Fade wrote:BID0 wrote:Fade wrote:BID0 wrote:Fade wrote:Right but building just kind of invalidates most of the long range weapons unless you're playing against noobs.
Basically every time you die it's to a shotgun because it's so easy to just keep building and force close range encounters.
I don't mind building in concept, it's just FAR too loose. The fact it's instant and each panel has like a player's worth of health is just annoying to play against.
Whenever I played build mode and someone would just turbo build in the same spot to block all of my bullets I'd just want to stop playing. It's just two people holding R2 and nothing happening. Worse it's one of the best strategies in the game
I haven't interacted with building panels enough to know for sure, but aren't they low health when they are first placed until the panel placed has finished building? This takes about 10 seconds to be completed, plenty of time to be shot out and killing the person behind it.
The barrel shotgun introduced recently will kill you at close range whether you're in build mode or not.
And I find ranged weapons such as the sniper or any scoped weapons are less useful in no build mode when everyone has a rechargeable shield on top of their regular health and shield meters.
Wood starts with 100 health, brick with 90 and metal with 80. One wood panel (that can appear instantly and be replaced instantly) has the same health as a player and grows to 200 if it's lefts to finish building. So no that's not really practical. That's why you see good players just building around each other till one gets trapped. It's the only viable counter play. Trying to destroy builds when someone can place 5 panels in less than a second is a waste of time unless you're third partying and can make the other two people fall.
You're missing my point. Shotguns are good at close range, in build mode you're basically forced into close range encounters all the time because building is so powerful. Thus the meta becomes: trap the other person and get in close with a shotgun in basically every single fight beyond drop.
Yes they do the same damage in both modes but the lack of builds makes longer range weapons far more effective.
Not sure how you came to the conclusion that 50 extra health somehow trump's the 100+ health a single panel can block, but okay.
In build mode if you get a headshot the other person will just build a fort and gide and there's nothing you can do. In no build you can continue to fire on them, especially if they aren't near any natural cover.
Plus they can't build a fort to hide inside which allows you to pretty safely push them while they try to heal.
It sounds like your problem is you get too close to people and that's why you're getting destroyed by shotguns and getting built in to a box. You're definitely not forced in to close range matches because I manage to play medium to long most times.
The problem with the 50 rechargeable shield is that it always recharges. At least with building you need to collect materials which you can run out of. The hotel builders are a pain, but equally so is anyone who runs off as soon as they get hit by a bullet or two. Don't you find the rechargeable shields have made the longer range weapons less effective? You need to deal 250% in a few seconds before they realise what is happening.
Perhaps it comes down to how many people you're playing with. No building is more of problem when you're playing duos, trios or squads. It's difficult to focus on more than one enemy at a time when shields recharge. That's less of a problem in solos when your targets have no backup.
If you want to kill people you literally have to get close in build mode. There's no other way. They can build faster than you can destroy. It's literally the only solution.
Running off towards cover takes far longer than someone summoning it in front of themselves
It's only 50 extra health and that's if they managed to find full shields. That's like 2 bullets from the generic assault rifle. And you can still one clip then with an SMG
idk I play both modes daily and can't say one mode is inherently
better than the other. They both have flaws.
I've never had a problem getting kills or getting killed myself from range either, so not sure why you're struggling there. Even the pistol is a beast at medium range and it's very accurate with no recoil as people on the previous page have said. The shotguns and smgs are about the only weapons that are useless at anything further than close range. Are those the weapons you prefer so that's why you engage in CQC?