Final Fantasy VIII Remastered - Return to Garden

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Met
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Met » Tue Jun 11, 2019 11:22 pm

I'm up for giving this another fair shake as I've bounced off it every single time I've tried previously.

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Rubix
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Rubix » Wed Jun 12, 2019 5:15 pm

Hopefully we will be able to speed up the draw system

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Rubix » Thu Jun 13, 2019 7:27 am

In light of this announcement I’ve taken it upon myself to listen to the soundtrack today while I work

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FatDaz
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by FatDaz » Thu Jun 13, 2019 9:28 am

Rubix wrote:Hopefully we will be able to speed up the draw system


This. I don’t mind the system although it’s fundamentally flawed in that using magic actually reduces your stats. And the slog to grind new magic is painful. A 4X speed option would really help this.

I have it on Vita and want to replay but the thought of grinding the draw system is a little off putting.

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Jenuall » Thu Jun 13, 2019 9:36 am

I can't see this not having a 2/3/4x speed option like the other recent releases have so that will make a big difference. Also once you get hold of the right "Refine" abilities you shouldn't need to do that much drawing anyway!

I wouldn't say that the draw system and it's relationship to stats is a flaw necessarily- that's just part of the strategy!

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Rubix
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Rubix » Thu Jun 13, 2019 10:14 am

Looking forward to some Triple Triad :wub:

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by BID0 » Thu Jun 13, 2019 10:20 am

I completely forgot about having to draw from enemies. It's been about 18 years since I played this so it will be like playing the game again for the first time :wub:

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Jenuall
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Jenuall » Thu Jun 13, 2019 10:44 am

Forgetting to Draw at key moments was always a struggle in this- GF's that you have one shot to get, certain magic that is very limited in availability etc.

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by HaruKazuhira » Thu Jun 13, 2019 6:02 pm

Seeing some screenshots and they've really done a great job cleaning up some of the backgrounds. Obviously, it can't be crystal clear perfect but there's still a lot of attention to detail being put into this which has me stoked. Dotemu are nailing it so far.

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Ironhide » Thu Jun 13, 2019 6:25 pm

Of the FF games I've played, this is the one I most wish I'd actually finished.

Think I got to a bit where you're on some space station thing trying to save Rinoa or something.

I wasn't too familiar with JRPGs at the time (probably one of the first ones I'd played) and just couldn't be bothered with the grinding.

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FatDaz
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by FatDaz » Thu Jun 13, 2019 6:58 pm

Ironhide wrote:Of the FF games I've played, this is the one I most wish I'd actually finished.

Think I got to a bit where you're on some space station thing trying to save Rinoa or something.

I wasn't too familiar with JRPGs at the time (probably one of the first ones I'd played) and just couldn't be bothered with the grinding.


That was a tough section if you were under geared or hadn’t optimised the draw system. I recall struggling here first time around against the alien creatures.

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Jenuall » Thu Jun 13, 2019 7:21 pm

FatDaz wrote:
Ironhide wrote:Of the FF games I've played, this is the one I most wish I'd actually finished.

Think I got to a bit where you're on some space station thing trying to save Rinoa or something.

I wasn't too familiar with JRPGs at the time (probably one of the first ones I'd played) and just couldn't be bothered with the grinding.


That was a tough section if you were under geared or hadn’t optimised the draw system. I recall struggling here first time around against the alien creatures.

That bit is actually really easy, if you know what to do. But I think the game does a crap job of communicating what the actual challenge is!

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by FatDaz » Thu Jun 13, 2019 7:33 pm

Jenuall wrote:
FatDaz wrote:
Ironhide wrote:Of the FF games I've played, this is the one I most wish I'd actually finished.

Think I got to a bit where you're on some space station thing trying to save Rinoa or something.

I wasn't too familiar with JRPGs at the time (probably one of the first ones I'd played) and just couldn't be bothered with the grinding.


That was a tough section if you were under geared or hadn’t optimised the draw system. I recall struggling here first time around against the alien creatures.

That bit is actually really easy, if you know what to do. But I think the game does a crap job of communicating what the actual challenge is!


I agree and that’s probably why I struggled with a lot of the game on first play through, a theme I think is common to a lot of players. I really struggled with knowing how to switch junctioned magic when with flashback characters. A few times I accidentally had characters with no gear or magic at all.

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Jenuall » Thu Jun 13, 2019 7:35 pm

FatDaz wrote:
Jenuall wrote:
FatDaz wrote:
Ironhide wrote:Of the FF games I've played, this is the one I most wish I'd actually finished.

Think I got to a bit where you're on some space station thing trying to save Rinoa or something.

I wasn't too familiar with JRPGs at the time (probably one of the first ones I'd played) and just couldn't be bothered with the grinding.


That was a tough section if you were under geared or hadn’t optimised the draw system. I recall struggling here first time around against the alien creatures.

That bit is actually really easy, if you know what to do. But I think the game does a crap job of communicating what the actual challenge is!


I agree and that’s probably why I struggled with a lot of the game on first play through, a theme I think is common to a lot of players. I really struggled with knowing how to switch junctioned magic when with flashback characters. A few times I accidentally had characters with no gear or magic at all.

I was the same, my second and subsequent playthroughs made me see the game in a much better light simply because I was spending less time fighting against the systems and had finally understood them enough to enjoy it!

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Vermilion
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Vermilion » Thu Jun 13, 2019 7:38 pm

Ironhide wrote:Think I got to a bit where you're on some space station thing trying to save Rinoa or something.


Oh god, i remember that, you had to kill the monsters in colour coded pairs otherwise they endlessly respawned.

One of the problems FF8 did have was the lack of explanation with a lot of the puzzles, hell, some of the GF unlocks (such as Doomtrain) were so ridiculously vague, no one could unlock it without reading a walkthrough first.

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Wedgie » Thu Jun 13, 2019 10:27 pm

Also the special cards you get for the card mini game is totally missable, if you don't play with the characters in the right place at the right time.

A lot of important moments are missable. Like if you don't have Odin by the time you fight Siefer for the last time...

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Jenuall
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Jenuall » Thu Jun 13, 2019 11:10 pm

There's a load of missable stuff, stuff that isn't explained, things that are explained but in a way that is just confusing etc. But that is half of the charm!

But it has some cracking moments too - the Dollet mission, attacking Edea at the parade (also Edea, totally would obvs :datass: ) the train heist, Garden battle...

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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Dangerblade » Thu Jun 13, 2019 11:14 pm

One of my fav gaming memories was finally beating Omega Weapon :datass:

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KomandaHeck
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by KomandaHeck » Thu Jun 13, 2019 11:23 pm

Jenuall wrote:But it has some cracking moments too - the Dollet mission, attacking Edea at the parade (also Edea, totally would obvs :datass: ) the train heist, Garden battle...


Seriously, this game is rammed with exciting sequences. Despite it being one of the FF's that I most frequently see shat on, I still look back on it with more fondness than the other entries from the PS1 / early PS2 time period. I've always been really taken with the designs, atmosphere and it has my favourite soundtrack of the bunch.

I still find those moments where you control the characters while a pre-rendered scene plays cool. I have no idea if it actually is difficult to pull off (much more so back then, I'm sure) but I at least feel like I should be impressed every time. :lol:

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Wedgie
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PostRe: Final Fantasy VIII Remastered - Finally! 2019
by Wedgie » Fri Jun 14, 2019 12:22 am

Also the gun blades is much more an icon weapon in a Final Fantasy game.

I like it that you can manually trigger the critical hits while using Squall’s basic attack.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!

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