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Fade
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by Fade » Thu Apr 28, 2022 9:58 pm

BID0 wrote:
Fade wrote:
BID0 wrote:
Fade wrote:Right but building just kind of invalidates most of the long range weapons unless you're playing against noobs.

Basically every time you die it's to a shotgun because it's so easy to just keep building and force close range encounters.

I don't mind building in concept, it's just FAR too loose. The fact it's instant and each panel has like a player's worth of health is just annoying to play against.

Whenever I played build mode and someone would just turbo build in the same spot to block all of my bullets I'd just want to stop playing. It's just two people holding R2 and nothing happening. Worse it's one of the best strategies in the game :lol:

I haven't interacted with building panels enough to know for sure, but aren't they low health when they are first placed until the panel placed has finished building? This takes about 10 seconds to be completed, plenty of time to be shot out and killing the person behind it.

The barrel shotgun introduced recently will kill you at close range whether you're in build mode or not.

And I find ranged weapons such as the sniper or any scoped weapons are less useful in no build mode when everyone has a rechargeable shield on top of their regular health and shield meters.

Wood starts with 100 health, brick with 90 and metal with 80. One wood panel (that can appear instantly and be replaced instantly) has the same health as a player and grows to 200 if it's lefts to finish building. So no that's not really practical. That's why you see good players just building around each other till one gets trapped. It's the only viable counter play. Trying to destroy builds when someone can place 5 panels in less than a second is a waste of time unless you're third partying and can make the other two people fall.

You're missing my point. Shotguns are good at close range, in build mode you're basically forced into close range encounters all the time because building is so powerful. Thus the meta becomes: trap the other person and get in close with a shotgun in basically every single fight beyond drop.

Yes they do the same damage in both modes but the lack of builds makes longer range weapons far more effective.

Not sure how you came to the conclusion that 50 extra health somehow trump's the 100+ health a single panel can block, but okay.

In build mode if you get a headshot the other person will just build a fort and gide and there's nothing you can do. In no build you can continue to fire on them, especially if they aren't near any natural cover.

Plus they can't build a fort to hide inside which allows you to pretty safely push them while they try to heal.

It sounds like your problem is you get too close to people and that's why you're getting destroyed by shotguns and getting built in to a box. You're definitely not forced in to close range matches because I manage to play medium to long most times.

The problem with the 50 rechargeable shield is that it always recharges. At least with building you need to collect materials which you can run out of. The hotel builders are a pain, but equally so is anyone who runs off as soon as they get hit by a bullet or two. Don't you find the rechargeable shields have made the longer range weapons less effective? You need to deal 250% in a few seconds before they realise what is happening.

Perhaps it comes down to how many people you're playing with. No building is more of problem when you're playing duos, trios or squads. It's difficult to focus on more than one enemy at a time when shields recharge. That's less of a problem in solos when your targets have no backup.

If you want to kill people you literally have to get close in build mode. There's no other way. They can build faster than you can destroy. It's literally the only solution.

Running off towards cover takes far longer than someone summoning it in front of themselves :lol:

It's only 50 extra health and that's if they managed to find full shields. That's like 2 bullets from the generic assault rifle. And you can still one clip then with an SMG

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BID0
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by BID0 » Fri Apr 29, 2022 8:38 am

Fade wrote:
BID0 wrote:
Fade wrote:
BID0 wrote:
Fade wrote:Right but building just kind of invalidates most of the long range weapons unless you're playing against noobs.

Basically every time you die it's to a shotgun because it's so easy to just keep building and force close range encounters.

I don't mind building in concept, it's just FAR too loose. The fact it's instant and each panel has like a player's worth of health is just annoying to play against.

Whenever I played build mode and someone would just turbo build in the same spot to block all of my bullets I'd just want to stop playing. It's just two people holding R2 and nothing happening. Worse it's one of the best strategies in the game :lol:

I haven't interacted with building panels enough to know for sure, but aren't they low health when they are first placed until the panel placed has finished building? This takes about 10 seconds to be completed, plenty of time to be shot out and killing the person behind it.

The barrel shotgun introduced recently will kill you at close range whether you're in build mode or not.

And I find ranged weapons such as the sniper or any scoped weapons are less useful in no build mode when everyone has a rechargeable shield on top of their regular health and shield meters.

Wood starts with 100 health, brick with 90 and metal with 80. One wood panel (that can appear instantly and be replaced instantly) has the same health as a player and grows to 200 if it's lefts to finish building. So no that's not really practical. That's why you see good players just building around each other till one gets trapped. It's the only viable counter play. Trying to destroy builds when someone can place 5 panels in less than a second is a waste of time unless you're third partying and can make the other two people fall.

You're missing my point. Shotguns are good at close range, in build mode you're basically forced into close range encounters all the time because building is so powerful. Thus the meta becomes: trap the other person and get in close with a shotgun in basically every single fight beyond drop.

Yes they do the same damage in both modes but the lack of builds makes longer range weapons far more effective.

Not sure how you came to the conclusion that 50 extra health somehow trump's the 100+ health a single panel can block, but okay.

In build mode if you get a headshot the other person will just build a fort and gide and there's nothing you can do. In no build you can continue to fire on them, especially if they aren't near any natural cover.

Plus they can't build a fort to hide inside which allows you to pretty safely push them while they try to heal.

It sounds like your problem is you get too close to people and that's why you're getting destroyed by shotguns and getting built in to a box. You're definitely not forced in to close range matches because I manage to play medium to long most times.

The problem with the 50 rechargeable shield is that it always recharges. At least with building you need to collect materials which you can run out of. The hotel builders are a pain, but equally so is anyone who runs off as soon as they get hit by a bullet or two. Don't you find the rechargeable shields have made the longer range weapons less effective? You need to deal 250% in a few seconds before they realise what is happening.

Perhaps it comes down to how many people you're playing with. No building is more of problem when you're playing duos, trios or squads. It's difficult to focus on more than one enemy at a time when shields recharge. That's less of a problem in solos when your targets have no backup.

If you want to kill people you literally have to get close in build mode. There's no other way. They can build faster than you can destroy. It's literally the only solution.

Running off towards cover takes far longer than someone summoning it in front of themselves :lol:

It's only 50 extra health and that's if they managed to find full shields. That's like 2 bullets from the generic assault rifle. And you can still one clip then with an SMG

idk I play both modes daily and can't say one mode is inherently better than the other. They both have flaws.

I've never had a problem getting kills or getting killed myself from range either, so not sure why you're struggling there. Even the pistol is a beast at medium range and it's very accurate with no recoil as people on the previous page have said. The shotguns and smgs are about the only weapons that are useless at anything further than close range. Are those the weapons you prefer so that's why you engage in CQC?

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JT986M2
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by JT986M2 » Fri Apr 29, 2022 1:08 pm

I agree that the recharging shield is unnecessary and overkill. I'm not sure why they chose to add that when to sprinting, sliding (and now climbing) were present for quick-ish escapes. It gives non-tactical players a big leg-up over those who choose to stockpile shields and health.

I disagree that it's necessary to get up close in build mode to get kills. As a non-builder I either shoot from afar when they expose themselves (ooh matron etc.), try to knock out the structure from the bottom, or wait for them to get bored and/or run out of materials. Most of my build-mode kills are medium range.

In fact I'd say the opposite is the case - the recharging shield makes people more likely to sprint up and fight at close range in Zero Build as they have a buffer.

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DarkRula
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by DarkRula » Sat Apr 30, 2022 6:54 pm

I am killing it today. Two victory royales in the regular mode of play. Some great sniper kills, and an epic 1v1 jetpack joust to end that last match with. I'm seriously lovin' it.

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Carlos
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by Carlos » Mon May 02, 2022 12:20 pm

BID0 wrote:
Fade wrote:
BID0 wrote:
Fade wrote:
BID0 wrote:
Fade wrote:Right but building just kind of invalidates most of the long range weapons unless you're playing against noobs.

Basically every time you die it's to a shotgun because it's so easy to just keep building and force close range encounters.

I don't mind building in concept, it's just FAR too loose. The fact it's instant and each panel has like a player's worth of health is just annoying to play against.

Whenever I played build mode and someone would just turbo build in the same spot to block all of my bullets I'd just want to stop playing. It's just two people holding R2 and nothing happening. Worse it's one of the best strategies in the game :lol:

I haven't interacted with building panels enough to know for sure, but aren't they low health when they are first placed until the panel placed has finished building? This takes about 10 seconds to be completed, plenty of time to be shot out and killing the person behind it.

The barrel shotgun introduced recently will kill you at close range whether you're in build mode or not.

And I find ranged weapons such as the sniper or any scoped weapons are less useful in no build mode when everyone has a rechargeable shield on top of their regular health and shield meters.

Wood starts with 100 health, brick with 90 and metal with 80. One wood panel (that can appear instantly and be replaced instantly) has the same health as a player and grows to 200 if it's lefts to finish building. So no that's not really practical. That's why you see good players just building around each other till one gets trapped. It's the only viable counter play. Trying to destroy builds when someone can place 5 panels in less than a second is a waste of time unless you're third partying and can make the other two people fall.

You're missing my point. Shotguns are good at close range, in build mode you're basically forced into close range encounters all the time because building is so powerful. Thus the meta becomes: trap the other person and get in close with a shotgun in basically every single fight beyond drop.

Yes they do the same damage in both modes but the lack of builds makes longer range weapons far more effective.

Not sure how you came to the conclusion that 50 extra health somehow trump's the 100+ health a single panel can block, but okay.

In build mode if you get a headshot the other person will just build a fort and gide and there's nothing you can do. In no build you can continue to fire on them, especially if they aren't near any natural cover.

Plus they can't build a fort to hide inside which allows you to pretty safely push them while they try to heal.

It sounds like your problem is you get too close to people and that's why you're getting destroyed by shotguns and getting built in to a box. You're definitely not forced in to close range matches because I manage to play medium to long most times.

The problem with the 50 rechargeable shield is that it always recharges. At least with building you need to collect materials which you can run out of. The hotel builders are a pain, but equally so is anyone who runs off as soon as they get hit by a bullet or two. Don't you find the rechargeable shields have made the longer range weapons less effective? You need to deal 250% in a few seconds before they realise what is happening.

Perhaps it comes down to how many people you're playing with. No building is more of problem when you're playing duos, trios or squads. It's difficult to focus on more than one enemy at a time when shields recharge. That's less of a problem in solos when your targets have no backup.

If you want to kill people you literally have to get close in build mode. There's no other way. They can build faster than you can destroy. It's literally the only solution.

Running off towards cover takes far longer than someone summoning it in front of themselves :lol:

It's only 50 extra health and that's if they managed to find full shields. That's like 2 bullets from the generic assault rifle. And you can still one clip then with an SMG

idk I play both modes daily and can't say one mode is inherently better than the other. They both have flaws.

I've never had a problem getting kills or getting killed myself from range either, so not sure why you're struggling there. Even the pistol is a beast at medium range and it's very accurate with no recoil as people on the previous page have said. The shotguns and smgs are about the only weapons that are useless at anything further than close range. Are those the weapons you prefer so that's why you engage in CQC?


I often find a good truck to the head is a good CQC weapon in Fortnite. This is one reason I love this game. There are so many ways to actually kill people you don't have to use guns.

Fond memories of C2S7 picking opponents up with the flying saucer and then boost-flinging them into the storm.

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DarkRula
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by DarkRula » Mon May 02, 2022 1:42 pm

Speaking of vehicle kills, I was an unfortunate victim of that last time I played. Had just landed at the lumberyard and was hunting for weapons. Along comes a truck. You can imagine what the result would have been. Of course, I've also dealt some vehicle kills before, such as one in a regular car that reminded me of my usual antics in GTA.

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PostRe: Fortnite Battle Royale - No build mode now permanent.
by JChalmers » Thu May 05, 2022 11:06 am

Had best solo game last night picking up a win and 11 eliminations. They've added all the star wars gear at the moment so it's been great fun running around with Kylo-Ren's lightsabre and a Stormtrooper blaster.

For a couple of games each night it is quite an enjoyable venture when not having to worry about building :lol:

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JT986M2
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by JT986M2 » Thu May 05, 2022 2:16 pm

I’m still waiting for them to bring back the Master Chief skin. It hasn’t been on the shop since September last year! I had my hopes up that they would reintroduce it when Infinite launched. Oh well.

I very, very rarely see anyone actually using it

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Monkey Man
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by Monkey Man » Thu May 05, 2022 5:19 pm



Play Fortnite on iOS, iPadOS, Android Phones and Tablets, and Windows PC with Xbox Cloud Gaming for Free

As part of our mission to bring the joy and community of gaming to players wherever they are and to make gaming more accessible to people around the world, I’m excited to announce that we’ve partnered with Epic Games to make Fortnite available on supported browser-enabled devices for free with Xbox Cloud Gaming (Beta) in 26 countries.

This means, starting today, if you love Fortnite you only need two things to play in cloud-supported markets:

A Microsoft account
An iOS, iPadOS, Android phone or tablet, or Windows PC with internet access

With no installation or memberships required, all you need to do is go to Xbox.com/play on your web browser and sign-in with your Microsoft Account to party-up with friends or earn your next Victory Royale in Fortnite.

Whether you want to play Fortnite with native touch controls or a supported controller, it’s easy to jump into Fortnite with Xbox Cloud Gaming.

It’s an important step to add a Free-to-Play title to the cloud gaming catalog as we continue our cloud journey. We’re starting with Fortnite and will look to bring more Free-to-Play games people love in the future. At Xbox we want to make gaming accessible to the 3 billion players around the world, and cloud has an important role in that mission. Quite simply we want you to have more choice in both the games you play and the way you choose to play them.

For more information on how to play Fortnite via browser with Xbox Cloud Gaming, visit Xbox.com/play or check out the Support Page here.

https://news.xbox.com/en-us/2022/05/05/ ... -for-free/

Last edited by Monkey Man on Thu May 05, 2022 5:25 pm, edited 1 time in total.
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PostRe: Fortnite Battle Royale - No build mode now permanent.
by Monkey Man » Thu May 05, 2022 5:22 pm

JT986M2 wrote:I’m still waiting for them to bring back the Master Chief skin. It hasn’t been on the shop since September last year! I had my hopes up that they would reintroduce it when Infinite launched. Oh well.

I very, very rarely see anyone actually using it

Someone just mentioned this on Resetera -

That explains why the updated the Fortnite shop 5 minutes ago to bring back Master Chief

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DarkRula
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PostRe: Fortnite Battle Royale - Now available for Phones (& PC) via Xbox Cloud for Free.
by DarkRula » Thu May 05, 2022 11:19 pm

I managed two victory royales in a row during play today. The second win kind of felt like I'd cheated to get it, but I can justify it by saying it was creative use of what was on the map.

I had an epic heavy sniper, and had just dealt with someone else using it. The storm was continuing to shrink down to around Tilted Towers. There's the airship nearby. So that's where I stay. Waiting. For the other player. Storm continues to shrink, leaving just a small part of the airship for me to stand on. Other player still hasn't shown themselves. The storm is now set to fully remove my height advantage. Then, I see them just as the storm is about to pass over me. One shot. One kill.

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JT986M2
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PostRe: Fortnite Battle Royale - Now available for Phones (& PC) via Xbox Cloud for Free.
by JT986M2 » Tue May 10, 2022 11:21 am

I got the Master Chief skin at long last. I really rate it as a design - doesn't look too out of place and it's pretty detailed. It's also a good shade of green for blending in within foresty areas. That could very well just be my imagination though. The 'Toy Soldier' skin is similar in that way.

The first game I played with it I got a Victory Royale. It's a sign! ;)

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Carlos
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PostRe: Fortnite Battle Royale - Now available for Phones (& PC) via Xbox Cloud for Free.
by Carlos » Tue May 10, 2022 12:43 pm

JT986M2 wrote:I got the Master Chief skin at long last. I really rate it as a design - doesn't look too out of place and it's pretty detailed. It's also a good shade of green for blending in within foresty areas. That could very well just be my imagination though. The 'Toy Soldier' skin is similar in that way.

The first game I played with it I got a Victory Royale. It's a sign! ;)


If you play as Master Chief using the Xbox browser streaming (which is free and doesn't require a sub) Fortnite assumes you're playing on a Series X and unlocks the very nice black variant.

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JT986M2
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PostRe: Fortnite Battle Royale - Now available for Phones (& PC) via Xbox Cloud for Free.
by JT986M2 » Tue May 10, 2022 1:14 pm

Carlos wrote:
JT986M2 wrote:I got the Master Chief skin at long last. I really rate it as a design - doesn't look too out of place and it's pretty detailed. It's also a good shade of green for blending in within foresty areas. That could very well just be my imagination though. The 'Toy Soldier' skin is similar in that way.

The first game I played with it I got a Victory Royale. It's a sign! ;)


If you play as Master Chief using the Xbox browser streaming (which is free and doesn't require a sub) Fortnite assumes you're playing on a Series X and unlocks the very nice black variant.


Oh, that's good to know. Fortunately, I have a Series X so it automatically unlocked!

I've never played Fortnite on mobile, how do the controls work?

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Monkey Man
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PostRe: Fortnite Battle Royale - Now available for Phones (& PC) via Xbox Cloud for Free.
by Monkey Man » Sun Jun 05, 2022 8:58 am



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Fade
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PostRe: Fortnite Battle Royale - Chapter 3 Season 3: Vibin’.
by Fade » Sun Jun 05, 2022 10:08 am

Vader is so out of place :lol:

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Sprouty
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PostRe: Fortnite Battle Royale - Chapter 3 Season 3: Vibin’.
by Sprouty » Sun Jun 26, 2022 9:36 pm

Interesting to see how little traction this game gets here, considering its popularity!

I picked up a battle pass for the first time in about a year, maybe longer. There are some definite improvements since I last played. Mantles, the build menu, health sprays etc. All little tweaks that improve the overall gameplay. I still dont understand why people spend so much money on the game though!

The silly neighbourhood vegetable.
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kerr9000
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PostRe: Fortnite Battle Royale - Chapter 3 Season 3: Vibin’.
by kerr9000 » Sun Jun 26, 2022 11:42 pm

Sprouty wrote:Interesting to see how little traction this game gets here, considering its popularity!

I picked up a battle pass for the first time in about a year, maybe longer. There are some definite improvements since I last played. Mantles, the build menu, health sprays etc. All little tweaks that improve the overall gameplay. I still dont understand why people spend so much money on the game though!


I have been playing it for I dont know 6 weeks and I am enjoying it

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Sprouty
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PostRe: Fortnite Battle Royale - Chapter 3 Season 3: Vibin’.
by Sprouty » Mon Jun 27, 2022 6:23 pm

kerr9000 wrote:
Sprouty wrote:Interesting to see how little traction this game gets here, considering its popularity!

I picked up a battle pass for the first time in about a year, maybe longer. There are some definite improvements since I last played. Mantles, the build menu, health sprays etc. All little tweaks that improve the overall gameplay. I still dont understand why people spend so much money on the game though!


I have been playing it for I dont know 6 weeks and I am enjoying it


What level are you on? I'm up to 50. One if my mates is on 120 odd. :slol:

The silly neighbourhood vegetable.
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kerr9000
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PostRe: Fortnite Battle Royale - Chapter 3 Season 3: Vibin’.
by kerr9000 » Mon Jun 27, 2022 9:58 pm

Sprouty wrote:
kerr9000 wrote:
Sprouty wrote:Interesting to see how little traction this game gets here, considering its popularity!

I picked up a battle pass for the first time in about a year, maybe longer. There are some definite improvements since I last played. Mantles, the build menu, health sprays etc. All little tweaks that improve the overall gameplay. I still dont understand why people spend so much money on the game though!


I have been playing it for I dont know 6 weeks and I am enjoying it


What level are you on? I'm up to 50. One if my mates is on 120 odd. :slol:


Season Level I am level 80. I really really want Vader lol
I managed to get up to getting the normal Doctor Strange just before the last season ended as well.


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