So this game is a personal fave on the Switch and though I've finished a basic run-through, it's so more-ish that I keep going back to it.
I'm now trying to piece together the super gun thing? from the gunsmith lady. I've given her arcane powder, primer and whatever you get from the other end of that huge chasm. I'm just missing the Obsidian stone. I'm not sure I've even ever seen it - has anyone else?
I'd look online but it feels more fun (and fair game) to get some community advice!
Free Update on Nintendo Switch, PlayStation 4, Xbox One, and PC!
Enter the Gungeon’s ‘A Farewell to Arms’ update brings a first to Gungeon expansions- two new playable Gungeoneers in The Paradox and The Gunslinger. Battle-tested Gungeoneers will welcome the arrival of dozens of new guns and items, a new secret floor with a new boss, and the addition of community-inspired Rainbow Mode! Additional features, tweaks and fixes keep up with the philosophy to make the player feel “more powerful, more often” implemented in the previous update.
Patch notes -
Enter the Gungeon: A Farewell to Arms is now live!
This update is the final, goodbye, expansion to Enter the Gungeon that extends and further refines the original game with new features and variety. For the first time since the release of the base game, you can take control of two new secret characters, the randomized Paradox and the [REDACTED]. Experienced Gungeoneers will also explore the new secret area filled with new enemies, face off against a unique new boss, and go nuts with the community inspired Rainbow Mode!
Continuing in AG&D’s tradition, the Gungeon is more inviting than ever: a buff pass has been made on a huge number of guns and items, making red chests more consistently good, along with a number of fixes and quality of life improvements.
And of course, there are plenty of New Guns, New Items, and New Synergies!
We have been working on Enter the Gungeon for five years now… we are extremely excited to finally consider Gungeon complete, and to move on to new projects, with the release of this final update on the three year anniversary of Gungeon’s launch. We sincerely hope you enjoy what is included. And of course, there will be bugs, but hopefully much less than AG&D (we allocated much more time for testing) and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to firstname.lastname@example.org (more info here). Finally, thank you so much for supporting us for the last few years. It’s been a ride. ENTER THE GUNGEON may finally be complete, but the Gungeon remains.
As always, patch notes below:
New guns, items and synergies
Two new playable characters to unlock A new secret floor with unique enemies and a new boss Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items A new Beholster shrine Unlockable alternate art for starting weapons You can pet the dog!
Increased the boss DPS cap slightly (making it more lenient for players) Boss health bars now fade out when drawn over players The Robot can now use shrines that cost health by spending armor instead The empty bottle now works properly with more items Radial traps will give the player more time to react upon entering the room Critical shots should no longer be blindingly bright Increased the dropped rewards for defeating the Old King Pedestal and wall mimics now drop rewards on death Wall mimics will no longer spawn in boss rooms unless you are particularly cursed Increased the chances of spawning some special rooms Red chests that reward health up items will now also drop one key Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun) Many balance changes to guns and items, which should make red chests more consistently good
Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted (woops) Fixed an issue where the speedrun timer counted down during some portions of the loading screen Fixed an issue where duplicate resolutions could show up in the Video options menu Fixed some missing or erroneous strings in several languages Fixed an issue where picking up coins could cause slowdown on PS4 in some cases Fixed a crash issue caused by the payday drill Fixed an issue where the chest teleporter could sometimes cause chests to never reappear Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
Fixed several duplicated Ammonimicon entries (Cubulon and Tombstoner) Fixed an issue with the scouter health bars Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
Beholster shrine polish Made sure boss rewards work correctly in rainbow runs Fixed an issue where the dark room effect could persist unintentionally Fixed a massive visual issue in the foyer (related to a carpet) Fixed an issue where the reward pedestal on the new secret floor could show up as a pink square
(Consoles) Fixed several crashes related to new weapons and some Paradox loadouts (Consoles) Fixed a crash when entering the Pilot's past (Consoles) Fixed a crash caused by being killed by a Tarnisher in some situations Fixed a softlock caused by entering miniboss rooms in certain layouts Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly Fixed frame rate issues caused by some Orbital Bullet synergies Orbital Bullets no longer make Winchester's game super hard Fixed an issue where Paradox couldn't be unlocked as the Pilot Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly Fixed an issue with the Sprun and Blessed runs Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons) Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll) Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy Flight no longer makes accessing the new secret floor more difficult Baby Good Mimic can no longer become Gatling Gull (... c'mon) Added some new audio for several new guns Fixed an issue where intro text wasn't showing up correctly Fixed a typo in Orbital Bullets Removed some duplicate guns from the Ammonomicon Nitra will now show up correctly in the Ammonomicon
Note that there are some pretty critical fixes in 2.1.3; these should now be live on Steam and gog, and we'll be getting these out to consoles as quickly as we can!
Developer Dodge Roll's sublime bullet hell dungeon crawler, Enter the Gungeon, is getting a spin-off! It's called - wait for it - Exit the Dungeon, and it's coming to Apple Arcade "soon".
According to publisher Devolver Digital, Exit the Gungeon is a joint project by Dodge Roll and developer Singlecore Games, and reworks its predecessor's critically acclaimed top-down dungeoneering action into what's being referred to as a "bullet hell dungeon climber".
There's currently no word as to whether it'll be making its way to other platforms at a later date.