That Mario Kart game is essentially one of the interactive lessons it takes you through as its base, just with the course elements themed on Mario Kart and the car replaced by a texture of the sprite. I don't reckon it would be that difficult to be fair (although that's no slight on the creator, it's very cool!). I've also seen a "remake" of the Ocarina of Time playable demo, and again that is mostly just set dressing. Placing static objects into the game world is easy so you can quickly build up geometry just for walking or driving around, even in 3D. It's game logic and dynamic elements like moving pieces or enemy AI that are more difficult.
I'll start sharing some videos when I create something worth showing. So far I've been messing around in 3D making an NPC and having him run away from or towards the player, stuff like that. Finding out the quirks and limitations of the pre-built stuff. The last thing I was doing was trying to work out how the advanced camera works because I wanted to try something more complex than what the built-in easier to use cameras can do. Spoilers - it gets complicated quickly
I've read in the eurogamer comments that people have tried all of their recommendations and still can't download anything.
I'm not sure how such a critical bug that prevents, well, playing stuff you've just bought skipped Nintendo's testing normally their updates are harmless arguably pointless ones to lock out softmods and other things when new games come out (there was one of those for seemingly every major 1st party release on the 3ds).
So can you create 3d models from scratch or is it that default character? I've already seen some neat stuff which is cool. Sakurai's little space game was cute.
HaruKazuhira wrote:So can you create 3d models from scratch or is it that default character?
There is a default person, car and ufo that are all rigged with default animation and behaviour so that they are easy to use, I think the vast majority of (3rd person) games that have a "character" will use one of those. Technically you could create your own models by joining together shapes but it wouldn't be easy, especially to add animation, and you'd probably spend a good chunk of your build budget just on the main character! You can place something like 512 nodons (objects + logic pieces) and have 1000-odd connections, which honestly isn't going to allow for particularly large or complex creations without getting creative and efficient (although I think you can link game instances together, so you could make levels separately and join them together - I haven't tested that out yet though). If you just wanted a box as your main character though, or some simple shapes joined together (like Kirby or something), that wouldn't be difficult.
Anyway, here is something to show off - a test demo of multiple fixed camera angles changing as you walk around:
It's very easy to add a single fixed camera angle. It's also very easy to add a single camera that follows the main character around, that you can rotate with the right stick or whatever. That simple camera nodon doesn't support multiple fixed angles though, so this is my attempt to get that kind of setup working using the advanced camera nodons. Basically each camera angle is a column of constants for the camera's x/y/z position and x/y angle, and those are turned on by the player being present inside a touch nodon that defines the area in which that camera angle should be active.
That's about 10% of the nodon budget for a game btw, although it could be optimised e.g. where there are shared constants (and maybe there is just a better way of doing it anyway )
So it has a Mario Maker style limit? I feel like I'm thinking way too far ahead with this and expecting too much lol. What it does have is still really cool tho. Might wait a bit longer for the community to develop and figure it out more before I decide to jump in too.
The impression I get is that it is going to lend itself to demos and proof-of-concepts, impressive little vignettes and vertical slices, but don't go expecting hours long 3D action games. I can't wait to be proved wrong though, I'm sure there will be some stupily impressives games where I wonder how they managed to fit everything in!
Yeah seeing Sakurai's game put it into perspective for me a lot with what to expect. Getting more folks interested in this field is always a plus. I heard the share stuff is still pretty buggy so hopefully that gets ironed out.