Fire Emblem: Three Houses - Nintendo Switch - Out Now

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sawyerpip
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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by sawyerpip » Sun Sep 22, 2019 9:28 pm

Tafdolphin wrote:So for you lot who have completed a run on Hard: how the strawberry float did you do Fort Merceus?

The objective is to kill the Death Knight but as soon as I get close he runs away towards an exit he will reach in 3 turns. I can't kill him in one hit and his counter is a one hit kill so this means I'm guaranteed to lose at least one unit, permanently. I can't see a way to it without losing multiple units.


I got quite lucky with this as Dimitri was strong enough to survive 1 attack from him, and then he was lucky enough to get a critical on his counter-attack and killed him in one hit :lol:

I haven't lost any characters yet but feel I may end up needing to make some sacrifices in these final missions. It looks like I'll finally get to kill Hubert in the next mission, can't wait.

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Dig Dug
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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Dig Dug » Mon Sep 30, 2019 11:23 pm

Just beat this on new game maddening on crimson flower route.
I have a lot to go over later but suffice to say I loved it.
Final map took 2 in-game hours to finish, I had to take a break it was so long.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Dig Dug » Wed Oct 02, 2019 10:45 am

Wrote this up elsewhere so going to share it here. A guide of sorts to maddening mode.

Maddening is solely for Fire Emblem die-hard's.
Let's get into the nitty-gritty of it:
EXP gains are lowered significantly (I don't know the exact number but it's at least 50%).

Enemy's are 3-5 levels stronger than on hard.

Almost every enemy has a problematic skill now. Thieves have pass (can walk through your units), archers have poison strike (-20% HP after they initiate combat on you), mercenaries have vantage (will always attack first if they <50% HP) and so on. These skills all come with their own challenges.
Maddening mode also brings back old-school ambush spawns where enemy's move on the turn they spawn, meaning they can attack you immediately.

Enemy AI has also been adjusted.

So let's look at what all this means for you units.
The professor and his students are no longer relative power houses who can storm through armies. The stronger enemies and lower EXP evens the power levels significantly to the point where the numbers disadvantage really does work against you now.

Enemies are really fast and can double most of your units. In my maddening new game mode the only units I had who could avoid getting doubled by most enemies were Petra and Felix, two of the fastest units in the game. Almost every enemy doubling and having higher attack on top of that means tanking is now dangerous, and in some cases not even viable.

Traditionally in Fire Emblem enemy phase is considered the most important turn because it is when your units normally tear through the enemy forces. This is no longer true in maddening, player phase is for once the one that matters, you need to make them count and clear as much opposition as possible to protect yourself from counter attacks, you don't want to fight on enemy terms.

I've long said in this game that skills matter more than levels and this is true for maddening. Units like Ferdinand and Bernadetta are too slow to double enemies but become incredibly valuable when given the Swift Strikes (A-Rank Lance Skill, can double attack before being countered) and Hunters Volley (Sniper Class mastery, double attack & +1 bow range) combat arts they become incredibly valuable members of your army.
Knowing the skill tress and what to go for is essential as is knowing how to take advantage of your units crests and personal skills.

Here are, in my opinion, the important class skills you will want to obtain in maddening:
Tier zero:
Noble/Commoner - HP+5 (very easy to get, you'll probably master it before reaching level 5)

Beginner:
Myrmidon - Speed +2, Fighter - Strength + 2, Monk - Magic +2
Soldier's Defence +2 is the weakest of the 4 class skills but they do also learn the reposition combat art which is arguably the best of the 4 (the other 3 being shove, draw back & swap).

Intermediate:
Pegasus Knight (female only) - Darting Blow
Brigand - Death Blow
Archer - Hit +20
Mage - Fiendish Blow
Dark Mage - Poison Strike

Darting (Attack Speed +6), Death (Attack +6) & Fiendish (Magic Attack +6) Blows are without question the best skills in the game. They activate when the player initiates a battle (but not when they are counter attacking on enemy phase). Even with the drawback of the skills being player turn only they are still so good for what they do that they cannot be ignored, you need these.
Hit +20 is self explanatory, no one likes to miss.
Poison Strike is considered very situational but the enemy losing 20% of their HP after battle in a mode where you will often need two units to take down one enemy is so useful. In my black eagles run combining Hubert's 1-3 range Mire spell (-6 defence to enemy after attack) with Canto (move again after action) units or archers made for a very good way of clearing out dangerous enemies without committing to the reach of other enemies.

Advanced:
Nothing particularly amazing here.
Aegis (Paladin, chance to half magic/bow damage) is significantly nerfed by the abundance of poison strike archers.
Seal Defence (Wyvern Rider, -6 enemy defence after combat) is okay but does more to help weaker units get kills than anything else.
Tomebreaker (Grappler, Hit/Avoid +20 vs Tome magic) is a good skill as all weapon breaker skills tend to be but they are also situational.
Bowbreaker (Warlock, Hit/Avoid +20 vs bows) one of the better breaker skills but with how easily bow users kill mages in this game you'll ideally not want to put magic users in bow range in the first place.

Master:
The master classes don't really have amazing mastery skills and most players won't even have the time to master those classes on hard/maddening anyway. That said however there is one skill that stands above all others in the game.

War Master (Male only) - Quick Riposte.
Oh boy let's go over what this skill does. When your unit is at <50% HP and the foe initiates combat on them your unit's attack speed becomes the opponents AS+4, meaning your unit will always double attack while the enemy will only get to attack once. This is an amazing enemy phase effect. I'll have to test this myself but assuming the skills stack, a unit with both Vantage (Mercenary, always attack first if <50% HP) and Quick Riposte will always be able to double attack the enemy before they even get an attack in, this means some units can essentially become untouchable if they can kill in one round of combat.
For these reasons Quick Riposte is a contender for the absolute best skill in the entire game.

And those are just the class skills. I haven't even gotten into personal skills, crest abilities or combat arts.

I'll just do a quick rundown of semi-generic combat arts you will want:
Grounder (sword) - Effective against filers.
Swift Strikes (lance) - Grants 2 consecutive hits.
Encloser (bow) - Enemy cannot move next turn.
Hunter’s Volley (sniper mastery) - 2-3 range, 2 consecutive hits
Healing Focus (Brawling) - restor 50% of HP.
There are many good combat arts in the game and they tend to be situational. Just look at what each of your units can learn and then go from there.

Other cool abilities:
Like combat arts these are semi-generic, some units can learn them based on skill ranks.
Weapon Prowess - Everyone learns these, increases Hit/Avoid/Crit Avoid based on ability level.
Weapon-faire - Tied to class, grants +5 attack on respective weapon. Can also be learned through S+ weapon rank.
Weapon Crit +10 - Tied to class. Can also be learned through S rank on weapon.
Dexterity +4 - C rank riding skill
Movement +1 - A+ rank riding skill.
Bow/Magic Range +1/2 - Tied to class
Close Counter - Bow rank C, can counter attack with bows at 1 range.

There's lots of cool builds you can do with this game so it's worth deciding on a long term plan for each of your units.

To finish off here are units I believe the player should always seek to recruit regardless of path taken:
Petra (Black Eagles, 10 Dexterity & C in riding) - One of the best speed growths in the game, train her to be a death blow wyvern and you have a top tier unit.
Fleix (Blue Lions, 15 Speed & B+ in swords) - A beast with high strength, speed and crit. Paralogue can reward player with a very good shield.
Sylvain (Blue Lions, 25 charm & C in reason, will automatically join you if playing a female protagonist) - Very good unit, can instantly join, the Lance of Ruin is an incredibly strong relic.

Lysithea (Golden Deer, 15 magic & B in faith) - Best mage, has two crests, learns dark magic naturally (Dark Spikes at B rank), essential if you want to kill the death knight.
Lorenz (Golden Deer, 20 charm & C in reason) - Not great, you want him for his paralogue which gives you the Thyrsus staff. Give it to Lysithea so she get's +2 magic range.
Other units are optional if you want the other paralogues and such but no matter what recruit these units. Get them to B level support if you need to, anything to have them on your team.


I went a little overboard with this but maddening mode on new game was incredibly difficult. Hopefully this knowledge helps people play the game better.

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Lagamorph
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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Lagamorph » Fri Oct 04, 2019 10:44 am

Finished my first route play through.
It ended up being the Black Eagles route where you side with the Church.
Now going to do the Black Eagles route where siding with Edelgard, which was my original intention for my first play through.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Hexx » Wed Oct 30, 2019 9:39 pm

Any tips on picking who to align with?
It asks you after one battle!

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Wed Oct 30, 2019 9:44 pm

Hexx wrote:Any tips on picking who to align with?
It asks you after one battle!

I just went with the character that seemed most likeable to me. Apparently the routes branch a lot and end up quite different, but there's no "best" one to choose.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Hexx » Wed Oct 30, 2019 9:45 pm

Karl_ wrote:
Hexx wrote:Any tips on picking who to align with?
It asks you after one battle!

I just went with the character that seemed most likeable to me. Apparently the routes branch a lot and end up quite different, but there's no "best" one to choose.


I’ve only been in minor combat with them and then it’s all ‘who do you want to make your homeland’

Pfft

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Wed Oct 30, 2019 9:45 pm

General thoughts on it since I didn't post in this thread before (spoilers, don't click this Hexx):

I liked the game. I played Edelgard's route and chose to side with her. I played up until the time skip but kind of ran out of steam after that. I guess I wasn't expecting to end up back in the monastery and while it was fine I just got a bit bored at that point. Still, after like 60+ hours I can't really complain and it was a very good game, and clearly you could play for like 200 if you tried to see all the content!

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Hexx » Wed Oct 30, 2019 9:48 pm

Karl_ wrote:General thoughts on it since I didn't post in this thread before (spoilers, don't click this Hexx)!


So unhelpful :p

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Wed Oct 30, 2019 9:51 pm

Hexx wrote:
Karl_ wrote:General thoughts on it since I didn't post in this thread before (spoilers, don't click this Hexx)!


So unhelpful :p

I only played Edelgard's route. It was fun. Her house has Bernadetta and Linhardt, who are two of the funniest characters. Choose that one.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Hexx » Wed Oct 30, 2019 9:54 pm

Roger!

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shy guy 64
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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by shy guy 64 » Wed Oct 30, 2019 10:08 pm

Hexx wrote:Any tips on picking who to align with?
It asks you after one battle!


whatever you do dont side with edelgard

im mean you can recruit most of the other students regardless of who you teach so it best just to go with your favourite of the signature three

but dont go with edlegard

Last edited by shy guy 64 on Wed Oct 30, 2019 10:11 pm, edited 1 time in total.
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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Hexx » Wed Oct 30, 2019 10:09 pm

It’s a chuffin rollercoaster in here!

I want the best story
I love magic
I’m normally a neutral goody

Does that matter?

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by shy guy 64 » Wed Oct 30, 2019 10:12 pm

Hexx wrote:It’s a chuffin rollercoaster in here!

I want the best story
I love magic
I’m normally a neutral goody

Does that matter?


if you want to be good then golden deer

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Wed Oct 30, 2019 10:30 pm

Uh, Edelgard's route is the actual good route. I will fight you shy guy. Edelgard did nothing wrong.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by shy guy 64 » Wed Oct 30, 2019 11:09 pm

Karl_ wrote:Uh, Edelgard's route is the actual good route. I will fight you shy guy. Edelgard did nothing wrong.


apart from starting in which thousands of people died, betrayed her own family, tried to have claude and dimitri assassinated, rope countries into her selfish war just so she could concur them, side with the very people who wronged her to get a some one who had nothing to do with what happened to her, only to then kill them all anyway, and spent the whole time being surprised by the monsters she unleashed and about the horrors of war. she did many many wrong things and having a tragic past doesnt excuse her, every character in that game had a tragic back story but shes the only one who plunged three nations into war just so she could try and kill some one who had nothing to do with what happened to her

settle in everyone i sense a debate coming

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Wed Oct 30, 2019 11:37 pm

No way. Edelgard is a revolutionary who did more for the common-folk of Fódlan in five years than the institutionally corrupt, abusive nobility did in a thousand. Overthrowing them, along with the authoritarian theocracy ruled under false pretences by an eternal dictator that relies on their support, is unambiguously good, as is stopping the use of Crests as a caste system.

She was forced by the material conditions in Fódlan to side temporarily with those who slither in the dark, as those were the only other group with the ability to oppose the power of the Church at that time. The alternative was to let the opportunity for revolution slip away. Once her power base is secure she actively seeks to purge them, and this confirms her moral character as a leader. It is shown to be the corrupted, amoral nobility who are most complicit with those who slither's crimes against humanity, as well as mistreating the common people in general; and remember Rhea is no better than those who slither, being a perpetrator of those very same crimes herself.

She has to secure the continent to reach her aims. Her revolution wouldn't survive in a small country neighboured by forces sympathetic to the Church. They are slowly losing ground in a stalemate when Byleth wakes up.

I personally disagree with her philosophy of vanguardism and if I were in charge I would have aimed to embody a more direct-democratic character, but ultimately her revolution was successful and objectively improved the political and material conditions of the peasantry in the Adrestian Empire, quite possibly ending serfdom altogether. I don't think she could have done much better with the hand she was dealt and she absolutely deserves our support.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Thu Oct 31, 2019 12:01 am

Edelgard x Byleth♀️ is also the best ship with the best cute anime fan art

No I am not ashamed

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by shy guy 64 » Thu Oct 31, 2019 12:04 am

Karl_ wrote:No way. Edelgard is a revolutionary who did more for the common-folk of Fódlan in five years than the institutionally corrupt, abusive nobility did in a thousand. Overthrowing them, along with the authoritarian theocracy ruled under false pretences by an eternal dictator that relies on their support, is unambiguously good, as is stopping the use of Crests as a caste system.

She was forced by the material conditions in Fódlan to side temporarily with those who slither in the dark, as those were the only other group with the ability to oppose the power of the Church at that time. The alternative was to let the opportunity for revolution slip away. Once her power base is secure she actively seeks to purge them, and this confirms her moral character as a leader. It is shown to be the corrupted, amoral nobility who are most complicit with those who slither's crimes against humanity, as well as mistreating the common people in general; and remember Rhea is no better than those who slither, being a perpetrator of those very same crimes herself.

She has to secure the continent to reach her aims. Her revolution wouldn't survive in a small country neighboured by forces sympathetic to the Church. They are slowly losing ground in a stalemate when Byleth wakes up.

I personally disagree with her philosophy of vanguardism and if I were in charge I would have aimed to embody a more direct-democratic character, but ultimately her revolution was successful and objectively improved the political and material conditions of the peasantry in the Adrestian Empire, quite possibly ending serfdom altogether. I don't think she could have done much better with the hand she was dealt and she absolutely deserves our support.


rhea's "tyranny" was only against those who reminded her of those who slither in the dark, the people who murdered her entire family and used their copes to make weapons and infuses themselves with their blood for power, rhea mostly punished the wicked she could be very cold and ruthless but she also did things like save cyrill and save many other lives where as those who slither in the dark did nothing but horrible things, rhea had a good side as well as her dark side. the problems of the crest system came from the nobles who abused them not the church. edlegard is the tyrant who decided to slaughter anyone who disagreed with her, she may have had noble intentions but that doesnt negate the fact that her action started a war ruined many, betrayed her own family, caused rifts in families and friends destroyed many lives just cause she thought she knew better than everyone else. rhea was no tyrant she was far from the most just person in the world but he didnt plunge three countries into war because she had a problem with one person. edlegard was not focusing on the real problem she was too busy creating more problems for everyone else. everything bad that happens in the game is her fault, rhea was far from perfect but edlgard was defiantly the villain, well nemesis was the real villain as it was his action that created the crest system and made rhea that way in the first place but thats a separate thing. edlegard never even tried any other option all her ideas involved murder and when it didnt work out she started a war not the actions of an unambiguously good character. eldegard is a monster.

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PostRe: Fire Emblem: Three Houses - Nintendo Switch - Out Now
by Karl_ » Thu Oct 31, 2019 12:17 am

I think all interpretations are valid, but have to say I completely disagree with you. I think the whole point of Edelgard's campaign is that the people at the top of society won't give up their power peacefully, so if they are authoritarian and unaccountable (as Rhea is) or corrupt and abusive (as the nobility are) and you want to change society to make it better, you have to be prepared to do unpleasant things to succeed. It's in many ways a very realistic portrayal of a revolution.

The French revolution, for instance, involved a lot of very bloody fighting (and beheadings!), but that reflects the material conditions that the French bourgeoisie found themselves in and magnitude of the change they were trying to achieve. Just because it was violent, doesn't mean it would have been right to leave the aristocracy in charge.

EDIT: I don't know how Edelgard is portrayed in the other campaigns to be fair, and it's possible (I strongly suspect from what you've said, and how these games tend to be written!) that she is a proper villain in those. She does even tell Byleth in a support cutscene that without her at her side, she would have lost her moral bearings, and at the time I thought "Ah, I bet she turns really evil if you pick another route." But in her own campaign I think she is right to do everything she does. For instance, she isn't motivated solely by revenge against the individuals who abused her, which would be understandable but morally dubious; she recognises that the real enemy is the system that allowed it to happen. She has a nuanced, materialist view of the world which is both analytical and pragmatic. That's the reason she sees the existing power structure and hierarchy as a bigger enemy than those who slither despite her personal anger at the latter.


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