Firewatch [PS4/PC/MAC/Linux] (Out now)

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Buffalo
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Buffalo » Wed Feb 10, 2016 11:25 am

Jiggles literally completed it on day of release in 3 hours, mate. So...

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degoose
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by degoose » Wed Feb 10, 2016 11:27 am

Buffalo wrote:Jiggles literally completed it on day of release in 3 hours, mate. So...

i spent 3 hours and didn't so....

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Skippy » Wed Feb 10, 2016 11:27 am

Buffalo wrote:Jiggles literally completed it on day of release in 3 hours, mate. So...


Is that based on anything other than him making one post at 8:47 pm (in which he never says he just started) and another at 12:20 am?

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Buffalo
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Buffalo » Wed Feb 10, 2016 11:31 am

No, this -

jiggles wrote:Image
Game 7 - Firewatch[PC] ★★★★
This was a masterfully crafted, utterly engaging experience. I didn't even think it was possible for a "walking simulator" to keep me so enthralled, but here we are. The sense of isolation is so powerful the paranoia sets in almost immediately, and powerful performances by the cast suck you in and don't let go. I don't think it's for everyone. Some may feel unsatisfied by how the story plays out, and what it doesn't deliver, but personally, I loved the direction they took with it. It was much more level-headed and mature. Special mention goes to the excellent soundtrack, which just seemed to kick in with flawless timing throughout. It's expensive for a 3 hour experience with little replay value, but it really nails it from start to finish.

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Skippy » Wed Feb 10, 2016 11:32 am

Alright, fair enough. Most people won't complete the game in three hours though

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Buffalo
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Buffalo » Wed Feb 10, 2016 11:36 am

Not to reopen the old can of worms regarding price + entertainment + length = value or whatever, but I expected a touch more for £15. SOMA was £20ish and that was about 3 times as long, whilst still being a high performance 'single A' title.

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jiggles
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by jiggles » Wed Feb 10, 2016 11:36 am

It could have been 3 hours and 59 minutes. I don't know how steam rounds off time played.

Edit: Ooo, you can drill in further. It was 3 hours and 36 minutes, including about 10 minutes of messing with settings trying (and failing) to get it to recognise the controller on my Shield.

I left a couple of dead-end side areas unexplored, and only used the jogging speed when backtracking over long distances. I used every dialogue prompt the game offered me, and would sit and wait for it to play out before moving on. It certainly wasn't rushed.

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Harry Bizzle
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Harry Bizzle » Wed Feb 10, 2016 12:26 pm

Buffalo wrote:£14 for 3 bloody hours. It had better be shit-hot.


Seems like it will be a definite buy when it's in a sale.

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Irene Demova
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Irene Demova » Wed Feb 10, 2016 12:32 pm

I'm guessing the press notes or something claimed it was six hours (as that's the claim made in every review I read). Because it's strawberry floating impossible to make the game last that long.
Length shouldn't be the be all and end all but it being only 3 hours long is huge when you're charging that much for one of the least interactive walking sims out there, and that's with a few lvery ong walks to pad out time between conversations

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jiggles
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by jiggles » Wed Feb 10, 2016 1:27 pm

Irene Demova wrote:I'm guessing the press notes or something claimed it was six hours (as that's the claim made in every review I read). Because it's strawberry floating impossible to make the game last that long.
Length shouldn't be the be all and end all but it being only 3 hours long is huge when you're charging that much for one of the least interactive walking sims out there, and that's with a few lvery ong walks to pad out time between conversations


It's a very long walk simulator but not a very long walk simulator.

Schrödinger's very long walk simulator.

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Rog
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Rog » Wed Feb 10, 2016 1:31 pm

I'm sat here wanting to play it but I don't want to finish it as all I've seen is comments about the ending being garbage.

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jiggles
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by jiggles » Wed Feb 10, 2016 2:59 pm

If you're playing it and it's making you feel like:
Image
You're going to think the ending is strawberry floating gooseberry fool.

But you're playing it and it's making you feel like:
Image
You're going to think it's great.

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by JiggerJay » Wed Feb 10, 2016 3:18 pm

Finished, I'd say it took me around five hours, mainly cos u can't read maps, and I had a few crashes to deal with. Absolutely lovely unique little game though. End was a little anti climatic, but it was fine for me.

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by degoose » Wed Feb 10, 2016 3:39 pm

Loving this so much, i'm very intrigued through out. Just got to a part where somebody has left a copied tape and i'm heading to the cave. I think i've done about 5-6 hours now.

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Skippy » Wed Feb 10, 2016 4:09 pm

The ending would have been 100 times better if you had found the boy's camp early on when you were first hearing his story, and not mere minutes before finding his body. Of the three main plot threads (the stalker, the missing girls and the father/son) its the one you have least reason to pay attention to because there's nothing happening to make you care - in the case of those first two threads, you see the people in question and interact with them in some way (getting twatted around the head counts as interaction).

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Rubix
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Rubix » Wed Feb 10, 2016 5:13 pm

The time does seem gooseberry fool, im about an hour in ao far and will probably play more later. £13 for me which seems excessive but fell in love with the game style and the chatter between the two characters

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Dinoric
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Dinoric » Wed Feb 10, 2016 5:55 pm

Great. Game has just decided to freeze while loading up a new day. Hopefully this isn't a reoccurring problem.

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Harry Bizzle
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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Harry Bizzle » Wed Feb 10, 2016 7:15 pm

Dinoric wrote:Great. Game has just decided to freeze while loading up a new day. Hopefully this isn't a reoccurring problem.


There's quite a long thread on NeoGAF about performance and crashes. A lot of people are suggesting autosave being disabled as if it crashes in certain places and autosaves you can't progress any further.

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Mafro » Wed Feb 10, 2016 9:22 pm

Completed it earlier, must have took around 5 hours. Really good but it definitely has problems with the framerate and the story. Snake with Tits: The Game

Skippy wrote:The ending would have been 100 times better if you had found the boy's camp early on when you were first hearing his story, and not mere minutes before finding his body. Of the three main plot threads (the stalker, the missing girls and the father/son) its the one you have least reason to pay attention to because there's nothing happening to make you care - in the case of those first two threads, you see the people in question and interact with them in some way (getting twatted around the head counts as interaction).

Yeah definitely. I'd have preferred it if they had cut out all that dumb gooseberry fool with Super Stalker Spy Ned and the secret research stuff red herring, and the story had just been about the growing relationship over the summer between Henry and Delilah and the discovery of the kid's body putting major pressure on that.

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PostRe: Firewatch [PS4/PC/MAC/Linux] (Out now)
by Skippy » Wed Feb 10, 2016 9:29 pm

Mafro wrote:
Skippy wrote:The ending would have been 100 times better if you had found the boy's camp early on when you were first hearing his story, and not mere minutes before finding his body. Of the three main plot threads (the stalker, the missing girls and the father/son) its the one you have least reason to pay attention to because there's nothing happening to make you care - in the case of those first two threads, you see the people in question and interact with them in some way (getting twatted around the head counts as interaction).

Yeah definitely. I'd have preferred it if they had cut out all that dumb gooseberry fool with Super Stalker Spy Ned and the secret research stuff red herring, and the story had just been about the growing relationship over the summer between Henry and Delilah and the discovery of the kid's body putting major pressure on that.


Well the point of Ned and the boy is that this tragedy happened and Ned ran from his responsibility as a father, which mirror's Henry running away from his responsibilities as a husband, so it makes sense thematically to keep it in. They just kinda botched the telling of that story. Also, was the research station ever explained in much detail?


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