Forza 6 (Xbox One/Win10) - Apex Premium Edition out now (p13)

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False
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by False » Thu Apr 09, 2015 9:54 am

I like FH2 a lot, its prob the best free roam racer there has been for years. Its not the greatest racer of all time though.

I think expecting F6 to have feature parity with the current crop of sims it hopes to compete against is not too much. Time cycles at a minumum, weather cycles and a proper track selection are also important, multi class fields etc etc.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by cooldawn » Thu Apr 09, 2015 6:50 pm

Photek wrote:
cooldawn wrote:This new all-encompassing engine must deliver true, dynamic weather, day-night cycles, procedural damage among a dozen of other things...for EVERYTHING.

It had better look good too.

Or else....what exactly?

I didn't realise wanting a new singing-all-dancing engine is considered to be an ultimatum.

And who the heck brought DriveClub in to this thread? Oh wait...suspect numero uno.

Forza Motorsports' engine has been behind the times for too long now. This is a well deserved upgrade to which I hope to be amazed.

HSH28 wrote:You can't really compare Forza with Drive Club anyway, they are two totally different types of racing games with a different focus.

My personal opinion is that a bunch of features don't make a game good and a lack of them don't make a game bad.

My god...I agree!

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Photek
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Photek » Fri Apr 10, 2015 11:30 am

Brought up DC cos I was quoting Cooldawn and he thinks that game is the tits.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by KjGarly » Fri Apr 10, 2015 12:48 pm

It is the tits now that it works.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by BID0 » Fri Apr 10, 2015 6:06 pm

Photek wrote:Brought up DC cos I was quoting Cooldawn and he thinks that game is the tits.

I don't think he has ever played it :lol: He played the MMO racer with a few others instead

But yeh Driveclub is the best racer I've played in a long long time. If Forza can somehow match the fun and challenge in that then I might be interested in it again.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by bear » Sat Apr 11, 2015 12:14 am

cooldawn wrote:This new all-encompassing engine must deliver true, dynamic weather, day-night cycles, procedural damage among a dozen of other things...for EVERYTHING.

It had better look good too.


I don't see anything about this being a new engine. I'd imagine its simply a way for them to try and use the Forza brand to try and get credibility for a potential new franchise but without stretching the Forza brand even thinner.
For instance:

Urban Racer 2016 powered by Forzatech
Urban Racer 2018

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by mcjihge2 » Wed Apr 15, 2015 8:57 pm

I went a bit forza mad a the weekend and bought Forza 5 Limited edition (£30 at game) and Forza Horizon (£10 off amazon).

Forza 5 is quite good, although thats said without the early teething problems. Ive got all the tracks and thanks to Forza rewards (and the LE) Ive got pretty much every car I want. I think it handles quite well. Its more forgiving than Forza 4, and theres more scope to slide the cars. Also IMO the graphics are alot better than Horizon 2. I can see how the career progression isnt quite as good as Forza4. Thats still not the best. Some of the menu systems arent as streamlined as the other Forzas too. As with Forza , becasue im late to the party Ive got a range of firnds scores to beat too.

Horizon arrived today. It plays quite well. The handling feels safer than H2, making sliding around corners is alot more confident. Im enjoying exploring the new environment too. The only problem is that Im credit poor because theyve stopped the rewards.

Im going to try to push towards Tier 7 before Forza 6. but i dont think Ill get it because its a bit buggy.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Victor Mildew » Wed Apr 15, 2015 10:42 pm

I really hope they get rid of that stupid thing from forza 5 whereby you need to go right the way back to the top main menu to tune your car, so if you're in a rivals event and want to change something, you have to quit out, load from the menu, then load the event again.

Hexx wrote:Ad7 is older and balder than I thought.
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Photek
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Photek » Wed Apr 15, 2015 10:52 pm

Hi Ad7

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Victor Mildew » Wed Apr 15, 2015 11:02 pm

Hey babes x

I would like to point out I've played an obscene amount of forza 5.

Hexx wrote:Ad7 is older and balder than I thought.
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Photek
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Photek » Wed Apr 15, 2015 11:19 pm

I played it for that free weekend and was impressed, throw in weather and a full game and I'll jump I reckon.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by cooldawn » Thu Apr 16, 2015 5:15 pm

Photek wrote:Brought up DC cos I was quoting Cooldawn and he thinks that game is the tits.

I don't understand. You're responding to me, telling me you quoted me but you did nothing of the sort.

The first time DriveClub is mentioned...
Photek wrote:Compared to what? Driveclub? :lol:

Forza 5 has a higher meta score than that let alone Forza Horizon 2.

I think it will have weather, I just want a ton of cars and 60fps loveliness in the rain.

See? That's you that is! Not only that your response is derogatory...as if DriveClub looks bad. Now that is :lol:

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Photek
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Photek » Thu Apr 16, 2015 9:02 pm

Jees relax mom.

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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by NickSCFC » Sat Jun 06, 2015 6:23 pm

http://www.xbox.com/ja-JP/games/forza-6 ... cc868573bc

What we've been racing towards

Unrelenting action at simulation speed. Race over 450 cars in the most beautiful and comprehensive racing game of tihs generation.

As real as it gets

Breathtaking graphics at 1080px resolution and 50 frames per second. Wet weather, 3D puddles, and night racing test your driving skills. Cutting-edge ForzaTech™ engine powers the unrelenting action and stat-of-the-art-physics at simulation speed.

Ultimate car fantasy

The most cars of any racing game this generation. More than 450 cars all immaculately recreated and customizable, and complete with working cockpits and full damage. Tour 26 world-famous locales including Daytone, Rio*, and more..

Never race alone

Home of the greatest racing, tuning and painting community in gaming. 2-player split-screen racing, 24-player races, and realistic Drivatar opponents deliver packed tracks and unrivaled action.


Screens:

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Last edited by NickSCFC on Sat Jun 06, 2015 6:25 pm, edited 1 time in total.
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by HSH28 » Sat Jun 06, 2015 6:25 pm

50 frames, obviously they can't hit 60.

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cooldawn
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by cooldawn » Sat Jun 06, 2015 6:48 pm

I had to read that a couple of times. Wet and night time races. OK.

Dynamic weather? Dynamic time-of-day?

Will wait for a western update.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Victor Mildew
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Victor Mildew » Sat Jun 06, 2015 6:49 pm

HSH28 wrote:50 frames, obviously they can't hit 60.


Youdontsay.jpg

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by Monkey Man » Sat Jun 06, 2015 7:13 pm

We reached out to Microsoft for comment and they informed us that "Forza Motorsport 6 will run at 1080p and 60 frames per second on Xbox One, and you will be able to learn more about the game at E3."

http://www.icxm.net/x/Forza-Motorsport-6-Features.html

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Last edited by Monkey Man on Sat Jun 06, 2015 7:21 pm, edited 1 time in total.
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LewisD
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by LewisD » Sat Jun 06, 2015 7:18 pm

HSH28 wrote:50 frames, obviously they can't hit 60.


Sometimes a 50 is better than a 60.

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mcjihge2
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PostRe: Forza 6 (Xbox One) - ForzaTech, Turn 10 Studios' proprietary graphics & simulation engine trademarked (p2)
by mcjihge2 » Sat Jun 06, 2015 8:18 pm

........ 3D puddles.........


Pot holes - theres going to be some UK street tracks.

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