Buffalo wrote:Techland couldn't make a decent game if their lives depended on it. Not massively impressed by the footage, either.
Call of Juarez: Gunslinger is a decent game, and I'm not even sure their lives were on the line.
I'm more concerned by the voiceover in that video. "Each choice has different consequences, and the world reacts to your decisions." How many games are we up to now that throws out that exact quote but fails to deliver?
It'd be more interesting if you didn't have an objective / someone telling you where to go. What's the long term plan in this game, survive? Would be more interesting building your own safe houses and going out to get supplies, then story missions are dropped in to the world with no "god voice" demanding you go there to check things out.
Always thought a good zombie game would start you out with nothing, in a closet hiding or something after hearing gooseberry fool go down outside, like the fantastic intro to The Last of Us, but without death walls and a literal path from A to B.
Game has potential, the engine looks decent though seems silly you can run and jump over zombies so easily. Sometime tells me the game will progress from vaulting zombies to taking out generic swat guys with guns.
It'll massively annoy me if you can kill a swat guy with a melee/stealth approach but ignore his body armour and gun. That seemed incredibly daft in The Last of Us, a helmet would have been sensible at times...
Looks nice, and some of the ideas sound good, but the zombie element puts me off. Interesting though, good to hear about the next lot of games on next-gen after the launch games.
As I said last night, as good as it looking graphically, I think it could really do with more Zombies, the streets look empty to me (which might have something to do with having played DR3 recently).
Quite disappointed with that gameplay trailer actually, doesn't quite live up to the premise. Doesn't look like much of a survival horror either, guy had multiple weapons to switch between and all of them did the job easily. And the big hulk zombie seemed a bit out of place. Don't like to be so negative, and of course this is based off a small sample.
It does look a bit baron but that's quite realistic, the area hardly looks like somewhere that hundreds of people would have lived. One thing that really bugs me with zombie games is when there are an illogical number of zombies around the area. Up on the bridge looked like a healthy amount.
Game is really pretty but doens't look like anything more than a first person DR3 without any of the fun combo stuff. Would be more tempted to play Dying Light if it had co-op, otherwise looks a little boring to be honest.
That said I think it looks pretty fun, sort of a mash-up of mirrors edge and dead island. Will keep my eye it, but in no way does it seem as good as something like dayz.
Cal wrote:Looks amazing. Best zombie apocalypse game ever?
You can't be serious surely?
That said I think it looks pretty fun, sort of a mash-up of mirrors edge and dead island. Will keep my eye it, but in no way does it seem as good as something like dayz.
I think it looks far better than DayZ. Much more polished, smoother gameplay, dedicated mission structure, innovative game mechanics and a gorgeous game engine. I have high hopes for Dying Light. I think it might be especially suited to the consoles, so yet another good argument for me thinking about a PS4 possibly in the new year...
I wouldn't say the game mechanics for this are innovative. Also it's not hard for a game made today to look better/have better optimization than dayz/arma II engine. DayZ is essentially a mod let not forget, which has evolved into a standalone project. Dying Light is built upon a modern engine with, more than likely a larger team. So it's no surprise really that it looks better. That said I'm not hating on this game, it looks like it could be genuinely fun to play. I just don't think it looks like something that can claim the title of best zombie apocalypse game.
zXe wrote:I wouldn't say the game mechanics for this are innovative. Also it's not hard for a game made today to look better/have better optimization than dayz/arma II engine. DayZ is essentially a mod let not forget, which has evolved into a standalone project. Dying Light is built upon a modern engine with, more than likely a larger team. So it's no surprise really that it looks better. That said I'm not hating on this game, it looks like it could be genuinely fun to play. I just don't think it looks like something that can claim the title of best zombie apocalypse game.
Whilst it's not yet confirmed, the very fact that Brad's able to play this on PC seems to indicate that Dyling Light isn't going to stay a 'PS4 Exclusive' for very long at all. Yay.