Mar 17, 2020 3:19 pm

With those scores I'm really looking forward to seeing how the Switch version stacks up!

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Green Gecko
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Green Gecko » Tue Mar 17, 2020 4:14 pm

Preezy wrote:Surely that's just for multiplayer? Does the single-player even have third-person cutscenes?

JUst read the eurogamer review and yes it does.

Seems like a slippery slope to me, and not really something Id are known for. Imagine Quake but with microtransaction cosmetic items... :dread:

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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Winckle
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Winckle » Tue Mar 17, 2020 4:30 pm

Tomous wrote:The Feb to April period gets even more stacked.

In hindsight this is a good thing!

We should migrate GRcade to Flarum. :toot:
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Winckle
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Winckle » Tue Mar 17, 2020 4:32 pm

Green Gecko wrote:
Preezy wrote:Surely that's just for multiplayer? Does the single-player even have third-person cutscenes?

JUst read the eurogamer review and yes it does.

Seems like a slippery slope to me, and not really something Id are known for. Imagine Quake but with microtransaction cosmetic items... :dread:

https://quake.bethesda.net/en

We should migrate GRcade to Flarum. :toot:
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Green Gecko
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Green Gecko » Tue Mar 17, 2020 4:43 pm

Yeah, I still have a Quake3 executable client on my desktop, that URL doesn't load for me.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE
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Winckle
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Winckle » Tue Mar 17, 2020 5:00 pm

Green Gecko wrote:Yeah, I still have a Quake3 executable client on my desktop, that URL doesn't load for me.

Google Quake Champions. Then figure out why your internet is broke. Maybe you got pissed off and blocked bethesda at the hosts file level? ;)

We should migrate GRcade to Flarum. :toot:
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Green Gecko
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Green Gecko » Tue Mar 17, 2020 10:40 pm

It must be some incompatibility between the q3 maps I installed and their f2p server.

Any ping higher than 7 gives me anxiety, it's a medical hazard to acknowledge what became of Quake.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
_________________________________________

❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE
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KK
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by KK » Tue Mar 17, 2020 11:09 pm

If you want this a couple of days early, it’s available at GAME in-store from tomorrow.

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Mafro
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Mafro » Wed Mar 18, 2020 11:30 am

Yeah a few of my friends got this from GAME this morning.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Peter Crisp
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Peter Crisp » Thu Mar 19, 2020 11:24 am

I've been sent the xbox and PS4 version by Boomerang so I should be able to try this tomorrow.

Vermilion wrote:I'd rather live in Luton.
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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Thu Mar 19, 2020 11:27 am

Skimmed over the EG review which kind of dampened my expectations a bit, the idea of lore/story getting in the way was a concern throughout the reveals of this and it sounds like that has kind of come to be true to an extent.

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Dangerblade
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Dangerblade » Thu Mar 19, 2020 1:08 pm

Jenuall wrote:Skimmed over the EG review which kind of dampened my expectations a bit, the idea of lore/story getting in the way was a concern throughout the reveals of this and it sounds like that has kind of come to be true to an extent.

EG is the only review I've read that's less than glowing so don't let it get to ya.

My PS4 copy has just arrived, rip and strawberry floating tear :datass:

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Thu Mar 19, 2020 1:12 pm

absolutely not, stop asking this wrote:
Jenuall wrote:Skimmed over the EG review which kind of dampened my expectations a bit, the idea of lore/story getting in the way was a concern throughout the reveals of this and it sounds like that has kind of come to be true to an extent.

EG is the only review I've read that's less than glowing so don't let it get to ya.

My PS4 copy has just arrived, rip and strawberry floating tear :datass:

Yeah I'd definitely still getting it, but it does highlight one of the things that I've been slightly worried about for a while.

The fact that almost every other review is glowing, and that 2016 was so damned good, is more than enough to keep me on board!

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Captain Kinopio
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Captain Kinopio » Thu Mar 19, 2020 1:35 pm

Having to create a Bethesda account why exactly?

Also the tool tips are stupidly small.

Time for adventure
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Cheeky Devlin
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Cheeky Devlin » Thu Mar 19, 2020 1:49 pm

Got mine from CD Keys a week or two back. It's a Bethesda
Net code rather than steam, which is gooseberry fool, but whatever. Unlocks at 11pm tonight.

Hoping that includes the Doom 64.port as well.

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jiggles
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by jiggles » Thu Mar 19, 2020 4:42 pm

Played a couple of hours just now. Starting to get some of the new abilities. Activating the dash is a little funky, it'll often just take both charges and double-dash. Maybe I'm holding the button down and that's causing it, I'll have to look at the (extensive) control options to see if that is configurable.

I'm playing with everything on Ultra Nightmare at 1440p and it runs like a dream (110-144fps) on my 3 year old GPU.

I find I'm taking a different approach to the last game, where I'd just deplete all my ammo for all the guns before turning to the chainsaw. Now, I'm 100% focused on the resource juggling, switching between glory kills, chainsaw and flamethrower often. It's a fun loop, and the guns feel amazing. Feels a little more linear than the first game. The level structure actually reminds me more of something like Uncharted, where you explore/traverse for a bit, then move into a combat arena, maybe watch a cutscene and repeat. The quality of life changes in the map and fast travel are great for doing the collectables without having to replay a level, so you can stomp through to the end without ruining the pace hunting collectables down, then zip back and collect everything at your leisure with no enemies annoying you.

And the music is perfect (again).

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Cheeky Devlin
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Cheeky Devlin » Thu Mar 19, 2020 4:46 pm

jiggles wrote:Played a couple of hours just now. Starting to get some of the new abilities. Activating the dash is a little funky, it'll often just take both charges and double-dash. Maybe I'm holding the button down and that's causing it, I'll have to look at the (extensive) control options to see if that is configurable.

I'm playing with everything on Ultra Nightmare at 1440p and it runs like a dream (110-144fps) on my 3 year old GPU.

I find I'm taking a different approach to the last game, where I'd just deplete all my ammo for all the guns before turning to the chainsaw. Now, I'm 100% focused on the resource juggling, switching between glory kills, chainsaw and flamethrower often. It's a fun loop, and the guns feel amazing. Feels a little more linear than the first game. The level structure actually reminds me more of something like Uncharted, where you explore/traverse for a bit, then move into a combat arena, maybe watch a cutscene and repeat. The quality of life changes in the map and fast travel are great for doing the collectables without having to replay a level, so you can stomp through to the end without ruining the pace hunting collectables down, then zip back and collect everything at your leisure with no enemies annoying you.

And the music is perfect (again).

:toot:


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