Game Builder Garage - A Labo-esque game creation toolbox from Nintendo

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OrangeRKN
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Tue Jun 22, 2021 10:07 am

Fisher wrote:OrangeRKN are you still doing ai stuff.


Yes sort of! I've been trying to make a moving teleporter. The game only lets you place 8 teleport exits but I would like to have more. I've been trying to make a teleporter that can move to any location that you give it. I'm finding it quite hard though!

I also started making a golf game.

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by That » Tue Jun 22, 2021 10:09 am

Can you spawn teleporter entrances and exits by aiming and pressing buttons?

You should make Portal! :toot:

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Tue Jun 22, 2021 10:46 am

"Spawning" things mid-game is pretty much non-existent. The only way to do it (I'm pretty sure) is with the launcher nodon, and that is limited to only spawning basic objects of the three basic shapes - cuboid, sphere, cylinder. Everything else you make needs to exist somewhere in the game world at start time.

With my current teleporter efforts, I figured that to e.g. remake Mabe village from Link's Awakening I'd need to have buildings the player can enter/exit. This is trivial to do with a teleporter entrance and exit on each door, but you'd need to use two exits per building (one for entering, one for exiting) and the game has a limit of eight exits - so that's four buildings total, which is not enough!

So instead I thought - what if there is a teleport entrance attached to the player themselves, so it follows the player around, but instead of triggering on touch as default (it'd teleport you constantly!) I controlled when to trigger it. Then each building entrance/exit would have a touch sensor that triggers on the player touching it, and this would trigger a signal from two constants sending the x and z coordinates of the desired teleport destination to a mechanism for moving the teleport exit and triggering the teleport attached to the player.

In principal this is fine and pretty simple, but the mechanism for moving the teleport exit into place is where I have been really struggling. I'm using a free slider placed at the origin (0,0), so in theory it should be as simple as passing the destination coordinates to this, teleporting the player, then resetting the coordinates. In practice this only works over very short distances because (at my best guess) the underlying game engine really doesn't like large instantaneous velocity changes. At anything other than very short distance, and especially when moving on both axes, the free slider will basically just break - I'd see the telport exit bugging out and jumping around at insane speeds, even gaining height on the y axis when it shouldn't. It was completely unreliable a setup.

Since then I've just been progressively trying to error correct and make robust that mechanism for moving the teleport exit. I currently have something that works on a single axis which I need to extend to both - but frustratingly I appear to need to move only on one axis at a time to keep things behaving.

A fun example of the kind of unexpected error correction I am doing: I am checking the player has been teleported by comparing their x and z location against the x and z location of the destination coordinates and of the x and z location of the teleport exit. These should all align, and in fact they do appear to align to two decimal places (which is the most precision you can display). But if I try this comparison just with an "=" nodon, it often returns false! My working theory is that there is some precision loss in the movement of the teleport exit and it is actually out by <0.01m. I replaced the "=" comparison with a setup that finds the difference between the coordinates being compared, takes the absolute value and checks it is < 0.01. This works! Basically I had to make my own equals comparison that allows for a small margin of error.

Anyway, after all this I am now determined to get it working reliably, but I'm convinced it won't actually be that useful a setup, because it'll end up taking up 20% of the nodon limit itself.

Which is to say, making portal seems unlikely :lol:

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by That » Tue Jun 22, 2021 10:48 am

:lol: Wow! Well, fair enough.



...Sounds like you just aren't trying hard enough! Get good!!! ;)

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Tue Jun 22, 2021 11:31 am

Also if that sounds off-putting to anyone, don't be. The lesson is really just to make something with what the game allows rather than trying to outsmart it. Teleporting in and out of four different houses is really simple so I could just make that and be happy :lol:

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by That » Tue Jun 22, 2021 11:32 am

It sounds like an interesting problem to crack within the parameters of the game though, even if ultimately you do spend all your resources fighting the toolkit.

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ITSMILNER
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by ITSMILNER » Thu Jun 24, 2021 6:34 am



Brilliant stuff being done in this

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by shy guy 64 » Thu Jun 24, 2021 9:36 am

ah yes the classic being able to make nearly anything so you make something that already exists

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Tomous » Thu Jun 24, 2021 10:34 am

shy guy 64 wrote:ah yes the classic being able to make nearly anything so you make something that already exists



While it is impressive what people manage to recreate, I find it quite funny too :lol:

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Victor Mildew
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Victor Mildew » Thu Jun 24, 2021 10:38 am

OMFG SOMEONE HAS MADE MGS IN DREAMS!!!!!!!!

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Jenuall » Thu Jun 24, 2021 10:48 am

Nothing wrong with an homage!

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by That » Thu Jun 24, 2021 10:50 am

All eight of the Mario Maker final levels were franchise homages so I'm not sure I'd be too mean about MGS in Dreams :slol: :wub:

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Victor Mildew » Thu Jun 24, 2021 11:00 am

Shhhh let me have this

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Jenuall » Thu Jun 24, 2021 11:05 am

Microsoft Game Studios in Dreams?!?!

MS buying out Sony confirmed!

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by ITSMILNER » Thu Jun 24, 2021 11:05 am

Wait, so people are using game building software exclusive to Switch to make ports of games available on other Nintendo systems?

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OrangeRKN
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Thu Jun 24, 2021 11:24 am

Victor Mildew wrote:OMFG SOMEONE HAS MADE MGS IN DREAMS!!!!!!!!


Feeling called out on my stealth game demo I posted

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Jenuall » Thu Jun 24, 2021 11:29 am

Mario Gear Solid: Ground Pound Zeroes

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Victor Mildew
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Victor Mildew » Thu Jun 24, 2021 11:30 am

OrangeRKN wrote:
Victor Mildew wrote:OMFG SOMEONE HAS MADE MGS IN DREAMS!!!!!!!!


Feeling called out on my stealth game demo I posted


You are exempt, especially as you made no references to mgs when positing it.

Hexx wrote:Ad7 is older and balder than I thought.
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OrangeRKN
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Thu Jun 24, 2021 11:32 am

8-)

I don't like recreating other people's games, I like stealing the concept and passing it off as my own

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by kazanova_Frankenstein » Thu Jun 24, 2021 11:59 am

I hear YakuzaLAD does this.


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