Fallout 76 | Creating camps in the wasteland

Anything to do with games at all.
jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Sat Jan 15, 2022 9:53 am

Vermilion wrote:...I was also wondering, is Fallout 76 actually any good now? I'm guessing it's improved a great deal since launch, but although i've seen it on sale pretty cheap, i'm not sure if it's worth bothering with.

It's always been good, Vermi :-). The biggest factor to bear in mind is that it's not Fallout 3 or Fallout 4; it's an online multiplayer game. The game has evolved to reflect more elements of those earlier games, but remains very much an online title.

I believe the game is free on Game Pass and it's also currently £3.99 on Amazon (both Xbox and PS4). If you posed the question to me then I'd say yes it's worth it... others may not.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Mon Jan 24, 2022 10:48 pm

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I really dig using plants and flowers around my camps.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Fri Jan 28, 2022 8:15 pm

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I liked my last design and I re-visited it out on the west river, tweaking the build a bit.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Sat Jan 29, 2022 9:44 pm

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I'm literally addicted to building now :shifty: . I love the grey of the Ash Heap and how the lighting brings about vibrant colour changes at night. I fitted a secret little Mothman shelf area into this one, too :toot: .

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Tue Feb 01, 2022 9:31 pm

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I've built a new home out on a road in the Forest, and included a cafe to welcome wasteland wanderers.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Fri Feb 04, 2022 8:49 pm

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I am out in the dark n' dirty Ash Heap and I *forced* myself to make a camp with as little colour as possible. No flowers (barring dead ones)... no green leaves... no coloured lights! It made for a refreshing change although I do prefer to have things a wee bit more cosy :-).

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Mon Feb 07, 2022 10:46 pm

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This was an interesting spot out on the Ash Heap, with the rock riding up in front of my build. I devised a way of having two adjacent rooms but both with sloping roofs and it worked out quite nicely. I've already started another build in the Toxic Valley in which I have made this style even more compact; it's coming along well.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Tue Feb 08, 2022 8:32 pm

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I built this tough little camp out on a quiet bit of the river in the Toxic Valley. The daytime sunshine is so bright in this zone!

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Mon Feb 14, 2022 9:21 pm

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My camp on this mountain road is a nice place for travellers to rest on their way to the town of Flatwoods.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Thu Feb 17, 2022 8:30 pm

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It can be rough out in the desolate Ash Heap and so my little cafe has refreshments ready for weary wanderers.

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OrangeRKN
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PostRe: Fallout 76 | The good, the bad and the ugly
by OrangeRKN » Fri Feb 18, 2022 10:46 am

That cafe made me smile. Just the right amount of Fallout zaniness

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ITSMILNER
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PostRe: Fallout 76 | The good, the bad and the ugly
by ITSMILNER » Mon Feb 21, 2022 3:31 pm

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jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Wed Feb 23, 2022 3:03 pm

OrangeRKN wrote:That cafe made me smile. Just the right amount of Fallout zaniness

Thanks, OR! It serves up coffee n' cola for folk lost out on the Ash Heap.


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My latest build is on a new roadside spot that I've found and I love the vibe here!

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Fri Feb 25, 2022 4:43 pm

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Trees and tires... you can't really go wrong with 'em when aiming for that "lived in" look.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Sun Feb 27, 2022 1:54 pm

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I designed this place to be super-grimy and dirty; it fits in pretty well on the Ash Heap.

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Photek
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PostRe: Fallout 76 | The good, the bad and the ugly
by Photek » Tue Mar 01, 2022 1:40 pm

strawberry floating hell Jawa - some of these places... :wub:

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OrangeRKN
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PostRe: Fallout 76 | The good, the bad and the ugly
by OrangeRKN » Tue Mar 01, 2022 1:59 pm

That latest one is one of your best yet, could easily be mistaken for an in-game building

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jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Wed Mar 02, 2022 8:16 am

Photek wrote:strawberry floating hell Jawa - some of these places...
OrangeRKN wrote:That latest one is one of your best yet, could easily be mistaken for an in-game building

Thanks so much, guys :wub: . I'm still really enjoying creating camps.

The latest game update and the new season - complete with an alien invasion! - launched yesterday. I've not had a chance to take a look yet but will do so tonight.

jawa_
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Joined in 2021

PostRe: Fallout 76 | The good, the bad and the ugly
by jawa_ » Sat Mar 05, 2022 4:20 pm

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I stumbled across this small pond out on the Ash Heap and I'm pretty sure it's new; maybe added in the last update. I knew I had to build a camp by it and I liked how this chunky creation looks; the metal looks ace when the sunlight breaks through and bounces of it.

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Monkey Man
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PostRe: Fallout 76 | The good, the bad and the ugly
by Monkey Man » Tue Mar 08, 2022 2:18 pm

How is the team structured to support Fallout 76 going forward? We've got the 2022 Roadmap, is the team looking beyond that?

The funny thing is if I could share what's on this other monitor right here, you would love to see it because it's a five-year roadmap that I'm working on. We have long term plans, and things get a little fuzzier the further we go out because we adjust and adapt as things show up and we see what players want and what they're doing. But, a lot of my time right now is spent on planning that three and five-year roadmap. The three-year roadmap is a lot more understood and known, at five-years it gets a little more fuzzy, but we're dedicated to updating [Fallout 76].

https://www.ausgamers.com/features/read/3639427

Keeping Jawa busy until at least 2027.

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