jawafour, back on 26 March, wrote:...I've just been practising my attacks on the dummy at the Free Company house. Re-building my confidence .
After playing FF XIV a lot for the first three months of the year, I now haven't logged on for almost a month . Fallout 76 totally diverted my attention but I am just about to return to XIV this evening. Feeling anxious that I may have forgotten a load of stuff .
Met wrote:...But the important thing to take away from the character creator are these pictures of glasses being confirmed...
...Shadowbringers is saved.
. I won't be able to watch the show live on Thursday, but I'll be checking up on the event later that evening!
Seven wrote:I decided to use my character that's been on Primal (NA DC) and now I've been playing more on that than Chaos or Crystal (Balmung's new DC) ...
I spent a couple of months really getting into FFXIV and I was enjoying it... and then I stopped playing . These past few months I focused on Fallout 76 and then Dark Souls but I am gonna return to XIV.
I've seen some people worried about "Healers being rebalanced to emphasise pure healing" and an offhand comment about damaging spells being looked at.
A while back Yoshi drew attention to the balance issues between pure healing and shielding from a mechanical point, so I think that's more what they mean. One of the accurate media leaks also mentioned Scholar shields being mediocre now.
As for damage, they specifically called out White Mage getting the instant cast heal spell, then listed utilities of it, of which one was freeing up time for more offense. The black lily mechanic is also explicitly a DPS resource.
So I'm not too fussed about it until we get the full list of tooltips. At least for WHM. Who gives a gooseberry fool about those nerds and gamblers?
Tank changes look good, even if aggro management has now become brain-dead. Can't say much about the DPS as a relatively small time was actually spent on them as most were just "more of the same". Changes we did see looked alright.
Dancer looks pretty fun, will probably be my third class to level after WHM and RDM.
Also worth noting you're playing the worst content of the entire game, by some distance. There was a lot of repurposed stuff from 1.0 that was shoehorned in and didn't fit great. The journey from 2.x to 3.0 is.the biggest slog because they were still forced in to using existing stuff while developing their first "breakaway" stuff in Heavensward.
I think the ARR MSQ took me about 90 hours, the 2.x stuff another 70, and then from the start of Heavensward to finally getting caught up with the MSQ was about another 250 hours.
Everything from 3.0 onwards is among the best Final Fantasy as a series has ever been.
Yeah, they really get into their stride towards the end of 2.X into Heavensward and onward. I think the main issue is that the patch cycle in regards to the story is trying to juggle setup, development, and world building, while making boss fights mandatory and it feels too unfocused because the fights just feel like trying to fill a quota. This is made better in HW because outside of when the plot actually calls for it, all boss fights are technically optional and dumped into a side-story.