Hey Gungeoneers!
Enter the Gungeon: A Farewell to Arms is now live!
This update is the final, goodbye, expansion to Enter the Gungeon that extends and further refines the original game with new features and variety. For the first time since the release of the base game, you can take control of two new secret characters, the randomized Paradox and the [REDACTED]. Experienced Gungeoneers will also explore the new secret area filled with new enemies, face off against a unique new boss, and go nuts with the community inspired Rainbow Mode!
Continuing in AG&D’s tradition, the Gungeon is more inviting than ever: a buff pass has been made on a huge number of guns and items, making red chests more consistently good, along with a number of fixes and quality of life improvements.
And of course, there are plenty of New Guns, New Items, and New Synergies!
We have been working on Enter the Gungeon for five years now… we are extremely excited to finally consider Gungeon complete, and to move on to new projects, with the release of this final update on the three year anniversary of Gungeon’s launch. We sincerely hope you enjoy what is included. And of course, there will be bugs, but hopefully much less than AG&D (we allocated much more time for testing) and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to
bugreports@dodgeroll.com (more info here). Finally, thank you so much for supporting us for the last few years. It’s been a ride. ENTER THE GUNGEON may finally be complete, but the Gungeon remains.
As always, patch notes below:
Patch 2.1.0
New Features
New guns, items and synergies
Two new playable characters to unlock
A new secret floor with unique enemies and a new boss
Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
A new Beholster shrine
Unlockable alternate art for starting weapons
You can pet the dog!
Gameplay Changes/Improvements
Increased the boss DPS cap slightly (making it more lenient for players)
Boss health bars now fade out when drawn over players
The Robot can now use shrines that cost health by spending armor instead
The empty bottle now works properly with more items
Radial traps will give the player more time to react upon entering the room
Critical shots should no longer be blindingly bright
Increased the dropped rewards for defeating the Old King
Pedestal and wall mimics now drop rewards on death
Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
Increased the chances of spawning some special rooms
Red chests that reward health up items will now also drop one key
Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
Many balance changes to guns and items, which should make red chests more consistently good
Bug Fixes
Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted (woops)
Fixed an issue where the speedrun timer counted down during some portions of the loading screen
Fixed an issue where duplicate resolutions could show up in the Video options menu
Fixed some missing or erroneous strings in several languages
Fixed an issue where picking up coins could cause slowdown on PS4 in some cases
Fixed a crash issue caused by the payday drill
Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
Patch 2.1.1
Fixed several duplicated Ammonimicon entries (Cubulon and Tombstoner)
Fixed an issue with the scouter health bars
Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
Patch 2.1.2
Beholster shrine polish
Made sure boss rewards work correctly in rainbow runs
Fixed an issue where the dark room effect could persist unintentionally
Fixed a massive visual issue in the foyer (related to a carpet)
Fixed an issue where the reward pedestal on the new secret floor could show up as a pink square
Patch 2.1.3
(Consoles) Fixed several crashes related to new weapons and some Paradox loadouts
(Consoles) Fixed a crash when entering the Pilot's past
(Consoles) Fixed a crash caused by being killed by a Tarnisher in some situations
Fixed a softlock caused by entering miniboss rooms in certain layouts
Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly
Fixed frame rate issues caused by some Orbital Bullet synergies
Orbital Bullets no longer make Winchester's game super hard
Fixed an issue where Paradox couldn't be unlocked as the Pilot
Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly
Fixed an issue with the Sprun and Blessed runs
Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons)
Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll)
Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly
Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy
Flight no longer makes accessing the new secret floor more difficult
Baby Good Mimic can no longer become Gatling Gull (... c'mon)
Added some new audio for several new guns
Fixed an issue where intro text wasn't showing up correctly
Fixed a typo in Orbital Bullets
Removed some duplicate guns from the Ammonomicon
Nitra will now show up correctly in the Ammonomicon
Note that there are some pretty critical fixes in 2.1.3; these should now be live on Steam and gog, and we'll be getting these out to consoles as quickly as we can!