Re: Game Builder Garage - A Labo-esque game creation toolbox from Nintendo
Posted: Thu Jun 17, 2021 2:52 pm
I hope someone remakes Mario 1-1 in it!
Games and Stuff
https://grcade.co.uk/
Victor Mildew wrote:I hope someone remakes Mario 1-1 in it!
Fisher wrote:finish all lessons.
Fisher wrote:finish all lessons.
OrangeRKN wrote:This is like Mario Maker 1 rather than 2 by the way, in that you can look at how other people's levels are made and edit them yourself. Should allow for some collaboration!
HaruKazuhira wrote:Is possible to make 2.5D perspectives with detailed backgrounds? I Know we saw some 2D style games but the trailers made them seem fairly simple.
HaruKazuhira wrote:Is it like Mario Maker where every project is its own self contained world? Like if you wanted to create a level-based game would that all have to be done in one single project?
HaruKazuhira wrote:okay my last big question is can you share specific things like you can in Dreams?? I'm seeing so many people make these cool objects and mechanics with how they work.
OrangeRKN wrote:HaruKazuhira wrote:So can you create 3d models from scratch or is it that default character?
There is a default person, car and ufo that are all rigged with default animation and behaviour so that they are easy to use, I think the vast majority of (3rd person) games that have a "character" will use one of those. Technically you could create your own models by joining together shapes but it wouldn't be easy, especially to add animation, and you'd probably spend a good chunk of your build budget just on the main character! You can place something like 512 nodons (objects + logic pieces) and have 1000-odd connections, which honestly isn't going to allow for particularly large or complex creations without getting creative and efficient (although I think you can link game instances together, so you could make levels separately and join them together - I haven't tested that out yet though). If you just wanted a box as your main character though, or some simple shapes joined together (like Kirby or something), that wouldn't be difficult.
Anyway, here is something to show off - a test demo of multiple fixed camera angles changing as you walk around:
twitter.com/orangerakoonps4/status/1404492813425778694
It's very easy to add a single fixed camera angle. It's also very easy to add a single camera that follows the main character around, that you can rotate with the right stick or whatever. That simple camera nodon doesn't support multiple fixed angles though, so this is my attempt to get that kind of setup working using the advanced camera nodons. Basically each camera angle is a column of constants for the camera's x/y/z position and x/y angle, and those are turned on by the player being present inside a touch nodon that defines the area in which that camera angle should be active.
That's about 10% of the nodon budget for a game btw, although it could be optimised e.g. where there are shared constants (and maybe there is just a better way of doing it anyway )