Fallout 76 | Creating camps in the wasteland

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Parksey
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PostRe: Fallout 76 | Building. *Just* building.
by Parksey » Sun Mar 07, 2021 8:50 am

Upon release, a lot of people said that an MMO Fallout just wouldn't work, for various reasons.

I think the core of F76 shows that it can work, and that the building and camp mechanics lend themselves to the format quite well. A large, interesting map is also a boon for that type of game.

However the game's big problem isn't that the genre is ill-suited to Fallout, but that the game is basically the F4 template shoehorned into that. Fallout 4 was a slower, more methodical single player role playing game. The combat was never great, but VATs and the slowing down of them mitigated that. It was a throwback to when your stats behind the screen affected damage and your chance to hit, and sort of made it a cross between real time and more numbers-based strategy.

This doesn't really chime well with a fast paced, always online game

Built from the ground up, it would have been far more compelling. As it is, the concept works, but bolting it on to the F4 framework is jarring.

Of course, they did that because it was by far the cheapest and most efficient way. It is just effectively a multiplayer mod for F4, though the world map does mean that it is at least worth playing through a little.

I don't really care for the base building too, and s ultimately the core combat isn't compelling enough to get me to play or grind things, compared to, say, Destiny, which excels in that moment-to-moment loop.

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PostRe: Fallout 76 | Building. *Just* building.
by jawa2 » Sun Mar 07, 2021 10:27 am

Victor Mildew wrote:..the lag that's present on anything you interact with. Every single button press for collecting etc, lag lag lag lag. And oh my god the combat is appalling, fighting fast enemies with gooseberry fool shooting mechanics in the previous games was bad enough, but take that and add input lag, oh my god...

Dang, it's a real shame that you're experiencing that much lag, Ad. I get it a little - sometimes when collecting stuff it won't register for a split second - but it's not too often. Even so, I have heard other players say they get lag, too, so it must be an issue with some setups.

OrangeRKN wrote:There are certainly a lot of bullet sponges but I wouldn't say it was a hard game (playing before the scaling changes)...

It'd be interesting to hear your thoughts once you have returned to the game, Orange. The scaling - I feel - has had most impact on players up to level 50 and very little on players higher than that. The hardcore players are relatively unaffected as they just wander about with their 5.56mm machine guns (legendary three-star ranked) and can kill almost any enemy up to level 50 in a shot or two. As a level 46 player I may face four level 46 ghouls with my .308 rifle whilst a level 250 player will face four level 50 ghouls with the best weapons; it's almost impossible for me to win and a walk in the park for the higher player. The change was welcomed by higher level players as they used to be able to one-shot everything and now they sometimes have to (gasp!) take two shots. Meanwhile I'm taking around 30 shots to take out the same four enemies.

OrangeRKN wrote:...But then I never experienced bad input lag either, and VATS used to work fine.

Yeah, I get only a little lag now and again; it's definitely not my main concern. But VATS... OMG! Yesterday I did a test and deliberately provoked a few ghouls into attacking me a few times. VATS focuses on enemies okay and I have the perk to select which body-part to aim at... but the system is totally broken; the "percentage hit chance" rank can be high and I'll regularly miss and, when you do hit, the damage is nonsense - the health meter for that body part can go down to zero and then you have to select another body part and get that down to zero. Often I have to get three or four body-parts down to zero before the enemy goes down. Fair enough for a tough enemy but not a ghoul in the Forest area. It's like some weird dance with VATS going crazy and enemies just not going down.

You're bang on, though - VATS used to be fine. I actually felt like a sharp-shooter in the Forest! Nowdays, even at a far higher level and with improved perk cards, I feel like I'm just starting the game.

I'm gonna take some video clips later to show - what I perceive to be! - the issues with VATS.

Parksey wrote:Upon release, a lot of people said that an MMO Fallout just wouldn't work, for various reasons.

I think the core of F76 shows that it can work, and that the building and camp mechanics lend themselves to the format quite well. A large, interesting map is also a boon for that type of game...

Agreed, Parksey!

Parksey wrote:...However the game's big problem isn't that the genre is ill-suited to Fallout, but that the game is basically the F4 template shoehorned into that. Fallout 4 was a slower, more methodical single player role playing game. The combat was never great, but VATs and the slowing down of them mitigated that. It was a throwback to when your stats behind the screen affected damage and your chance to hit, and sort of made it a cross between real time and more numbers-based strategy.

This doesn't really chime well with a fast paced, always online game...

Agreed again, Parksey!

There are some excellent aspects (environments, scale, camp-building) but the fighting is - imho - janky and frustrating; and this has been significantly amplified by the enemy scaling last autumn. A sense of progression has been lost as you don't feel like you're improving - and the desire to explore has diminished as you know that everywhere will have enemies at your level. There are no "quieter" or "dangerous" areas - it's the same everywhere. Okay, it can vary a title as the enemy types and volume can vary, but the variation isn't as it was. Before, a lower player could think of the Forest area as relatively safe and the Ash Heap as a no-go zone (until you'd ranked up)... now it's all the same; well, maybe "tough" and "tougher".


twitter.com/jawafour/status/1368248169004478473



Anyway...

I've re-built my current fave camp design in my current fave spot. I plan on leaving the camp building aspect for a while now and get back into my kit and weapon setup and testing out the fighting/VATS. I'll give it a go and see if I can get to grips with it.

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PostRe: Fallout 76 | The good, the bad and the ugly
by jawa2 » Mon Mar 22, 2021 10:09 pm

Well, I didn't lose that camp-building bug and I've been setting up home in various places across the wasteland these past couple of weeks. Today I went back to the Toxic Valley and picked a new spot... right on some toxic water. Things worked out pretty well :-).

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kazanova_Frankenstein
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PostRe: Fallout 76 | The good, the bad and the ugly
by kazanova_Frankenstein » Tue Mar 23, 2021 9:13 am

That looks like a super cosy set up Jawa. I'm kind of tempted to get in to this game now it has a 60fps boost on Series consoles. Im guessing it's not cross play though?

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Photek
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PostRe: Fallout 76 | The good, the bad and the ugly
by Photek » Tue Mar 23, 2021 9:40 am

Nice job Jawa, holy :shock:

It's NOT cross play unfortunately.

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OrangeRKN
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PostRe: Fallout 76 | The good, the bad and the ugly
by OrangeRKN » Tue Mar 23, 2021 10:10 am

jawa2 wrote:Well, I didn't lose that camp-building bug and I've been setting up home in various places across the wasteland these past couple of weeks. Today I went back to the Toxic Valley and picked a new spot... right on some toxic water.


This looks great Jawa! Love the walkway up to the house especially

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PostRe: Fallout 76 | The good, the bad and the ugly
by jawa2 » Tue Mar 23, 2021 10:25 am

...thank you, guys :) .

I was well pleased with this spot; my camp is on the water (so I can place water filters and sell it for caps) and I managed to set up the building so that the walkways connect across the water to the land.

Camp styling varies wildly and some folk build incredible stuff. Check out AquaNova Play and Khalil Smooth on YouTube for some sensational modern builds.




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PostRe: Fallout 76 | The good, the bad and the ugly
by jawa2 » Tue Mar 23, 2021 10:42 am

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The roadmap for 2021 was released yesterday!

SPRING

Get Locked & Loaded with our Spring update! Introducing S.P.E.C.I.A.L. Loadouts, C.A.M.P. Slots, Mannequins, and an all-new Daily Ops expansion, this update is just loaded with new features to explore! For a deeper look at the new features, check out the Inside the Vault article here. Can’t wait to see these new features for yourself? Players who own Fallout 76 on the Bethesda.net launcher can test out all these new features and more in our current iteration of the PTS right now.
Additionally, we hope you haven’t packed away all your snow gear just yet as Armor Ace returns, this time in a fierce battle against Commissioner Chaos and the Yukon Five! Season 4 brings all-new rewards to the Scoreboard, from cosmetics, to consumables and everything in-between.

SUMMER

Last year we met The Appalachian Brotherhood of Steel, witnessed a conflict between the ranks and discovered new obstacles in their path. Steel Reign concludes the story of The Brotherhood, introducing all new quests, locations, NPCs, and powerful new rewards. Whose side will you take? Your choices will change the Wasteland.
To survive the Wasteland, you need good gear! This summer, craft specific Legendary items using Legendary modules. Tailor your build to perfect your playstyle.

FALL

The winds of change are coming, and with it an evolution to Private Worlds! Stay tuned to future Inside the Vault articles for more information as we get closer to release.
We’re also bringing another expansion to Daily Ops to bring you even more ways to play.

WINTER

You’re already a legend in the Wasteland but are you truly legendary? Gear up with all new four-star Legendary Weapons and Armor! Then, after you’ve spent a long day out foraging in the Wasteland, come home to your very own C.A.M.P. Pet!

Face off against all new dangers with an all-new out-of-this-world event. Public Challenge: Invaders from Beyond will unite everyone across the server to complete challenges, face off against all-new foes and earn some stellar new rewards.

The Cultists of Appalachia are up to something sinister in a brand-new Seasonal event: The Ritual! Help the cultists in Point Pleasant prepare an exciting and dangerous ritual, and they’ll repay you with unique rewards.


Looks pretty good. I think my personal highlights are:

> multiple CAMP slots
> different SPECIAL card loudouts
> "evolution of private worlds" (intrigued as to what this could be)
> pets for your CAMP! :wub: (not until the winter, though)

I need to try and get into the Seasons. I have barely done so before and a lot of cool building gear is part of the Seasons activities now. I am massively envious of the glass (wall and roof) building blocks and they were an award for fully completing all 100 stages of one of the Seasons. I got to about step six :fp: .

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OrangeRKN
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PostRe: Fallout 76 | The good, the bad and the ugly
by OrangeRKN » Tue Mar 23, 2021 11:29 am

Tbh not having loads of the CAMP building options because I stopped playing/won't pay is the main reason I won't go back to the game. The main reason I want to play it again is for CAMP building but almost all the new content for it is locked behind paid DLC or just straight up not available from what I can see.

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jawa2
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PostRe: Fallout 76 | The good, the bad and the ugly
by jawa2 » Tue Mar 23, 2021 11:55 am

OrangeRKN wrote:Tbh not having loads of the CAMP building options because I stopped playing/won't pay is the main reason I won't go back to the game. The main reason I want to play it again is for CAMP building but almost all the new content for it is locked behind paid DLC or just straight up not available from what I can see.

Yeah, things have changed, Orange, and the game is very much run along common "games as a service" lines nowdays. Seasons are the new big thing and they feature lots of items as rewards for completing certain objectives. To be fair, participation in all of the seasons so far has been free; although I can see that a time will come where - as with other games - you have to pay for a battle/season pass.

The items shop (Atomic Shop) is odd as they do only have a relatively small number of items available at any one time. Things appear for a brief time and then go; no doubt this is in line with the general FOMO "buy it now!" approach so prevalent in gaming. Items often return but you may have to wait a little while.

As someone who quickly understand the game mechanics and completed missions, though, I think you'd do fine with the current seasons approach. It may be worth giving it a go whilst the seasons remain free?

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Victor Mildew
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PostRe: Fallout 76 | The good, the bad and the ugly
by Victor Mildew » Tue Mar 23, 2021 11:59 am

The online interaction lag, particularly with the woeful gun play, along with server disconnects killed this for me. I've had so many frustrating evenings playing this that I stopped looking forward to any time with it.

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PostRe: Fallout 76 | The good, the bad and the ugly
by kazanova_Frankenstein » Tue Mar 23, 2021 12:00 pm

I'm still not sure i uderstand the progresison of this game, or if it makes a good single player game.

Is this like Sea of Thieves - great with friends, but no real coherent story (outside of a very good set of specific quests) and the game is about buying fancy cosmetics and emergent storys, or is there a main quest that you can play through like FO3 /4 by yourself?

Having never played FO4, would i be better off starting there? I played FO3 when it released on 360 and thought it was great.

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PostRe: Fallout 76 | The good, the bad and the ugly
by jawa2 » Tue Mar 23, 2021 12:08 pm

Victor Mildew wrote:The online interaction lag, particularly with the woeful gun play, along with server disconnects killed this for me. I've had so many frustrating evenings playing this that I stopped looking forward to any time with it.

Yeah, I recall you saying you'd had problems with this, Ad. I'm certainly not a fan of how combat has changed but lag isn't something I've had too often - although I know from the F76 forums that some folk do. It's fair to say that the engine isn't the tightest, though, and it does have a fair degree of jank at times.

Disconnects seem to affect different players. I've played for hundreds of hours and can honestly only think of about three disconnects in that time; pretty rare. Again, though, I've read on the official forums of some folk reporting otherwise. It's a shame you've been impacted!

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PostRe: Fallout 76 | The good, the bad and the ugly
by jawa2 » Tue Mar 23, 2021 12:14 pm

kazanova_Frankenstein wrote:I'm still not sure i uderstand the progresison of this game, or if it makes a good single player game.

Is this like Sea of Thieves - great with friends, but no real coherent story (outside of a very good set of specific quests) and the game is about buying fancy cosmetics and emergent storys, or is there a main quest that you can play through like FO3 /4 by yourself?

Having never played FO4, would i be better off starting there? I played FO3 when it released on 360 and thought it was great.

Yeah, F76 is very much a multiplayer game. You can play for hundreds of hours on your own (as I do!), building camps, exploring and completing the main quests - but at it's core this is primarily a MMO game. Many folk team-up to take on quests and battle the bigger beasties.

I'd probably suggest trying F4 first; that's probably more in the style of F3. Some folk weren't crazy about F4 (and I haven't played too much of it myself) but it's a single-player focussed title that still includes camp-building and has a great modding scene.

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PostRe: Fallout 76 | The good, the bad and the ugly
by kazanova_Frankenstein » Tue Mar 23, 2021 12:43 pm

jawa2 wrote:
kazanova_Frankenstein wrote:I'm still not sure i uderstand the progresison of this game, or if it makes a good single player game.

Is this like Sea of Thieves - great with friends, but no real coherent story (outside of a very good set of specific quests) and the game is about buying fancy cosmetics and emergent storys, or is there a main quest that you can play through like FO3 /4 by yourself?

Having never played FO4, would i be better off starting there? I played FO3 when it released on 360 and thought it was great.

Yeah, F76 is very much a multiplayer game. You can play for hundreds of hours on your own (as I do!), building camps, exploring and completing the main quests - but at it's core this is primarily a MMO game. Many folk team-up to take on quests and battle the bigger beasties.

I'd probably suggest trying F4 first; that's probably more in the style of F3. Some folk weren't crazy about F4 (and I haven't played too much of it myself) but it's a single-player focussed title that still includes camp-building and has a great modding scene.


Thanks Jawa, yeah from what you have said there i think F4 is more for me. Your exploits make for great reading though!

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PostRe: Fallout 76 | The good, the bad and the ugly
by Photek » Tue Mar 23, 2021 12:53 pm

I found headshotting enemies at 60fps to be much easier.

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PostRe: Fallout 76 | The good, the bad and the ugly
by OrangeRKN » Tue Mar 23, 2021 1:22 pm

jawa2 wrote:As someone who quickly understand the game mechanics and completed missions, though, I think you'd do fine with the current seasons approach. It may be worth giving it a go whilst the seasons remain free?


I know I'll get immediately frustrated at already having missed out on stuff to unlock!

I think you're overstating the multiplayer focus of the game unless they really did rebalance it completely, I played hardly any of the game in multiplayer and it was only the very last quest in the main questline that really needed (or even felt like it was designed for) multiplayer. The low server cap means you spend most of your time on your own anyway if you're doing your own thing. It is (or at least was) definitely playable in singleplayer! It doesn't play like a traditional MMO and I had a better time with FO76 in singleplayer than I did FO4.

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Victor Mildew
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PostRe: Fallout 76 | The good, the bad and the ugly
by Victor Mildew » Tue Mar 23, 2021 1:23 pm

I've played exclusively in single player. Its got a full quest so you don't need to mix with anyone else. I dont enjoy the base building either so once I made a basic box with a bed and some benches in, I left it at that.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Fallout 76 | The good, the bad and the ugly
by kazanova_Frankenstein » Tue Mar 23, 2021 1:31 pm

So how does interactions with strangers go on the servers? I'm guessing badly because its an online experience, but mechanically how does the online experience work? I have seen amazing Polygon / Kotaku articles where people are roleplaying some niche existance - that sounds great, and i could see myself wanting to interact with that (albeit in a brief, casual way), but what is the online experience like the other 99% of the time?

Only asking as its a game i have been on the fence about trying for absolutely ages at this point. And yes, i could just give it a whirl, but i also like to know what i should be expecting.

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PostRe: Fallout 76 | The good, the bad and the ugly
by OrangeRKN » Tue Mar 23, 2021 2:19 pm

The community on PS4 was actually really good when I played. The vast majority of interactions were friendly, mostly just waving at each other as you cross paths and occasionally dropping some loot or looking around another player's camp. I think the strict PVP rules really help in that regard.

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