BID0 wrote:Fade wrote:Right but building just kind of invalidates most of the long range weapons unless you're playing against noobs.
Basically every time you die it's to a shotgun because it's so easy to just keep building and force close range encounters.
I don't mind building in concept, it's just FAR too loose. The fact it's instant and each panel has like a player's worth of health is just annoying to play against.
Whenever I played build mode and someone would just turbo build in the same spot to block all of my bullets I'd just want to stop playing. It's just two people holding R2 and nothing happening. Worse it's one of the best strategies in the game
I haven't interacted with building panels enough to know for sure, but aren't they low health when they are first placed until the panel placed has finished building? This takes about 10 seconds to be completed, plenty of time to be shot out and killing the person behind it.
The barrel shotgun introduced recently will kill you at close range whether you're in build mode or not.
And I find ranged weapons such as the sniper or any scoped weapons are less useful in no build mode when everyone has a rechargeable shield on top of their regular health and shield meters.
Wood starts with 100 health, brick with 90 and metal with 80. One wood panel (that can appear instantly and be replaced instantly) has the same health as a player and grows to 200 if it's lefts to finish building. So no that's not really practical. That's why you see good players just building around each other till one gets trapped. It's the only viable counter play. Trying to destroy builds when someone can place 5 panels in less than a second is a waste of time unless you're third partying and can make the other two people fall.
You're missing my point. Shotguns are good at close range, in build mode you're basically forced into close range encounters all the time because building is so powerful. Thus the meta becomes: trap the other person and get in close with a shotgun in basically every single fight beyond drop.
Yes they do the same damage in both modes but the lack of builds makes longer range weapons far more effective.
Not sure how you came to the conclusion that 50 extra health somehow trump's the 100+ health a single panel can block, but okay.
In build mode if you get a headshot the other person will just build a fort and gide and there's nothing you can do. In no build you can continue to fire on them, especially if they aren't near any natural cover.
Plus they can't build a fort to hide inside which allows you to pretty safely push them while they try to heal.