Game Builder Garage - A Labo-esque game creation toolbox from Nintendo

Anything to do with games at all.
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Victor Mildew
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Victor Mildew » Thu Jun 17, 2021 2:52 pm

I hope someone remakes Mario 1-1 in it!

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Jenuall
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Jenuall » Thu Jun 17, 2021 2:54 pm

Victor Mildew wrote:I hope someone remakes Mario 1-1 in it!

That's the first round of Are You A Game Builder Bastard right there!

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shy guy 64
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by shy guy 64 » Thu Jun 17, 2021 3:37 pm

on second thoughts maybe ill see if any indie game devs need a writer

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Fisher
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Fisher » Thu Jun 17, 2021 11:57 pm

finish all lessons.

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Victor Mildew
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Victor Mildew » Fri Jun 18, 2021 6:16 am

Fisher wrote:finish all lessons.


Looking forward to seeing some creations Fisher

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Fri Jun 18, 2021 10:04 am

Fisher wrote:finish all lessons.


Well done Fisher!

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Jenuall
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Jenuall » Fri Jun 18, 2021 12:19 pm

Finally got the demo of this to download successfully so I'm looking forward to digging into it and seeing how things work! :toot:

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OrangeRKN
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Fri Jun 18, 2021 1:26 pm

This is like Mario Maker 1 rather than 2 by the way, in that you can look at how other people's levels are made and edit them yourself. Should allow for some collaboration!

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by HaruKazuhira » Fri Jun 18, 2021 4:24 pm

Is possible to make 2.5D perspectives with detailed backgrounds? I Know we saw some 2D style games but the trailers made them seem fairly simple.

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Jenuall » Fri Jun 18, 2021 4:28 pm

OrangeRKN wrote:This is like Mario Maker 1 rather than 2 by the way, in that you can look at how other people's levels are made and edit them yourself. Should allow for some collaboration!

That's cool! It was such a shame that they pulled it from MM2.

Going to get stuck into this tonight! :D

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Fri Jun 18, 2021 4:39 pm

HaruKazuhira wrote:Is possible to make 2.5D perspectives with detailed backgrounds? I Know we saw some 2D style games but the trailers made them seem fairly simple.


Yeah for sure you can, the level of detail possible really comes down to the nodon limit. If you think that the three base 3D objects are cuboids, spheres and cylinders, and each of those is a single nodon, any complex 3D models require multiple objects put together in different ways and you have an overall limit of 512 nodons. A texture is also a nodon, and I believe I read you can have up to 128 textures. Textures are 64x64 pixel canvases, and I think a single texture can be applied to 4 different objects (if I remember reading the in-game help correctly).

There are also a relatively small number of "fancy objects" in the game which only count as a single nodon but are premade complex shapes - like the shipping containers in my stealth demo.

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by HaruKazuhira » Fri Jun 18, 2021 5:04 pm

Is it like Mario Maker where every project is its own self contained world? Like if you wanted to create a level-based game would that all have to be done in one single project?

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Fri Jun 18, 2021 5:23 pm

HaruKazuhira wrote:Is it like Mario Maker where every project is its own self contained world? Like if you wanted to create a level-based game would that all have to be done in one single project?


You can link games/projects together. There is a nodon called "Game Swap" which you can trigger to change games, and you can even pass a number into it as some state (so you could easily pass through the number of lives the player has for example). The manual suggests you can link over 64 games together like this. So yeah, that 512 nodon limit could be for a single level that then links to another level with its own 512 nodon limit, and so on, or one project could even be a menu screen that lets you select levels to play, or a hub world that lets you move between levels. Swapping games fades to black and you can choose whether to have the title displayed or not.

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by HaruKazuhira » Fri Jun 18, 2021 5:46 pm

OKay thats pretty big then, now I'm really itching to try this out >,>

Also this is crazy...

twitter.com/ZeldaBoi1/status/1405558569479467008


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shy guy 64
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by shy guy 64 » Fri Jun 18, 2021 5:58 pm

Haven’t some of you made games before? How does this compare?

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by HaruKazuhira » Fri Jun 18, 2021 6:15 pm

okay my last big question is can you share specific things like you can in Dreams?? I'm seeing so many people make these cool objects and mechanics with how they work.

edit: glad to see people are putting this to good use

twitter.com/Jalli128/status/1403830444236304387


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OrangeRKN
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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by OrangeRKN » Fri Jun 18, 2021 7:18 pm

HaruKazuhira wrote:okay my last big question is can you share specific things like you can in Dreams?? I'm seeing so many people make these cool objects and mechanics with how they work.


Sort of. You can edit other people's levels (although I think they can be write protected) so someone could make a texture pack, or some character setup, which you could then make a game around, but afaik you can't copy things between games so you couldn't grab x from one person and y from another and combine them without painstakingly copying them.

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by HaruKazuhira » Fri Jun 18, 2021 7:24 pm

Dang, maybe that could be a future update? Here's hoping.

last one I'll share to avoid spamming twitter post but this hilariously also answers my 2.5D question about backgrounds LOL

twitter.com/Lassikko/status/1405909948266024965


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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Ironhide » Fri Jun 18, 2021 9:24 pm

OrangeRKN wrote:
HaruKazuhira wrote:So can you create 3d models from scratch or is it that default character?


There is a default person, car and ufo that are all rigged with default animation and behaviour so that they are easy to use, I think the vast majority of (3rd person) games that have a "character" will use one of those. Technically you could create your own models by joining together shapes but it wouldn't be easy, especially to add animation, and you'd probably spend a good chunk of your build budget just on the main character! You can place something like 512 nodons (objects + logic pieces) and have 1000-odd connections, which honestly isn't going to allow for particularly large or complex creations without getting creative and efficient (although I think you can link game instances together, so you could make levels separately and join them together - I haven't tested that out yet though). If you just wanted a box as your main character though, or some simple shapes joined together (like Kirby or something), that wouldn't be difficult.

Anyway, here is something to show off - a test demo of multiple fixed camera angles changing as you walk around:

twitter.com/orangerakoonps4/status/1404492813425778694



It's very easy to add a single fixed camera angle. It's also very easy to add a single camera that follows the main character around, that you can rotate with the right stick or whatever. That simple camera nodon doesn't support multiple fixed angles though, so this is my attempt to get that kind of setup working using the advanced camera nodons. Basically each camera angle is a column of constants for the camera's x/y/z position and x/y angle, and those are turned on by the player being present inside a touch nodon that defines the area in which that camera angle should be active.

That's about 10% of the nodon budget for a game btw, although it could be optimised e.g. where there are shared constants (and maybe there is just a better way of doing it anyway :lol: )


With a fixed camera you could probably save a few nodons by only having in-game objects/geometry where it can actually be seen from that angle i.e. have rooms with only 3 walls (or only texture 3 of them.

Looks like you can make some fairly complex stuff with it though.

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PostRe: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
by Fisher » Mon Jun 21, 2021 11:57 pm

OrangeRKN are you still doing ai stuff.


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