One of the current seasonal championships is made up of tracks made by the community using the route creator. When I started it didnt realise it was the community tracks and was expecting on of the PlayGround tracks. The lack of "walls to ride" at some of the 90 degree corners meant that i used rewind a few too many times.
Water cycle A long lap with some nice turns and fast straights. Although i was still really learning the track on my last lap.
Moorhead Blast Another long lap also with some nice turns. I think i got used to this lap quicker than water cycle. My favourite of these three community courses.
Knights of the round. Some tricky blind corners in this, easy to miss / take wrong turns.
My main points would be; 1) Can PG put some of the "walled turns" into the tighter corners? 2) Needs better visual indication of upcoming turns - a few too many blind turns. Often I was looking down at the map to see when the next 90 degree turn was. See my point number 1, or perhaps put in temporary breakable arrow signs / barriers like in the cross country races. - I think PG should tweek the communtiy tracks with these cosmetic touches before releasing them onto the public. 3) The Extreme track toys cars are a tough pick and i can see how this series of cars might cause problems / frustrations for less experienced drivers. It will be interesting to see how other car sets / dirt / cross country races happen with community tracks. And how a different car set might be better suited for a community track series.
Hadn't realised they'd replaced Team Anything Goes with the Free-For-All mode. There went the progress with that Team Adventure on Ranked. Fortunately, it didn't take me long to get to level three on Team Racing - just two rounds of it - so I'm prepared to try for those ten Ranked matches for that final achievement over the month.
I really ought to use something else other than that Mini Cooper, though. Or at least tune it back to a racing standard instead of a drifting one.
The community tracks in this weeks championships are quite good this week. Dirt races with A cars work alot better on the community tracks.
I also managed to snag the Rip Rod on wednesday night byt winning all the drag races. - which is nice.9
I tired the co-op Porche cup today and managed to win at the second attempt. Its a bit of a lottery as o if you get other people who are up to it. You usually need at least 2 other people to be good. First time i tried with a s1-900 rally porche, but mu team mates werent good enough. I used a S2998 GT3 RS '19 the second time.
We're constantly working to improve the experience in Forza Horizon 4. Below you will find a summary of items fixed or improved upon in this Content Update.
The number of cars you can store in your Garage has increased to 750 The number of Designs you can store has increased to 500 The number of Vinyl Groups you can store has increased to 500 The number of Tuning Setups you can store has increased to 500 The number of photos you can store has increased to 150
Multiplayer Community Championships
Seasonal Championships featuring community-made routes can now be played in Co-Op and PvP.
Update 7 Stream is coming in just under three hours. Is the second expansion going to be outlined here, or will it be saved for Inside Xbox? Whenever it does, this stream is sure to show us some good things either way.
Second expansion is definitely at the next Inside Xbox. The only things they could reveal for Update 8 were two new Online Adventures - Drift and Custom.
And that's the second Harry Potter reference they've now got in the game, with the Flying Scotsman Remix Showcase being called Nine and Three Quarters as you race the train in - you guessed it - a Ford Anglia.
"Second Century" [Complete the First Chapter of British Racing Green] and "From Aston Martin to Bentley" [Complete 10 Chapters of British Racing Green] still locked, but "A Pleasant Racing Green" [30 stars on British Racing Green Story] unlocked.