Extra content... vs innovation?

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rinks
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PostRe: Extra content... vs innovation?
by rinks » Tue Aug 26, 2008 8:40 pm

The title of your second link led me to believe it would be something far more exhilarating.

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PostRe: Extra content... vs innovation?
by rinks » Tue Aug 26, 2008 8:43 pm

Is that true?

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PostRe: Extra content... vs innovation?
by rinks » Tue Aug 26, 2008 8:46 pm

I'll let you know, should I decide to read it.

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PostRe: Extra content... vs innovation?
by Poobik the Hare » Tue Aug 26, 2008 8:51 pm

My Human Gets Me Blues wrote:Edit: actually, the point of the topic may not have been clear. To summarise, is content delivery/DLC at odds with innovation in games?


if you can't be bothered to discuss it, why should anyone else?

and the answer to "Extra content... vs innovation?"

both, i'll have the innovation and then the extra content that goes with it.

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PostRe: Extra content... vs innovation?
by rinks » Tue Aug 26, 2008 9:03 pm

It would be very easy to agree with Blow, what with him being a salt-of-the-earth indie guy, and EA being a murderous, whorish juggernaut. Of course, it's a lot easier to fill your game with highlights when the game is designed to only last a few hours. There's a place for games like that, thankfully, but most of us usually want a bit more length. *resists innuendo urge*

DLC doesn't have to be as exploitative as he seems to be saying. Even EA appear to have got it right with Burnout Paradise (delays aside). And the DLC for Rock Band / Guitar Hero works brilliantly, keeping the game fresh. It might not be hugely innovative, but it's better than waiting a year for the next instalment of basically the same game.

If some people are willing to endure terrible gameplay in order to get a dripfeed of treats, maybe they deserve exploitation. There are plenty of worthwhile games you could be playing instead.

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PostRe: Extra content... vs innovation?
by rinks » Tue Aug 26, 2008 9:14 pm

My Human Gets Me Blues wrote:I think Blow's issue is more with the concept of publishers/etc dripfeeding content to players to keep them loyal to their games, rather than offering new experiences which could have been developed in the time it took to generate the content.

I guess the kind of companies churning out uninspired DLC wouldn't be the type to innovate anyway. If they were not creating more-of-the-same DLC, they'd probably just be making a more-of-the-same stand-alone title.

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PostRe: Extra content... vs innovation?
by SEP » Tue Aug 26, 2008 9:22 pm

rinks wrote:If some people are willing to endure terrible gameplay in order to get a dripfeed of treats, maybe they deserve exploitation. There are plenty of worthwhile games you could be playing instead.


Ladies and gentlemen, I give you Achievement Whores, who will do more damage to the "hardcore" games than Wii Fit ever will.

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PostRe: Extra content... vs innovation?
by Cal » Tue Aug 26, 2008 10:01 pm

I'll just say I really like the whole idea of DLC. Worthwhile DLC, that is. I've bought a fair bit - probably more than many of you on the boards here...

TW'08 - Both new courses and the maxed out player cheat
Forza2 - All new tracks and car packs
PGR4 - All carpacks and MP modes
Dark Messiah - New Character Classes, Spells and Weapons pack
TR: Anniversary - Entire game in two parts (accessible through TR: L menus)
Ace Combat: Extra Planes, Decals and Missions

Just a few examples. I love it. I love it when a game I genuinely enjoy gets a healthy addition - an expansion or two. I don't see it as a cop out - except to say that, of course, PC players tend to get these kind of things totally free much of the time.

That does chafe, tbh.


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