Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!

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Green Gecko
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Green Gecko » Tue Mar 17, 2020 4:43 pm

Yeah, I still have a Quake3 executable client on my desktop, that URL doesn't load for me.

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Winckle
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Winckle » Tue Mar 17, 2020 5:00 pm

Green Gecko wrote:Yeah, I still have a Quake3 executable client on my desktop, that URL doesn't load for me.

Google Quake Champions. Then figure out why your internet is broke. Maybe you got pissed off and blocked bethesda at the hosts file level? ;)

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Green Gecko
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Green Gecko » Tue Mar 17, 2020 10:40 pm

It must be some incompatibility between the q3 maps I installed and their f2p server.

Any ping higher than 7 gives me anxiety, it's a medical hazard to acknowledge what became of Quake.

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KK
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by KK » Tue Mar 17, 2020 11:09 pm

If you want this a couple of days early, it’s available at GAME in-store from tomorrow.

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Mafro
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Mafro » Wed Mar 18, 2020 11:30 am

Yeah a few of my friends got this from GAME this morning.

HSH28 wrote:Assmung you ever get one that is.

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Peter Crisp
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Peter Crisp » Thu Mar 19, 2020 11:24 am

I've been sent the xbox and PS4 version by Boomerang so I should be able to try this tomorrow.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Thu Mar 19, 2020 11:27 am

Skimmed over the EG review which kind of dampened my expectations a bit, the idea of lore/story getting in the way was a concern throughout the reveals of this and it sounds like that has kind of come to be true to an extent.

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absolutely not, stop asking this
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by absolutely not, stop asking this » Thu Mar 19, 2020 1:08 pm

Jenuall wrote:Skimmed over the EG review which kind of dampened my expectations a bit, the idea of lore/story getting in the way was a concern throughout the reveals of this and it sounds like that has kind of come to be true to an extent.

EG is the only review I've read that's less than glowing so don't let it get to ya.

My PS4 copy has just arrived, rip and strawberry floating tear :datass:

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Thu Mar 19, 2020 1:12 pm

absolutely not, stop asking this wrote:
Jenuall wrote:Skimmed over the EG review which kind of dampened my expectations a bit, the idea of lore/story getting in the way was a concern throughout the reveals of this and it sounds like that has kind of come to be true to an extent.

EG is the only review I've read that's less than glowing so don't let it get to ya.

My PS4 copy has just arrived, rip and strawberry floating tear :datass:

Yeah I'd definitely still getting it, but it does highlight one of the things that I've been slightly worried about for a while.

The fact that almost every other review is glowing, and that 2016 was so damned good, is more than enough to keep me on board!

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Captain Kinopio
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Captain Kinopio » Thu Mar 19, 2020 1:35 pm

Having to create a Bethesda account why exactly?

Also the tool tips are stupidly small.

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Cheeky Devlin
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Cheeky Devlin » Thu Mar 19, 2020 1:49 pm

Got mine from CD Keys a week or two back. It's a Bethesda
Net code rather than steam, which is gooseberry fool, but whatever. Unlocks at 11pm tonight.

Hoping that includes the Doom 64.port as well.

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jiggles
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by jiggles » Thu Mar 19, 2020 4:42 pm

Played a couple of hours just now. Starting to get some of the new abilities. Activating the dash is a little funky, it'll often just take both charges and double-dash. Maybe I'm holding the button down and that's causing it, I'll have to look at the (extensive) control options to see if that is configurable.

I'm playing with everything on Ultra Nightmare at 1440p and it runs like a dream (110-144fps) on my 3 year old GPU.

I find I'm taking a different approach to the last game, where I'd just deplete all my ammo for all the guns before turning to the chainsaw. Now, I'm 100% focused on the resource juggling, switching between glory kills, chainsaw and flamethrower often. It's a fun loop, and the guns feel amazing. Feels a little more linear than the first game. The level structure actually reminds me more of something like Uncharted, where you explore/traverse for a bit, then move into a combat arena, maybe watch a cutscene and repeat. The quality of life changes in the map and fast travel are great for doing the collectables without having to replay a level, so you can stomp through to the end without ruining the pace hunting collectables down, then zip back and collect everything at your leisure with no enemies annoying you.

And the music is perfect (again).

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Cheeky Devlin
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Cheeky Devlin » Thu Mar 19, 2020 4:46 pm

jiggles wrote:Played a couple of hours just now. Starting to get some of the new abilities. Activating the dash is a little funky, it'll often just take both charges and double-dash. Maybe I'm holding the button down and that's causing it, I'll have to look at the (extensive) control options to see if that is configurable.

I'm playing with everything on Ultra Nightmare at 1440p and it runs like a dream (110-144fps) on my 3 year old GPU.

I find I'm taking a different approach to the last game, where I'd just deplete all my ammo for all the guns before turning to the chainsaw. Now, I'm 100% focused on the resource juggling, switching between glory kills, chainsaw and flamethrower often. It's a fun loop, and the guns feel amazing. Feels a little more linear than the first game. The level structure actually reminds me more of something like Uncharted, where you explore/traverse for a bit, then move into a combat arena, maybe watch a cutscene and repeat. The quality of life changes in the map and fast travel are great for doing the collectables without having to replay a level, so you can stomp through to the end without ruining the pace hunting collectables down, then zip back and collect everything at your leisure with no enemies annoying you.

And the music is perfect (again).

:toot:

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Knoyleo
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Knoyleo » Thu Mar 19, 2020 5:18 pm

Just been watching some of this on Twitch, and there's a guy playing on nightmare difficulty, with the explosive upgrade on the shotgun, and he's one-shotting nearly everything with it. Still getting slaughtered. Looks mental. :lol:

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jiggles
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by jiggles » Thu Mar 19, 2020 5:38 pm

Frag grenade feels almost entirely useless right now. They tell you to throw it down a Cacodemon’s throat when you first get it but the arc is so shitty and tough to predict (despite Doomguy’s immensely vascular tree trunk arms) that you’re better off just using the grenade launcher on the shotgun.

Maybe there’s an upgrade to make it viable, or maybe I’m missing something.

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jiggles
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by jiggles » Thu Mar 19, 2020 5:38 pm

wait, cacodemons don’t have throats

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Captain Kinopio
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Captain Kinopio » Thu Mar 19, 2020 5:55 pm

Its been a long time since I played Doom 2016 but I don’t remember ammo being such a struggle to resource manage. Every single fight without fail it is an issue to keep on top of it.

Completed the first two missions and echo jiggles thoughts, though the dash button hasn’t been an issue at all. The extra story stuff is a bit weird and there feels like there’s a lot more fluff around the game that seems rather out of step with the ethos of the original. It’s not really a negative yet, just odd.

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Jenuall
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Jenuall » Thu Mar 19, 2020 7:39 pm

Got this preloading on PC now, bring it on!

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Captain Kinopio
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Captain Kinopio » Thu Mar 19, 2020 11:18 pm

Was the last one broken up into missions. Also this is bollocks hard. I dont understand how there’s are 5 difficulties higher than the one Im on.

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Winckle
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PostRe: Doom Eternal | PS4, XBO, PC, Switch | Rip and tear!
by Winckle » Thu Mar 19, 2020 11:57 pm

Jenuall wrote:Got this preloading on PC now, bring it on!

If this is Doom, then bring it on!


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