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Re: Fallout 4 - Out now

Posted: Thu May 05, 2016 11:36 pm
by Alvin Flummux
I have 39 beds in Sanctuary for my 21 settlers, almost all of which are in the pre-built houses, and I still get settlers blathering on to me about the bed situation.

:fp:

LEARN TO CODE PATHING, BETHESDA.

Re: Fallout 4 - Out now

Posted: Fri May 06, 2016 9:19 pm
by Meep
I have on settlement with a tonne of untended crops and a bunch of settlers slacking off. I try assigning them but nothing happens. Bloody scroungers.

Re: Fallout 4 - Out now

Posted: Fri May 06, 2016 9:37 pm
by Monkey Man

twitter.com/BethesdaStudios/status/728648420320288769


Re: Fallout 4 - Out now

Posted: Sat May 07, 2016 10:29 am
by mcjihge2
Ive given the new survival mode a go today. Although my character is pretty bad ass, so the difficulty so far hasnt been too bad. Ive not got into any fights that have been too significant though.

A few observations:

    When you first enable survival mode, it will essentially create a new character. To toggle, you have to "load" and press Y to change character. So make sure youre in a good position to start it off. Luckily I was in the the institute carrying 4000 weight of ammo which immediately over-encumbered me, but i managed to stash it all in one of the cupboards there. The game seems to lock you out of the survival mode on your "normal" character, so prepare before you want to start survival on any existing characters you have.

    Plotting routes to objectives is more interesting. Weaving between settlements to stock up on sleep, water and food has been my strategy.

    I havent used cooking stations before, but now theyre coming into effect alot more. Carrying food and cooking it to avoid rads.

    Stimpaks seem to dehydrate you, so either carrying water or using the water pumps at settlements is useful.

    You seem to need 8hrs sleep in a proper bed to allay being tired.

    The lone wander perk and dogmeat as a companion really helps boost the reduced carrying capacity.

    You can still fast travel to the institute from anywhere on the map. So ive been using that and Hangmans alley settlement to get me out of trouble when needs be.

Ive already got the sunshine/healing perks so not sure what other perks will be useful? Maybe the water one for the forthcoming Far Harbour DLC.

Re: Fallout 4 - Out now

Posted: Sun May 08, 2016 4:09 am
by Alvin Flummux
Strong Back, the perk which increases your carry weight, the last level of which allows you to fast travel while over-encumbered. How does that last level work in the new survival mode? I mean, is it just superfluous now?

Re: Fallout 4 - Out now

Posted: Sun May 08, 2016 1:39 pm
by mcjihge2
Apparently the last strong back level perk on survival mode has been replaced with not having penalties for being over encumbered.

A few more things ive noticed about survival mode. The enemies seem to give more exp. But because the respawn time has been extended, the wasteland can become a lot less populous of enemies once you have killed them. Antibiotics are very scarce so taking the chemistry perks does help.

Re: Fallout 4 - Out now

Posted: Sun May 08, 2016 1:42 pm
by Alvin Flummux
No penalties for over-encumbrance, eh? So, you can run without losing AP?

I think I'll be grateful for a less populous wasteland, given that a: I'll be playing a new character, and don't want to be overwhelmed en route to or past locations I've recently visited, and b: it's a wasteland, not a populous jamboree.

Re: Fallout 4 - Out now

Posted: Sun May 08, 2016 5:28 pm
by mcjihge2
Not sure about the details of the strong back perk and the AP, only what ive read. My interpretation is that you still use AP. Personally I dont rate the perk.

http://fallout.wikia.com/wiki/Strong_Back

Because ive started survival with an existing character, I had already killed alot of enemies - and they seem to have stayed dead. My character is also relatively powerful. I have come across enemies at the same level as me and i killed them without too much trouble. There has only been an invisible assaultron that has killed me. Playing as a new character would be a big initial challenge. And a frustrating one from the stuff ive read elsewhere on the internet.

Re: Fallout 4 - Out now

Posted: Tue May 10, 2016 9:11 pm
by Monkey Man

twitter.com/BethesdaStudios/status/730088284693639168


Re: Fallout 4 - Out now

Posted: Wed May 18, 2016 3:56 pm
by Monkey Man


Out at 12.01am.

Re: Fallout 4 - Out now

Posted: Thu May 19, 2016 12:18 am
by Buffalo
Far Harbour is live on PSN store now. 6.5 gig.

Re: Fallout 4 - Out now

Posted: Thu May 19, 2016 7:32 am
by KingK
Buffalo wrote:Far Harbor is live on PSN store now. 6.5 gig.

Fixed. Damn Yanks ;)

Re: Fallout 4 - Out now

Posted: Fri May 20, 2016 9:17 pm
by T9Flake
Far Harbor misc quest spoiler.

Did I just have sex with a robobrain? :lol:

Re: Fallout 4 - Out now

Posted: Sat May 21, 2016 3:11 am
by Alvin Flummux
Bethesda really missed a trick by not including this 1950s Boston-themed song in the Fallout 4 soundtrack:


Re: Fallout 4 - Out now

Posted: Fri May 27, 2016 1:02 am
by Monkey Man


Xbox Mod screenshots -

Image
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Credit to The Flash on GAF.

Re: Fallout 4 - Out now

Posted: Fri May 27, 2016 6:51 pm
by Monkey Man

twitter.com/Xbox/status/736243322927386624


twitter.com/bethesda/status/735915581086523393


That's 9pm tonight.

Re: Fallout 4 - Out now

Posted: Fri May 27, 2016 7:02 pm
by Squinty
The survival mode and mods may get me back into this game.

Re: Fallout 4 - Out now

Posted: Fri May 27, 2016 9:24 pm
by Monkey Man


PS4 version currently capped at 20FPS for a lot of the DLC.

Image

Re: Fallout 4 - Out now

Posted: Fri May 27, 2016 9:44 pm
by Photek
How the F*** has that happened? I'm playing far harbour at mo and it seems fine.

Re: Fallout 4 - Out now

Posted: Sun May 29, 2016 9:43 am
by Meep
It runs fine on PC, and the hardware I'm running is around equivalent to the current consoles. Bethesda just isn't very good at cross platform stuff.