Cheeky Devlin wrote:Knoyleo wrote:Godzilla wrote:For me it feels like a 15 hours action game like DMC 5 is, but packed with additional filler. The filler, on reflection very flat. An example is....
Side quest...
Go talk to man
Fast travel or talk a few minutes to target
Talk to man
Go talk to another man
Fast travel or walk to target
Go and tell original man
Fast travel or walk to man
Get some xp and renown points
Also there are no story/side quest options.... In an RPG, no sneak in or attack from the front, no spare the traitor or kill them, no tell or the truth or maintain the lie. Just go with what the game wants.
Yoshi-P's MMO credentials shining through, then.
I'm still very early on in the game (Clive has just discovered
it was HIM who killed Joshua [
Who I don't believe is actually dead]) and the feeling of this being a very streamlined FFXIV with much nicer graphics and an action combat engine is actually pretty hard to shake at times.
That’s basically exactly what the game is.
New area -> spend time doing little errands to get to know the locals and history -> events escalate to dungeon -> mid-boss halfway through -> epic final encounter with some AoE avoidance gimmicks -> plot development -> back to home base to find out what’s next-> repeat
I’ve just wrapped up the first act (judging by the “pivotal story moment” warning and the PS5 OS telling me I’m just over a third of the way through). I know there have been complaints about the big bad (assuming
Ultima is who they mean) being a bit of an ass-pull, but from my perspective it all aligns well, both with the series norms and the fact that there was clearly no core threat at that stage. The warring kingdoms were obviously not going to be the real scope of the tale in this story about elemental gods beating the gooseberry fool out of each other.
I did find the music choice during the climactic fight a bit bizarre. Sucked the life out of it a bit, which stands out because to that point it had been so good.